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These are very vanilla-friendly takes on the problems and he spent years perfecting them precisely to be completely balanced and in the spirit of the game. The same modder's Through the Valleys modding guide for OG Oblivion *is* my vanilla version of the game, I wouldn't dream playing Oblivion without his core mods, it is hard to put into words how much better the game becomes - all the loot and its placement now makes sense and the same with NPCs in the game and their stats or gear.
Ennemy gonna have better gear was game progress like 90% of RPG out there, Just mod out the game at this point.
In vanilla Oblivion the placement of loot makes no sense whatsoever, but in Ascension the best loot is placed deepest in the dungeons, where it is also the most protected, since Ascension also makes sure that the toughest enemies spawn in those locations instead of like in vanilla, where, again, there is really no sense to it. Basically, the loot is not levelled, but simply harder to get the better it is, with some enemies appearing in packs, for example, where they earlier would appear alone, it really is well-balanced. I am 400 hours into a character with Ascension in OG Oblivion and the associated mods and it still makes sense, he truly did spend a long time getting this right.