Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I actually suspect it's possible to get 100 in all attributes without killing a single creature.
You get no benefit in terms of loot drops. There is literally no reason whatsoever to play on this difficulty except "I want to punish myself."
Nothing will change that except a mod, and there are mods that change the difficulty scaling.
Difficulty | Damage Taken | Damage Dealt
------------------------------------------------
Novice | 0.17 | 6.0
Apprentice | 0.29 | 3.5
Adept | 1.0 | 1.0
Expert | 3.5 | 0.29
Master | 6.0 | 0.17
I'm pretty sure this is a typo or a mistake. Probably one of the developers wanted to test something, and through human error, it ended up in the final version.
SKYRIM:
Difficulty | Damage Taken | Damage Dealt
------------------------------------------------
Novice | 0.5 | 2.0
Apprentice | 0.75 | 1.5
Adept | 1.0 | 1.0
Expert | 1.5 | 0.75
Master | 2.0 | 0.5
That wasn't perfect either. But not as ridiculous as it currently is in Oblivion RE.
My wish would be:
Difficulty | Damage Taken | Damage Dealt
------------------------------------------------
Novice | 1.0 | 2.0
Apprentice | 1.0 | 1.5
Adept | 1.0 | 1.0
Expert | 1.5 | 1.0
Master | 2.0 | 1.0
That would prevent all the damage sponges, both on the player and NPC side.
People waiting for a patch on Steam or so 3 should be glad they have to test it to release it there
I think you definitely need 1x damage left as is in oblivion, but rather damage taken increased, then AC and magic effects could still reduce that by %.
My table would look like this:
Difficulty | Damage Taken | Damage Dealt
------------------------------------------------
Novice | 0.5 | 2.0
Apprentice | 1.0 | 1.5
Adept | 1.0 | 1.0
Expert | 2.0 | 1.0
Master | 3.0 | 1.0
I'd rather see a more subtle increase. Smaller/more rare rewards, smaller inventories in the shops, more expensive spell casting, creation, and more expensive enchanting with higher charge usage. Potion mag reduced, introduce a chance of failure on tasks like alchemy, armor repair, enchanting, locking picking. Higher mag on disease debuffs. Disposition cools off over time, haggling failures have a harsher penalty.
https://www.youtube.com/watch?v=PnvQ-f5ue94