The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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ghosting on dlss
I experienced a LOT of ghosting with dlss but i found a temporary solution,it dosnt fix it all but mostly. Just overide preset for the J.
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Showing 1-15 of 16 comments
Or just turn it off, and switch to TSR. It is much better.
Don't force override latest preset in nvidia, let the game choose the dlsse and there's no ghosting.
Originally posted by fox:
Don't force override latest preset in nvidia, let the game choose the dlsse and there's no ghosting.
Yeah i think i might need to do this. I swear i thought the ghosting was due to my re shade but nah dlss override indeed.
Originally posted by ZareShadows:
Or just turn it off, and switch to TSR. It is much better.
haha

Ahh Steam forums. Always good for a chuckle.
Originally posted by Weird Potato:
Originally posted by ZareShadows:
Or just turn it off, and switch to TSR. It is much better.
haha

Ahh Steam forums. Always good for a chuckle.
What is so funny about it ? TSR is unreal implementation that is arguably better than DLSS specially in this game.
Originally posted by ZareShadows:
Originally posted by Weird Potato:
haha

Ahh Steam forums. Always good for a chuckle.
What is so funny about it ? TSR is unreal implementation that is arguably better than DLSS specially in this game.
Key word being arguably, and its definately not better than DLSS 4 transformer based.
https://www.nexusmods.com/oblivionremastered/mods/1975

This fixes the really bad ghosting in dark scenes.
Weird... I'm using DLSS4 with Transformer Model K in Quality mode for the game and didn't notice any ghosting at all.
I only saw massive ghosting and stutter when I tried frame generation with the setting "Auto". With frame gen just "On", I didn't notice any ghosting either but I just tried that for a few minutes. I'm playing with just DLSS Quality now, no frame gen, and it looks pretty good.

Apart form frame gen, the main difference might be, that I'm still using an older driver, version 572.49.
I changed the DLLs with DLSS Swapper and create a custom profile for the game with nVidia Profile Inspector to make it use the latest DLSS Transformer Model K. That was necessary as the older driver doesn't have a profile for this game yet. I used the "ShowDlssIndicator" key in the registry to confirm that it works.

Before someone asks, I'm using the older driver because every game I'm currently playing works just great with it, and every driver update resets every edited game profile back to the default settings. I only do that when it's necessary...

Edit: I should have refreshed the page before posting...
Originally posted by DarknessRadio:
https://www.nexusmods.com/oblivionremastered/mods/1975

This fixes the really bad ghosting in dark scenes.
I'm not using this but another mod that changes the Engine.ini file to improve performance and also seems to alter some DLSS settings:
https://www.nexusmods.com/oblivionremastered/mods/35?tab=description
(I removed the lines that disable Film Grain and Chromatic Aberration to keep both.)

Maybe that's the reason why I didn't notice any ghosting...
.. ive said it once, and i say it again... DLSS = Buggy .. atleast in this game..

Doesn't scale (inlike performance) well, and graphics glitches do ocure using DLSS..

You'll better of disable DLSS and use the ingame Custom Resolution Scaler instead, wich does the same thing but much better .. ie: no crashing / No graphics glitches..

And no switching DLSS version won't solve that !!
Add this to your engine.ini file.

[/script/engine.renderersettings]

r.DefaultFeature.AntiAliasing=2
r.Reflections.Denoiser=2
r.Reflections.Denoiser.TemporalAccumulation=1
r.TemporalAA.Algorithm=1
r.TemporalAACurrentFrameWeight=0.2
r.TemporalAAFilterSize=1.0
r.TemporalAASamples=4
r.TemporalAASharpness=0
r.TemporalAA.Upsampling=1
r.PostProcessAAQuality=6

r.NGX.DLSS.AutoExposure=1
r.NGX.DLSS.EnableAutoExposure=1
r.NIS.Enable=0
r.NGX.DLSS.PreferNISSharpen=0
r.NGX.DLSS.Sharpness=0
r.FidelityFX.FSR2.AutoExposure=1
r.FidelityFX.FSR3.AutoExposure=1
r.FidelityFX.FSR4.AutoExposure=1
r.FidelityFX.FSR.RCAS=0
r.FidelityFX.FSR2.Sharpness=0.0
r.FidelityFX.FSR3.Sharpness=0.0
r.FidelityFX.FSR4.Sharpness=0.0
r.BasePassForceOutputsVelocity=1
No ghosting on my end, i use latest plugins for everything via DLSS Swapper. And with FG On and a manual cap to 90 (to ease up on the strain on my system) DLSS Quality, mostly Ultra settings and RT Ultra, SSR Off. Any blur Off (like motion blur), post process medium (to get rid of annoying effects)
Originally posted by ZareShadows:
Originally posted by Weird Potato:
haha

Ahh Steam forums. Always good for a chuckle.
What is so funny about it ? TSR is unreal implementation that is arguably better than DLSS specially in this game.

He gets amused at other's misfortune.
Don't use frame gen, issue solved.
Originally posted by Mommy💋LipStick:
.. ive said it once, and i say it again... DLSS = Buggy .. atleast in this game..

Doesn't scale (inlike performance) well, and graphics glitches do ocure using DLSS..

You'll better of disable DLSS and use the ingame Custom Resolution Scaler instead, wich does the same thing but much better .. ie: no crashing / No graphics glitches..

And no switching DLSS version won't solve that !!
That's all bullcrap. If you force it to recompile shaders ghosting goes away or becomes minimal and can use latest ie K preset. And performance scales quite nicely as below. Certainly any upscaling will have some graphic anomalies. We're looking for minimal amounts and the lesser the better.

https://steamcommunity.com/sharedfiles/filedetails/?id=3474551417

https://steamcommunity.com/sharedfiles/filedetails/?id=3474551043

https://steamcommunity.com/sharedfiles/filedetails/?id=3474551740
Just did a vid with new 576.28 drivers. Forced shader recompile. And selected latest for DLSS framegen and DLSS SR so it uses K preset. Ghosting seems fairly minimal.

https://www.youtube.com/watch?v=Nj2WETOM-jY
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Date Posted: May 4, 2025 @ 8:05pm
Posts: 16