The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

View Stats:
EUMOK1 May 4 @ 10:52am
3
2
3
6
Crashes
Oblivion Remastered Crashes: A Deep Dive Into a Cross-Platform Engine-Level Bug

TL;DR:
This post summarizes a major crash issue in Oblivion Remastered that appears across all platforms (PC + Xbox), all GPU vendors, and multiple player scenarios. After debugging across hours of play, I believe the root cause lies in the way legacy Oblivion scripting and object calls interact with Unreal Engine 5’s asynchronous streaming and memory systems.


---

Crash Pattern Observed:

Happens when transitioning from interior to exterior areas, or fast traveling

Can trigger during save/load, continue from menu, or exiting dialogue scenes

Affected systems include:

AMD & Nvidia GPUs

Intel CPUs

Xbox Series X/S consoles



> This crash is not isolated to one hardware or driver set. It is engine-level and manifests inconsistently, often after 1–3 hours of play.




---

What the Logs Show:

The crash descends into:

OblivionRemastered_Win64_Shipping

kernel32.dll

ntdll.dll


On PC, this presents as a GPU crash dump followed by the Unreal Engine crash reporter.

On console, it causes an app crash to the dashboard.



---

Likely Root Cause (Based on Technical Analysis):

The legacy Oblivion scripts are attempting to access or maintain references to objects (e.g., items, terrain meshes, or triggers) that have already been flushed or unloaded by UE5’s streaming system. This results in:

A GPU memory call attempting to render or resolve an asset that no longer exists

A mismatch between a shader/material and its referenced mesh or transform data

A crash when the system can’t resolve or recover that invalid state


This behavior is consistent with a streaming pool overflow, invalid render thread call, or dangling object reference passed to the GPU too early or too late.


---

Why This Affects Everyone:

Consoles cannot modify .ini files or driver behavior—yet they crash too.

The PC version, even with tuning, still crashes under heavy zone transitions.

This indicates a systemic issue in the packaged build—not something the player can permanently fix.



---

Temporary Mitigations (PC only):

For PC users, I’ve had limited success reducing crash frequency by:

Disabling AMD Adrenalin overrides

Disabling Steam Overlay

Launch flags:

-useallavailablecores -NoTextureStreaming -windowed

Modifying Engine.ini:

[SystemSettings]
r.Streaming.PoolSize=6144
r.Streaming.LimitPoolSizeToVRAM=1
r.Lumen.Reflections=0
r.Lumen.GlobalIllumination=0


> However, this does not eliminate the problem, and console users have no such options.




---

Request to Devs:

This crash behavior cannot be resolved by the community alone. It is likely caused by a mismatch between legacy asset logic (or wrapper calls) and UE5's async loading pipeline. I believe it warrants:

A formal investigation and memory validation patch

A review of how objects are held or released between world transitions

A user-configurable memory/streaming setting or fallback toggle in the options menu



---

If You've Experienced This Too:

Please comment with:

System specs or console model

What you were doing when the crash occurred

Whether you’re using mods or launch flags


Let’s help gather more data and push for visibility.


---

This game is beautiful, and I want to keep playing it. But we shouldn’t be the QA department for a shipping product.
The bug is real. It’s replicable. And it needs a fix.

— A concerned and capable player (aka @Eumok)
< >
Showing 61-75 of 93 comments
Royal May 7 @ 6:29pm 
i got 70 hours in with no crashes

now i crash pretty much every mf 10 minutes
Orim May 7 @ 6:33pm 
Ummm.everyone mentions lumen lighting effects- I'm walking around basically 'invisible' (90%) chameleon- SO.....IF you have any 'glowing effects' ON your character, or interact with mage/spell casting enemies with great frequency- go dark/invisible/chameleon, and see if this changes anything..might be useless/pointless...but who knows...
I was able to get into the character creator once, then had to close the game to go to bed. Woke up the next day, and tried to launch, but the game immediately crashes and brings up the error screen to report. Don't know what I can do to fix that.
grockman May 8 @ 10:33am 
I have had relatively few crashes until I started the Battle of Kvatch today. Now it crashes on loot, on saves on anything in the courtyard. Going to another zone to see if it still happens.

Literally stuck in the courtyard. Can't go through the door of the chapel or the gate. Cannot port to another town or location. Character is trapped. Glad he isn't my main.
Last edited by grockman; May 8 @ 10:39am
I can't even acces the game right now;

LoginId:a7c19a834d5717ac3141b299b9543fca
EpicAccountId:

GPU Crash dump Triggered

OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
kernel32
ntdll
btecme May 8 @ 1:23pm 
Xbox series s 50 hours in now can’t manual save with no crash fast travelling crashes 50% of the time
Then i am immune because i literally had no crashes at all, in 70+ hours.
nyaos May 8 @ 2:12pm 
This game crashes so often for me that I literally bound quicksave to a mouse button. If any combat encounter goes on too long, it'll always crash for me. Paralyze seems super buggy. I have about 100 hours of gametime and it probably crashes once every 20-40 minutes, depending on what I'm doing. Almost always in combat but sometimes doing other stuff too.

I've been through countless threads reading about fixes but finally realized it's not my job to do Bethesda's job so I think I'll just hang it up and come back some day when they hopefully fix the game.

Unmodded on a relatively new and strong PC.
Originally posted by nyaos:
This game crashes so often for me that I literally bound quicksave to a mouse button. If any combat encounter goes on too long, it'll always crash for me. Paralyze seems super buggy. I have about 100 hours of gametime and it probably crashes once every 20-40 minutes, depending on what I'm doing. Almost always in combat but sometimes doing other stuff too.

I've been through countless threads reading about fixes but finally realized it's not my job to do Bethesda's job so I think I'll just hang it up and come back some day when they hopefully fix the game.

Unmodded on a relatively new and strong PC.
It is not the game's job to update your system nor to tell you how to build your PC.

When you just say new n strong pc I know you have not dug deep enough into the PC building yourself. Saying strong pc is like saying strong car.
Grisu May 8 @ 2:41pm 
I got downvoted for stating crashes.

Also the devs don't care about any reports, Where is a patch?

Awesome for a 70€ AAAA remake.
I want to drop this link here to see if it helps yall with the crashing. It's not a performance/stutter but it does seem to help AMD users with the crashes: https://www.reddit.com/r/oblivionremastermods/comments/1ki003j/crash_fix_mod_gpu_crash_dumpexception_access/
Originally posted by Grisu:
I got downvoted for stating crashes.

Also the devs don't care about any reports, Where is a patch?

Awesome for a 70€ AAAA remake.
This is the users forums. The dev has their own communication not on Steam. You are just here to listen and get feedback or help from users only.

So unless you can be specific about your problem, or you are not looking for help, why should it be on us for not being good customer support? Every complaint is just words in the wind to us that has figured out how to run our own very different PCs.
Orim May 8 @ 5:44pm 
Now I cant equip items- they just drop- any remedy for this?
I can't even get out of the prison cell at the first start of a new game without a crash to desktop. 5900X CPU, 6800XT GPU. "An Unreal process has crashed: UE-Oblivion Remastered" and "Passthrough is not supported, GL is disabled" in the crash log. I've tried all the "fixes" without success. This is a UE5 issue that needs a patch.
Orim May 9 @ 7:13am 
Game breaking. IF however, the game isn't crashing at the very start- try to take note of where (location wise) and avoid for near future (unless its an essential quest location). I find that frostcrag and imperial city and immediate environs appear to be most stable..so far....but it's STILL also sometimes random for myself as well...
< >
Showing 61-75 of 93 comments
Per page: 1530 50