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start the game with the -clearPSODriverCache command line argument if you want a full clean up
Instead of deleting the whole folder just delete Save_Settings.sav from the folder.
That is just as effective and leaves your save games alone.
Also be aware you are going to have to reset any settings you changed from their defaults.
Thanks for that sounds a much better option. While the other method seemsed to fix my performance post driver update just fine i was looking for a way to trigger the cache recompile without resetting everything else.
OMFG
This fixed <EVERYTHING>.
Literally everything for me.
I have a 5080 and was struggling to enjoy this game with such a garbage FPS.
Deleting that and recompiling, not only fixed my FPS, but it fixed my load times across the board, also. Unreal.
I was at like 30 FPS, now it's at a steady 90+
You are a god among men. When the ginger wars come, I will have your life spared.
why would they help you with your free ♥♥♥♥♥♥ version? go back to your gamepass forum (lol)
Not like Expedition wasn't enough...dirt cheap...they may remove these games in a year or so, but then the game will be on sale if I wanna buy it.
Saves me the hassle of buy a game I can't stand
this happened automatically 1st time I start up the game, it took a few minutes.
windows drive:\Users\username\AppData\Local\NVIDIA
That takes around 20GB for me, it though doesn't increase forever in size, it seems to have some sort of yearly limit, even if nvidia control panel shader cache is unlimited.
UE is capable of checking for environment changes such as different hardware, OS feature updates affecting DirectX, and hardware drivers changes.
It's a little footwork, but many UE developers do it.
Many developers also just let it verify the cache on every launch.
I guess there are some developers who just don't bother either way.
Yes, I agree the game should be checking if it needs to do this and I hope they patch it so it does, but in the meantime this is the workaround.