The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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Performance honestly sucks in the open world.
RX 7800 XT, I5 14600K 32GB ram installed on a NVME SSD and i get roughly 60-70 fps on all medium settings with no upscaling, not only is it choppy there's some really heavy input delay.. UE5 strikes again i guess?
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Showing 1-15 of 45 comments
bizarre May 4 @ 5:27am 
Give it up for captain obvious, you're definitely the first to notice.
what Resolution are you playing on ?
Input Delays can get caused by AFMF 2.1 + Frame Generation + FSR.
it can not happen it will happen same count for Nvidia DLSS + FG + MF.
Last edited by Shout Out To Ground Pound; May 4 @ 5:30am
Cal May 4 @ 5:29am 
Originally posted by Shout Out To Ground Pound:
what Resolution are you playing on ?
1440p.
Originally posted by Cal:
RX 7800 XT, I5 14600K 32GB ram installed on a NVME SSD and i get roughly 60-70 fps on all medium settings with no upscaling, not only is it choppy there's some really heavy input delay.. UE5 strikes again i guess?

if you call 170-200+ fps open world and 220/250 indoor full ultra on a 3440x1440 screen "bad" then you are using a very bad scale of judgment.
Last edited by ★REM★; May 4 @ 5:33am
Originally posted by Cal:
Originally posted by Shout Out To Ground Pound:
what Resolution are you playing on ?
1440p.

And there we have your Problem, you run everything possible to get 60+ fps, this game is not gonna work that way for a 7800xt, i noticed it even it does not really matter if you turn Lumen to high or low (hardware based).

1440p and your GPU is too much, if you still want to keep that resolution then turn off AFMF 2.1 and Fidelity FX and turn on Just FSR quality + FG maybe this will help but i run a 7900xtx and i get with Native 1440p and low Lumen hardware based around 100 on the open world and 120 in vaves (FSR based Anti Alasing) means it is not real 1440p but rendered in 1440p but still get a boost in performance. and yes i play the game on high (texture and Visual Distance at extreme).

or you can use AFMF 2.1 but without Frame Generation.
Cal May 4 @ 5:36am 
Originally posted by ★REM★:
Originally posted by Cal:
RX 7800 XT, I5 14600K 32GB ram installed on a NVME SSD and i get roughly 60-70 fps on all medium settings with no upscaling, not only is it choppy there's some really heavy input delay.. UE5 strikes again i guess?

if you call 170-200+ fps open world and 220/250 indoor full ultra on a 3440x1440 screen "bad" then you are using a very bad scale of judgment.
You forgot to mention you're using upscaling and framegen cause there's no way you're getting those frames at native resolution lmao.
Cal May 4 @ 5:37am 
Originally posted by Shout Out To Ground Pound:
Originally posted by Cal:
1440p.

And there we have your Problem, you run everything possible to get 60+ fps, this game is not gonna work that way for a 7800xt, i noticed it even it does not really matter if you turn Lumen to high or low (hardware based).

1440p and your GPU is too much, if you still want to keep that resolution then turn off AFMF 2.1 and Fidelity FX and turn on Just FSR quality + FG maybe this will help but i run a 7900xtx and i get with Native 1440p and low Lumen hardware based around 100 on the open world and 120 in vaves (FSR based Anti Alasing) means it is not real 1440p but rendered in 1440p but still get a boost in performance. and yes i play the game on high (texture and Visual Distance at extreme).

or you can use AFMF 2.1 but without Frame Generation.
1440p on a RX 7800 XT is perfectly fine it's just Unreal Engine 5, You have to have a top of the line GPU to brute force it's horrible performance or suffer using FSR/DLSS and or framegen.
Originally posted by Cal:
Originally posted by ★REM★:

if you call 170-200+ fps open world and 220/250 indoor full ultra on a 3440x1440 screen "bad" then you are using a very bad scale of judgment.
You forgot to mention you're using upscaling and framegen cause there's no way you're getting those frames at native resolution lmao.

with FG i get indors 260 even up to 300+ fps and on the world map around 120 - 140 but who care right ?

Very sad to see people except with ther hardware to get better performance then with 5090/9800x3d meanwhile even this setup wont deliver you 60 fps native 4k in most games when you max everything out.

