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I challenge the idea that just swinging and trading blows with enemies is fun. It's as mindless and boring on the easier difficulties, except you breeze through the game quicker - doesn't explore any interesting possibilities or mechanics. Expert & Master difficulty is only tedious if you narrow your options to just slapping on some unenchanted weapons & armor. I remember playing hell difficulty in Diablo 1 where even Warriors used ♥♥♥♥ like teleport spells, especially to deal with the succubi. Only the unexpanded mindset closes a melee class into these non-magic using boxes.
Pretty much any build that involves standing in front of a gank mob and trading blows will start to fall apart at expert difficulty let alone higher.
If you're looking for a 'tough but fair' kind of balance then just be aware that game expects you to be using increasingly meta builds the higher in difficulty that you go.
Even on expert I'd highly recommend starting as a custom class and doing moderate to heavy min-maxing with stats and gear.
100% agree, one of the few things I wish was changed.