The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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Recompile your shaders
If you've updated your drivers you SHOULD recompile your shaders. The devs somehow did something to skip this CRUCIAL step and they won't recompile unless you force them to.

To do so, navigate to your "C:\Users\**(your user name)**\Documents\My Games\Oblivion Remastered" and delete the folder, but first COPY YOUR SAVES!! Deleting this folder and then starting the game will force the game to recompile the shaders to your current drivers and eliminate stutters and help performance.

Game on
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Showing 1-15 of 19 comments
★REM★ May 2 @ 11:09am 
Be aware that this does NOT remove all the previously compiled shaders, but only a small part of them (if you check, the time to "recompile" is much faster than it did the first time)

start the game with the -clearPSODriverCache command line argument if you want a full clean up
Last edited by ★REM★; May 2 @ 11:10am
Originally posted by Skeptik:
If you've updated your drivers you SHOULD recompile your shaders. The devs somehow did something to skip this CRUCIAL step and they won't recompile unless you force them to.

To do so, navigate to your "C:\Users\**(your user name)**\Documents\My Games\Oblivion Remastered" and delete the folder, but first COPY YOUR SAVES!! Deleting this folder and then starting the game will force the game to recompile the shaders to your current drivers and eliminate stutters and help performance.

Game on

Instead of deleting the whole folder just delete Save_Settings.sav from the folder.

That is just as effective and leaves your save games alone.

Also be aware you are going to have to reset any settings you changed from their defaults.
Last edited by ebolaconundrum; May 2 @ 11:14am
Originally posted by ★REM★:
Be aware that this does NOT remove all the previously compiled shaders, but only a small part of them (if you check, the time to "recompile" is much faster than it did the first time)

start the game with the -clearPSODriverCache command line argument if you want a full clean up

Thanks for that sounds a much better option. While the other method seemsed to fix my performance post driver update just fine i was looking for a way to trigger the cache recompile without resetting everything else.
Last edited by ebolaconundrum; May 2 @ 11:23am
lol I dunno what I'm doing so just delete the entire folder
Cooperal May 2 @ 11:33am 
I think I am just going to stay on old drivers until this blows over by some official means. I have had pretty bad luck with nvidia drivers once already this year; the kind that only a full windows/c drive reset could fix.
Originally posted by ★REM★:
Be aware that this does NOT remove all the previously compiled shaders, but only a small part of them (if you check, the time to "recompile" is much faster than it did the first time)

start the game with the -clearPSODriverCache command line argument if you want a full clean up
This command didn't actually do anything for me. Game just loaded up and loaded my save normally, no shader recompiling.
Originally posted by ebolaconundrum:
Originally posted by Skeptik:
If you've updated your drivers you SHOULD recompile your shaders. The devs somehow did something to skip this CRUCIAL step and they won't recompile unless you force them to.

To do so, navigate to your "C:\Users\**(your user name)**\Documents\My Games\Oblivion Remastered" and delete the folder, but first COPY YOUR SAVES!! Deleting this folder and then starting the game will force the game to recompile the shaders to your current drivers and eliminate stutters and help performance.

Game on

Instead of deleting the whole folder just delete Save_Settings.sav from the folder.

That is just as effective and leaves your save games alone.

Also be aware you are going to have to reset any settings you changed from their defaults.


OMFG

This fixed <EVERYTHING>.

Literally everything for me.

I have a 5080 and was struggling to enjoy this game with such a garbage FPS.

Deleting that and recompiling, not only fixed my FPS, but it fixed my load times across the board, also. Unreal.

I was at like 30 FPS, now it's at a steady 90+

You are a god among men. When the ginger wars come, I will have your life spared.
Last edited by Martimus Prime; May 2 @ 8:39pm
Hey, has anyone figured out a way to do this for the PC Gamepass version of the game?
Balm May 14 @ 2:33am 
Originally posted by fearrippers:
Hey, has anyone figured out a way to do this for the PC Gamepass version of the game?

why would they help you with your free ♥♥♥♥♥♥ version? go back to your gamepass forum (lol)
Sgt. Flaw (Banned) May 14 @ 2:36am 
Originally posted by Balm:
Originally posted by fearrippers:
Hey, has anyone figured out a way to do this for the PC Gamepass version of the game?

why would they help you with your free ♥♥♥♥♥♥ version? go back to your gamepass forum (lol)
Don't be jealous..Dooms getting dropped TN too

Not like Expedition wasn't enough...dirt cheap...they may remove these games in a year or so, but then the game will be on sale if I wanna buy it.

Saves me the hassle of buy a game I can't stand
Last edited by Sgt. Flaw; May 14 @ 2:37am
Originally posted by Skeptik:
If you've updated your drivers you SHOULD recompile your shaders. The devs somehow did something to skip this CRUCIAL step and they won't recompile unless you force them to.

To do so, navigate to your "C:\Users\**(your user name)**\Documents\My Games\Oblivion Remastered" and delete the folder, but first COPY YOUR SAVES!! Deleting this folder and then starting the game will force the game to recompile the shaders to your current drivers and eliminate stutters and help performance.

Game on

this happened automatically 1st time I start up the game, it took a few minutes.
If you have a nvidia gpu, then the actual shaders are in here.
windows drive:\Users\username\AppData\Local\NVIDIA
That takes around 20GB for me, it though doesn't increase forever in size, it seems to have some sort of yearly limit, even if nvidia control panel shader cache is unlimited.
Last edited by IchigoMait; May 14 @ 6:09am
Originally posted by ★REM★:
Be aware that this does NOT remove all the previously compiled shaders, but only a small part of them (if you check, the time to "recompile" is much faster than it did the first time)

start the game with the -clearPSODriverCache command line argument if you want a full clean up
Hope the thread creator puts your reply as an answer, as the other suggestions are silly.
That's kinda sad.

UE is capable of checking for environment changes such as different hardware, OS feature updates affecting DirectX, and hardware drivers changes.

It's a little footwork, but many UE developers do it.

Many developers also just let it verify the cache on every launch.

I guess there are some developers who just don't bother either way.
Originally posted by EricHVela:
That's kinda sad.

UE is capable of checking for environment changes such as different hardware, OS feature updates affecting DirectX, and hardware drivers changes.

It's a little footwork, but many UE developers do it.

Many developers also just let it verify the cache on every launch.

I guess there are some developers who just don't bother either way.

Yes, I agree the game should be checking if it needs to do this and I hope they patch it so it does, but in the meantime this is the workaround.
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