Shocker right. so this is why i say that they have to stop using FG/Upscaler because they dont understand that FPS is then meaningless and what do you get out of having 200 FPS but have ghosting / artefacts / Game feels like it is running in 20 - 50 fps instead of 100 - 200 ?
Originally posted by Cal:
Originally posted by Shout Out To Ground Pound:

And there we have your Problem, you run everything possible to get 60+ fps, this game is not gonna work that way for a 7800xt, i noticed it even it does not really matter if you turn Lumen to high or low (hardware based).

1440p and your GPU is too much, if you still want to keep that resolution then turn off AFMF 2.1 and Fidelity FX and turn on Just FSR quality + FG maybe this will help but i run a 7900xtx and i get with Native 1440p and low Lumen hardware based around 100 on the open world and 120 in vaves (FSR based Anti Alasing) means it is not real 1440p but rendered in 1440p but still get a boost in performance. and yes i play the game on high (texture and Visual Distance at extreme).

or you can use AFMF 2.1 but without Frame Generation.
1440p on a RX 7800 XT is perfectly fine it's just Unreal Engine 5, You have to have a top of the line GPU to brute force it's horrible performance or suffer using FSR/DLSS and or framegen.

Nha 1440p is too much for the 7800xt belive me it is if you turn off Lumen in the Ini you will get such a Good Performance boost, RT is too heavy for AMD cards right now (or anything below RTX 4090/5080/5090)
It has nothing to do with UE5 it has more to do that this gpu get old.

And yes i know that my 7900xtx is alredy getting old but AMD and Nvidia did not deliver any real uplift with RTX 5000 / Rx9000 series.

The only one upgrade i can make is RTX 4090 to get like 20 more fps or a 5090 to get like 30 more fps, yes i dislike using DLSS and FG because they just cause Ghosting, Input Lags, Artefacts, Looking Blury.
Last edited by Shout Out To Ground Pound; May 4 @ 5:43am
LawrenceOfUrLabia (Banned) May 4 @ 5:42am 
Originally posted by Cal:
RX 7800 XT, I5 14600K 32GB ram installed on a NVME SSD and i get roughly 60-70 fps on all medium settings with no upscaling, not only is it choppy there's some really heavy input delay.. UE5 strikes again i guess?

1. Go to main menu, set all settings to high. Set upscaling to FSR - NATIVE. Disable frame gen for now. Set RT Lumen to low. Disable vsync and set framerate limit to 120. close game
2. Open AMD control panel and enable HyperRX for now.
3. Disable overlays like Steam/AMD/ etc.
4. Give it a try and make sure your framerate can hold above 60 fps before you enable VSYNC and Framegen.

I don't know your refresh rate / monitor type etc but I'm running with these settings without FrameGen and options on Ultra on a 7900xtxOC + i9-9820x (7 years old) and keep 70+ outside, hit limit inside everywhere and it's smooth as butter. Occasional lag spike outdoors if I'm running too fast.
CymTyr May 4 @ 5:43am 
Revolving graphics around frame generation technology is lazy and shows a lack of qualified developers.
Cal May 4 @ 5:45am 
Originally posted by CymTyr:
Revolving graphics around frame generation technology is lazy and shows a lack of qualified developers.
Exactly. Or it's deliberate to try and force people to buy higher tier graphics cards so GPU manufactures earn more money, Either way it's scummy.

FSR/DLSS and framegen used to be a feature to bring life back to old cards for people that cant afford new ones and now it's mandatory even for higher end cards, Honestly crazy.
Last edited by Cal; May 4 @ 5:47am
LawrenceOfUrLabia (Banned) May 4 @ 5:46am 
Originally posted by CymTyr:
Revolving graphics around frame generation technology is lazy and shows a lack of qualified developers.

Implementing Frame Gen and not knowing how and when to use it, is the problem. It's a great technology. Just like UE5, it's not getting deployed correctly and it's giving it a bad name.
Originally posted by CymTyr:
Revolving graphics around frame generation technology is lazy and shows a lack of qualified developers.
This is where DLSS lead us to, but not because of Lazy, because the Hardware is not Strong enough for RT and yes if you want to enjoy RayTracing or PathTracing then you need a stronger GPU then a 4090 nowdays and yes RT does not mean RT because RayTracing depend on what kind of Reflections or shadows or rays you get, in many games there are just Shadows and reflections but if you get a game with real RT then you end up like in Quake RT mod and we all know how even a 4090 Suffers in this game (a game that is older then the most users here).
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