Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The remaster doesn't really address any of the major issues the original game had, the level scaling being the main one. Just adds some more jank to an already janky game.
I am using it and personally enjoying it.
At least they fixed the attribute issues but yeah, it needed more work.
See here: https://www.nexusmods.com/games/oblivionremastered/mods?author=Push
Can only second the recommendation of Ascension, nothing comes even close to the mods of PushTheWinButton in these matters.
The weakness buff on blades seems way better than the blunt weapons bonuses.
OMG, thank you! You just saved the game for me. Going to try this mod today.
The minotaurs and bandits in deadric armor are what killed the original for me. Not even because of the difficulty, but because of how immersion breaking it is. It's hard to imagine that a merchant travels between cities when he's facing hords of minotaurs, or that a bandit in full deadric armor that's worth a fortune will rob commoners for 10 gold.