The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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Magicka regen sucks
I Have 100 intelligence/100 willpower & in combat magic isn't effective because the regen is so slow. Meanwhile npc mages spam you with summons & spells nonstop.

Are we not meant to be full casters in the remaster? Have I missed something, why is my regen so crap? Even with enchantments if I had 200 willpower it would still be too slow.


Edit: I ended up downloading a mod that removes the delay after casting. It wasn't a thing in the og game anyways, makes it feel way better.
https://www.nexusmods.com/oblivionremastered/mods/1280
Last edited by Zeon; May 5 @ 5:54am
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Showing 1-15 of 46 comments
By that late game you need restore magicka potion. Drink one before each battle. If you create a custom spell you can also create fortify 100 willpower and intelligence. You also need star sign or high elf to be fully mage build. If it is too late, search for fortify magicka and intelligence since regen also based on max magicka.
Zeon May 2 @ 9:02pm 
I played og oblivion back in the day & never had any real issues with regen like I do now.
Total magicka isn't a problem, it just doesn't regen in combat its so stupid. Also Int doesn't regen magicka in the "remaster" now. I'm about to just set my willpower to 200 or wait for a mod.
Magicka does regen in combat, same as HP does. The reason your not getting it back as fast is because casting automatically cancels and resets the regen timer.
Aggressive stacking of Willpower into the several hundreds will get you what you're looking for, I think, but that's custom spells, max restoration, and you still have to pause between some casts to actually have it trigger. They really did their best to gut magicka exploitation in the remaster.
Khloros May 2 @ 9:11pm 
Spell carafting and these things called welkynd stones, that you will eventually find so many of you wont know what to do with them all.
You are welcome
Originally posted by Zeon:
I Have 100 intelligence/100 willpower & in combat magic isn't effective because the regen is so slow. Meanwhile npc mages spam you with summons & spells nonstop.

Are we not meant to be full casters in the remaster? Have I missed something, why is my regen so crap? Even with enchantments if I had 200 willpower it would still be too slow.

Magicka is broken op. Craft willpower. Even at 150willpower you will have plenty of regen, with all gear it is possible to have 190 willpower.

However, if you really decide to download that cool mod that allows you to choose which sigil stone to get then you get +12 on each gear, meaning 9*12 + 100 = 208willpower.

And bit more, if you get a certain amulet it goes bit higher to 210 in total.
Last edited by HellSlayer; May 2 @ 9:22pm
moysha May 2 @ 9:35pm 
Trust me, bro 200 willpower is not enough either. 200 willpower is just barely manageable. I created a spell that gives 100 willpower for 120 seconds and i also pop a crafted mana potion during intense combat. Your attack spell should cost around 100 mana per cast then it's somehow playable.
Zeon May 2 @ 10:00pm 
Originally posted by AoD_lexandro:
Magicka does regen in combat, same as HP does. The reason your not getting it back as fast is because casting automatically cancels and resets the regen timer.
There is also a %50 reduction for regen while in combat on top of the delay after casting.

Originally posted by moysha:
Trust me, bro 200 willpower is not enough either. 200 willpower is just barely manageable. I created a spell that gives 100 willpower for 120 seconds and i also pop a crafted mana potion during intense combat. Your attack spell should cost around 100 mana per cast then it's somehow playable.
Yeah I use a 100 element, %100 weakness to element & magic spell for right at 99. Thing is I need to cast it twice on most mid level mobs and I only get 3 casts until I'm empty. Guess stacking willpower is the only way to play now.
Last edited by Zeon; May 2 @ 10:07pm
Yian Yan May 2 @ 10:20pm 
Originally posted by Zeon:
Originally posted by AoD_lexandro:
Magicka does regen in combat, same as HP does. The reason your not getting it back as fast is because casting automatically cancels and resets the regen timer.
There is also a %50 reduction for regen while in combat on top of the delay after casting.

Originally posted by moysha:
Trust me, bro 200 willpower is not enough either. 200 willpower is just barely manageable. I created a spell that gives 100 willpower for 120 seconds and i also pop a crafted mana potion during intense combat. Your attack spell should cost around 100 mana per cast then it's somehow playable.
Yeah I use a 100 element, %100 weakness to element & magic spell for right at 99. Thing is I need to cast it twice on most mid level mobs and I only get 3 casts until I'm empty. Guess stacking willpower is the only way to play now.

