Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you don't it recompiles then as needed in the background and that slaughters performance until it finishes.
Your CPU is not strong enough to play this game, the game requre a i7 6700k, you have a 8600k the problem is a 6700 has 4 cores 8 threads and your cpu has only 6 cores 6 threads, i think there is the problem.
yeah i know my cpu is a bit old but i found an a post about 100% cpu usage here in steam and fix my problem im able to play the game again
how i do that?
Window Mode - Fullscreen
Resolution - 1920x1080
V-Sync - Off
Frame Rate Limit - Uncapped
Show VRAM - Off
Motion Blur - Off
Screen Space Reflections - On
-Quality-
Everything is on High setting
Lumen Hardware RT - Off
Lumen Hardware Lighting Mode - Low
Lumen Software RT Quality - Low
Upscaling Technique - FSR
FSR3 Mode - Balanced
FSR3 Sharpness - 50
FSR3 Frame Generation - Off
Try these Settings and see if that helps you. Also, put Brightness to 0 (right in the middle), that'll make it so the environment looks more realistic, but more importantly, it'll make it to where if you use Nighteye, it won't look like a light is blinding you. These changes have helped quite a few people already with their performance and the game still looks fantastic.
Side note, if you're an Archer and leveling Marksman, I would highly suggest that once you reach Expert Marksman and have the ability to "Paralyze" your enemies, to go back into Settings here and turn V-Sync back to On, this might help for those Paralyze crashes that have been happening to people until they patch it.
On top of that, the game has started crashing repeatedly. It happened twice today while teleporting to the same location. I had to teleport somewhere else just to avoid the crash. The game ran fine when I first bought it, so I’m not sure if a recent patch introduced these problems.
What’s really disappointing is the lack of mod support or tools to help fix these kinds of bugs. The modding community has been solving problems like this for over a decade in other Bethesda games. I want to play through the entire campaign, but right now I’m stuck. I honestly don’t know if Bethesda plans to release a patch, and I’m starting to lose confidence in their support for this remaster.
Operating System: Windows 11 Home 64-bit
CPU: Intel Core i9-13900KF (13th Gen, Raptor Lake) @ 3.0GHz
Cooling: Liquid CPU cooler
RAM: 64GB DDR5 (4x16GB) @ DDR5-6000 (3000 MHz effective)
Motherboard: ASUSTeK PRIME Z690-P WIFI (LGA1700 socket)
GPU: NVIDIA GeForce RTX 4070 Ti (Gigabyte) with 12GB VRAM
Storage: NVMe SSD only (no SATA drives)
I’m not experiencing any issues with other games, so this clearly points to a software problem specific to Oblivion Remastered.
My problem was the following: first time running, after the shaders were recompiled, no issues, I started a game, managed to clear the sewers, got outside, played a bit and everything was fine.
My issue was the next day, when I tried to play again, it would just freeze during loading of a savegame and wouldn't move from there or crash to desktop. I tried rebooting multiple times but everytime I was loading a savegame, it would just freeze. I tried starting a new game, but the same behavior would happen.
I thought it couldn't be performance related even though I have and old system, because I can run and compile games in the latest Unreal Engine, and I can also run some heavy UE5 simulations without issues, so I thought it had to be either game programming related or driver/nvidia ecosystem related.
So, after much fiddling, I figured out what was happening: low free space on my C:\ drive.
I figured that what was happening is related to the NVIDIA shaders cache! Specifically, the NVIDIA shader cache stored in the "User\AppData\Local\NVIDIA\DXCache" or similar.
My solution:
1-Backup the saves and remove the "Documents\My Games\Oblivion Remastered\" folder to force a shader recompilation the next time the game will be started.
2-Free up some space on the C:\ drive - at least 50 GB. I figured the more the better.
3-In NVIDIA control panel, set the option "Shader Cache Size" to "Disabled".
4-Run Windows "Disk Cleanup" and clear only the "DirectX Shader Cache".
5-Restart the PC.
6-Back in NVIDIA control panel again, set the option "Shader Cache Size" to "100 GB".
7-Restart the PC again.
8-Launch the game again, and allow the shader recompilation procedure to complete. I noticed now that the process was much faster than before!
9-Start a new game just to confirm everthing is working. It does!
10-Close the game, put the savegames back, and relaunch the game
11-Continue playing! So far, no issues! But I figured I would just repeat the process if it happens again.
Once in a while, but very rarely, while loading some new area, the game still freezes, so make sure to save the game, by quicksave as much as possible, you never know when it might crash.
When it freezes, just restart the PC, and continue from your last save.
My (old) system specs:
i5-6500 (quad core, always get a warning before starting the game that I "need" 6 cores).
16 GB DDR4
NVIDIA 2080 Ti 11GB
NVME SSD
Windows 10
So, in conclusion, the obscure NVIDIA shader cache recompilation process can be problematic if you have low disk space on C.