The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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Difficulty: Adept too easy, Expert too hard.
The entire game offers zero challenge on Adept, but switching only to Expert already turns enemies into damage sponges who suddenly start oneshotting players with overpowered spells. Not even speaking of Master difficulty where most enemies simply exist to test patience.

Sure, the game is still easily beatable by abusing Alchemy or something else, but that's not very satisfying.

There needs to be a difficulty setting that makes it fun to trade blows with enemies, without either side becoming too spongy or completely annihilating the opponent. Provide an options for this or enable mod support, but please don't just leave it like this.
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Showing 1-15 of 43 comments
It is an Elder Scrolls game mate, learn to mod. There is already a difficulty slider mod
Khloros May 3 @ 6:45pm 
Learn to use the spell maker, by level like 20 and having the spell maker and enchanter you will find that even expert is easy
Carador May 3 @ 6:47pm 
Originally posted by Bosper:
The entire game offers zero challenge on Adept, but switching only to Expert already turns enemies into damage sponges who suddenly start oneshotting players with overpowered spells. Not even speaking of Master difficulty where most enemies simply exist to test patience.

Sure, the game is still easily beatable by abusing Alchemy or something else, but that's not very satisfying.

There needs to be a difficulty setting that makes it fun to trade blows with enemies, without either side becoming too spongy or completely annihilating the opponent. Provide an options for this or enable mod support, but please don't just leave it like this.
I agree. In both Morrowind and Skyrim, you could choose the difficulty level so that the game was challenging, but you still didn't need alchemy, conjuration and restoration for every fight, especially not if you played a melee fighter. I've got used to Expert by now and can handle most enemies. But it still requires more micromanagement than I would like.
Using mods makes you weak. Get good, grind. Your daddies credit card won't help you here
Originally posted by Legendairy2:
It is an Elder Scrolls game mate, learn to mod. There is already a difficulty slider mod
This one never played the game without mods due to finding it difficult and decided to cut corners. Git gud
Tommy Wiseau (Banned) May 3 @ 6:52pm 
Fight umbra
Originally posted by Bosper:
The entire game offers zero challenge on Adept, but switching only to Expert already turns enemies into damage sponges who suddenly start oneshotting players with overpowered spells. Not even speaking of Master difficulty where most enemies simply exist to test patience.

Sure, the game is still easily beatable by abusing Alchemy or something else, but that's not very satisfying.

There needs to be a difficulty setting that makes it fun to trade blows with enemies, without either side becoming too spongy or completely annihilating the opponent. Provide an options for this or enable mod support, but please don't just leave it like this.

I challenge the idea that just swinging and trading blows with enemies is fun. It's as mindless and boring on the easier difficulties, except you breeze through the game quicker - doesn't explore any interesting possibilities or mechanics. Expert & Master difficulty is only tedious if you narrow your options to just slapping on some unenchanted weapons & armor. I remember playing hell difficulty in Diablo 1 where even Warriors used ♥♥♥♥ like teleport spells, especially to deal with the succubi. Only the unexpanded mindset closes a melee class into these non-magic using boxes.
Aven May 3 @ 7:46pm 
In the OG game i just made a ring that made me invisible when i wear it
This is Oblivion and Not Dark souls ...
I just did the entire Mage Guild questline straight out of the sewer on master difficulty without ever increasing my health :tesiv_oblivion: :praisesun:.

Pretty much any build that involves standing in front of a gank mob and trading blows will start to fall apart at expert difficulty let alone higher.

If you're looking for a 'tough but fair' kind of balance then just be aware that game expects you to be using increasingly meta builds the higher in difficulty that you go.

Even on expert I'd highly recommend starting as a custom class and doing moderate to heavy min-maxing with stats and gear.
Expert basically turns every fight into a freaking boss fight. If you guys want to play that way, whatever, but you could also just add another difficulty setting between adept and and expert and just call it "advanced" or something.
Originally posted by Shotgun Merwin:
Expert basically turns every fight into a freaking boss fight. If you guys want to play that way, whatever, but you could also just add another difficulty setting between adept and and expert and just call it "advanced" or something.

100% agree, one of the few things I wish was changed.
Apprentice is just right.
Expert too easy with certain build, i might restart into master difficulty with deathless hc self imposed challenge. And with no savegame reloading. I believe at master my build would be quite challenging because enemies would take much longer to kill.
This game becomes easy even on master if you know what to do ... It's even easier with the inclusion of the DLC allowing you to spellcraft and enchant without doing the mage quest recommendation quest line.
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