You could probably tighten up your efficiency on your crafted spells and there's always becoming a Skooma Restore Magicka potion addict they do get quite powerful and grabbing a bunch of Flax and Bog Beacon is pretty easy.
Whargoul May 2 @ 10:30pm 
You can do custom spell like 100% weakness to fire,shock,frost,magicka for 3s and 20 dmg fire,frost,shock and 2 shot like everything. Drinking potions of restore magicka gives you crazy mana regen and welklyd stones fully restore your mana.
Morphic May 2 @ 10:43pm 
Just go Alchemy and create Restore Magicka potions. At Master skill with Expert tier alchemy tools, you can create Restore Magicka potions that do ~30 Mana per second for ~60 seconds. You can drink 10 at once and they stack.

That's 300 Mana per second completely independent from Willpower and other buffs. All you need to do is not cast a spell for 1 second during combat and you'll immediately go back to like full mana. Or just spam boosting your INT and eat rock candy like others suggest.
Yian Yan May 2 @ 11:03pm 
Originally posted by Morphic:
Just go Alchemy and create Restore Magicka potions. At Master skill with Expert tier alchemy tools, you can create Restore Magicka potions that do ~30 Mana per second for ~60 seconds. You can drink 10 at once and they stack.

That's 300 Mana per second completely independent from Willpower and other buffs. All you need to do is not cast a spell for 1 second during combat and you'll immediately go back to like full mana. Or just spam boosting your INT and eat rock candy like others suggest.

Actually, one of the crazy advantages of potion restoration effects is that they don't give a ♥♥♥♥ about you casting and the pause before regeneration. They just keep going. So it'd just be 300 mana Magicka per second truly constantly for the whole duration.
Last edited by Yian Yan; May 2 @ 11:08pm
wombat93 May 2 @ 11:22pm 
With the way Fatigue & Magicka regen, it leads me to believe hybrid fighting styles are ideal. Something like a physical weapon + magic, going between both.

My earlier, full on Fighter and another full on Mage didn't feel great as they were highly dependent on either Fatigue or Magica. When those pools were low and I no longer had potions to pop, they felt terrible. I later rolled a Spellsword and it felt better as I flowed between a weapon and magic in combat.

Of course, I did not take my earlier Fighter and Mage toons to endgame levels. Just even with levels in the teens they felt "meh."
wombat93 May 2 @ 11:24pm 
Originally posted by Morphic:
Just go Alchemy and create Restore Magicka potions. At Master skill with Expert tier alchemy tools, you can create Restore Magicka potions that do ~30 Mana per second for ~60 seconds. You can drink 10 at once and they stack.

That's 300 Mana per second completely independent from Willpower and other buffs. All you need to do is not cast a spell for 1 second during combat and you'll immediately go back to like full mana. Or just spam boosting your INT and eat rock candy like others suggest.
I haven't really given Alchemy a chance. Even back in Skyrim I didn't do all too much with it. I'll have to look into it more this time around.
Lyote May 2 @ 11:35pm 
Originally posted by wombat93:
With the way Fatigue & Magicka regen, it leads me to believe hybrid fighting styles are ideal. Something like a physical weapon + magic, going between both.

My earlier, full on Fighter and another full on Mage didn't feel great as they were highly dependent on either Fatigue or Magica. When those pools were low and I no longer had potions to pop, they felt terrible. I later rolled a Spellsword and it felt better as I flowed between a weapon and magic in combat.

Of course, I did not take my earlier Fighter and Mage toons to endgame levels. Just even with levels in the teens they felt "meh."

This is actually what i made as my first character lol
Never played the original, But did play Skyrim using a melee caster build. Wanted to recreate that with Oblivion.
The base classes had something close, But ended up making a custom class with:
Blunt, Heavy Armor, Block and the repair skill.
Destruction, Restoration and Conjuration for the spells.

Lets me tank in melee and bonk with maces while magicka regens.
Been quite fun so far. Just dumping into Strength/Intelligence/Willpower for now.
Zappy hands and fireballs for the most part, bonking heads with the mace and healing myself in between while a summon takes the heat off me when needed lol.
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