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Endurance: Very important - the higher this stat is the better survivability. it increases health, and determines how much extra health you get with each level up, also regens health. this will stop the oneshots.
Willpower: important - this affects magica regeneration speed and maximum Fatigue, It will allow you to spam more spells, and get in more hits and block before running out of resources.
strength: if using blade or blunt
Agility: If using Bow & daggers
In the end you end up jack of all trades anyway with 100 in all attributes and skills at around level 50. there is no reason to re-roll.
Without knowing what kind of build you’re going for, it’s hard to recommend attributes. But like I said, balance is key.
For example, you want some kind of defense. If you’re not wearing heavy armor, consider using a shield. Or a shield spell. Or shield enchantments on your gear. Or summon a zombie to tank for you.
These are the kinds of considerations I make when building a character.
Or just make a 1-shot enchanted bow. Grand soul gem + bow + 100 "drain health" + 100 "damage health" = everything is 1-shot outside of stealth.
I recommend starting over, tbh. Could you play through and repair that character? Yes. Is it worth it? Unlikely.
I recommend--until you get more familiar with the game--start as Breton, take either the Mage or the Lord birthsign, then for skills pick a weapon skill, an armor skill, 2 spell schools, and avoid taking the "passive" skills like Lockpicking, Alchemy, Speechcraft, Mercantilism, Athletics, or Acrobatics as major skills. I'm not saying "don't use them," but as major skills they will level too fast. The other skills you take are preference.
For your early levels, take at least 3 each of Strength and Stamina, then whatever else you want. This ensures you get enough health and can carry stuff. if you want to be able to cast spells more, Intelligence gives max mana and Willpower gives mana regen. Skip Luck. It's a good min-max stat for people who know what they are doing, but it's not worth it for newer players. Also note that shortswords and daggers now use Agility for damage instead of Strength, which may influence what weapons you want to use based on how you allocate your stats.
At the start of the game, follow the main quest line at least up to the point of Cloud Ruler Temple. From there either continue it or don't, but this will give you access to the "Blades" equipment if you favor using the Blade, Heavy Armor, or Block skills.
Pick up food items to use for Alchemy so you can make Restore Health, Mana, Fatigue potions as well as Feather, Cure Disease, and Water Breathing. Shield is also an extremely potent potion to have. Just don't go too crazy too early in making tons of potions and raising the skill too much. The goal is just to keep a stockpile of useful potions on hand all the time and sell the extras, but don't treat it as a get rich quick scheme or you'll over-level the skill.
It's fine to make some early cash to buy a few spells when you start though. Getting the "Heal Major Wounds" spell early on is helpful. It heals you for 25pts per cast, but is less mana efficient than your starter spell. It is more time efficient, which is useful during battles, so use the weaker spell between fights.
I think these beginner tips should help someone get started and play through most of the game how they want comfortably, but I don't want to give away the whole thing so I'll cut it there for now.
Drain Health doesn't stack and is expensive on the enchanting budget. Better to use Absorb Health or Shock damage (least resisted element). Also, I believe you can over-repair the bow to 125% for bonus damage as well.
Drain Health has zero enchanting costs as its bugged.
Edit , Also Summon something before you open the door helps with aggro
I went thief and haven't had an issue so far.
I also would suggest doing the first Oblivion gate under level 11.