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Fast travel I would allow but only between major cities. You can't fast travel if you're not in a major city, and you can only fast travel to other cities. No fast travel at all is just a huge waste of time. Of course, fast travelling should increase your hunger/thirst/tiredness proportionally.
Saving only in beds... I get the idea but this only makes sense in a perfectly stable game Which this isn't. I've had a couple of crashes already. Frequent saves are needed to mitigate this and other bugs.
No fast travel increases the danger and immersion of the experience. A lot of random events happen along the roads or in the fields.
I'd imagine survival mods will be ported over from OG Oblivion soon enough as well. As many other popular Oblivion mods are being ported presently.
There are not deadly mobs? Even if you play on master? Or you benefit from some tanky cleric sort of build?
I love it, both you and enemies doing high damage, no fast travel, hunger, thirst, disease.
Maybe add addiction to Skooma.
The only fast travel I'd be happy with would be between cities, but in the form of paying for a spot on a merchants cart or something. Also, for longer distances you might have to switch carts when reaching a city part way through your journey etc
Personally, I feel like the level scaling of the game would make a theoretical hardcore mode waaay too challenging, even for those who love a good challenge.
Oh and if you want to disable fast travel, you can do it inside the game, just remove icons on the map, it's possible to do without mods.
and u can set when the game saves in the options
Literally:
- Don' use fast travel. Pretty sure you can control your impulses.
- Disable all auto save, and save only when you sleep manually.
For all the oher requests, this is a remaster, not a remake.
If that's what you're getting at, I'd be on board with it. Making the game super fast paced, where you can die just as easily as the enemy.