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Please try deleting the shader cache, starting the game and waiting on the main menu for around 3-5 mins. If you have the in game frame counter on, you can see the frame rate fluctuate wildly as the engine caches shaders. Once is stabilised you should then start the game and check it.
Could this shader caching also be an issue for me? The music keeps randomly cutting off during loading and when I finally do get ingame, fps drops to 0, like I see a static image
I'm having identical issues, like completely identical issues after updating drivers. I'm going to re-cache shaders and see what happens.
If not, you can manually download many older drivers directly and install them over the existing version.
And I'd suggest to DISABLE AUTOMATIC DRIVER UPDATES if you want or need the nVidia App.
I never get it why people always update drivers right away. The only real reason to update is if there's any problem. Unless a new driver fixes a specific issue that you have or incorporates a really interesting new feature, like DLSS4 for example, there's really no need to upgrade!
I'm currently using 572.49 and the game runs fine. Many others are happy with some 566 version. Or just go back to the version you previously had.
As for the performance in general, a new driver usually REQUIRES new Shaders. Unfortunately Oblivion Remastered doesn't automatically recompile them, you have to force the game to do it. You just (temporarily) remove the "Save_Settings.sav" file. You find it in
"Documents\My Games\Oblivion Remastered\Saved\SaveGames".
Move it somewhere else, start the game. It starts as it did the very first time. Cancel the setup, wait for the Shaders to compile. After that you can quit and move your old "Save_Settings.sav" back. Then you have your old settings with new Shaders and most likely your old performance level...
Funnily enough what I have just done. Only updated because the new one fixed an issue with Starfield.