The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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Terrible level scaling
What the hell were they thinking? They didn't even try to fix the terrible level scaling that plagued the original oblivion. Is there a mod that fixes this?
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Showing 1-11 of 11 comments
Probably a mod for it, the original has tons of mods that try to address the issue.

The remaster doesn't really address any of the major issues the original game had, the level scaling being the main one. Just adds some more jank to an already janky game.
mon May 3 @ 6:48am 
Originally posted by psychotron666:
Probably a mod for it, the original has tons of mods that try to address the issue.

The remaster doesn't really address any of the major issues the original game had, the level scaling being the main one. Just adds some more jank to an already janky game.
That's disappointing as hell. I really hope they plan on fixing it but I doubt it. Bethesda never listens to the fans, it seems.
Depends by what erks you about the level scaling but the ascension mod from the original Oblivion is being ported over as Ascension Remastered and that reduces a lot of the level scaling issues in regards to creatures and loot, no longer will you see 10 minotaur lords by the road side or 4 marauders all in Deadric Cuirass, they will be in Steel or Iron.

I am using it and personally enjoying it.

At least they fixed the attribute issues but yeah, it needed more work.
Last edited by R3sistance; May 3 @ 6:49am
mon May 3 @ 6:52am 
Originally posted by R3sistance:
Depends by what erks you about the level scaling but the ascension mod from the original Oblivion is being ported over as Ascension Remastered and that reduces a lot of the level scaling issues in regards to creatures and loot, no longer will you see 10 minotaur lords by the road side or 4 marauders all in Deadric Cuirass, they will be in Steel or Iron.

I am using it and personally enjoying it.

At least they fixed the attribute issues but yeah, it needed more work.
Any update on when it'll be ported to the remaster and do you think I'd have to start a new playthrough to fix the scaling or will I just be able to install the mod and it fixes the scaling in my current world?
K§H May 3 @ 7:02am 
Originally posted by mon:
Any update on when it'll be ported to the remaster and do you think I'd have to start a new playthrough to fix the scaling or will I just be able to install the mod and it fixes the scaling in my current world?

See here: https://www.nexusmods.com/games/oblivionremastered/mods?author=Push

Can only second the recommendation of Ascension, nothing comes even close to the mods of PushTheWinButton in these matters.
Last edited by K§H; May 3 @ 7:04am
They are broken to a point. They don't keep getting the HP buffs, like the OG, after a certain lv. So eventually you will be powerful... just not till like lv40.
LK-7T2 May 3 @ 7:23am 
I'm having a way easier time fighting everything than I did in the original version of Oblivion. It doesn't feel the same at all. Enemies don't take 40 hits to kill.
Marika May 3 @ 7:34am 
Does the bleed and shield bash stuff make melee viable at very high levels?
yeah. you have to the combat skills up to 50, shield bash and willpower for the stam to keep bashing..

The weakness buff on blades seems way better than the blunt weapons bonuses.
Originally posted by R3sistance:
Depends by what erks you about the level scaling but the ascension mod from the original Oblivion is being ported over as Ascension Remastered and that reduces a lot of the level scaling issues in regards to creatures and loot, no longer will you see 10 minotaur lords by the road side or 4 marauders all in Deadric Cuirass, they will be in Steel or Iron.

OMG, thank you! You just saved the game for me. Going to try this mod today.
The minotaurs and bandits in deadric armor are what killed the original for me. Not even because of the difficulty, but because of how immersion breaking it is. It's hard to imagine that a merchant travels between cities when he's facing hords of minotaurs, or that a bandit in full deadric armor that's worth a fortune will rob commoners for 10 gold.
Yes that was also one of the worst things about the origional.
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