The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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I must apologize for two things.
First, I've been using "sure, that'll happen when Oblivion gets remade" in lieu of "pigs flying" etc. for roughly ten years, receipts are public here on Steam forums.

Secondly, I made assumptions of mechanics based on extensive research and experience with original Oblivion, such as informing people to make 1 Magicka cost spells for training. This is no longer effective, as Skill EXP gain for Magic schools (Alteration, Conjuration, Destruction, Illusion, Mysticism, Restoration) is, as far as I can tell, tied to Magicka Cost (or more likely, base cost) of a spell. There is a possibility that it may be XP is based on magic effect (think of Muffle in Skyrim skyrocketing skill gain for a rather modest Magicka cost) but I find that very unlikely.
ergo, one spell that costs you 38 Magicka will earn much more skill progress than twenty casts of a 1 Magicka spell. I do not have code to prove this, however, it is pretty easy see in-game in an imprecise manner.

This may extend to Blade, Blunt, Hand to Hand, and Marksman as well (more damage = more skill EXP, as opposed to original Oblivion's EXP per hit favoring low-damage weapons for skill gain), but I have not tested this.
This may extend to Light and Heavy Armor, ie more damage taken from a few hits wearing respective armor yielding faster growth than many low-damage hits (rats). I have not tested this.

If you've observed and have reasonable proof of other mechanic changes in comparison to original Oblivion, feel free to discuss. We don't need another stupid flame war thread.
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should have used "sure when Half-life 3 comes out" instead, but rumors say that one will be obsolete soon too.
who are you apologizing to? who are you? youre nobody.
Originally posted by Chad "The King" ThunderCuck:
who are you apologizing to? who are you? youre nobody.
The ♥♥♥♥? Lol

I appreciate your apology..but it's not needed sir. My ego in Oblivion is far to large to take advice from anyone
Originally posted by Myztkl©-Kev:
should have used "sure when Half-life 3 comes out" instead, but rumors say that one will be obsolete soon too.
say when star citizen comes out instead
This is really cool, thanks for this documentation! It's amusing to hear the reverse engineering process, and the amount of time and effort put into noticing that difference. According to the wiki there seems to be no changes to the combat skills regarding experience gains.. https://en.uesp.net/wiki/Oblivion:Remastered_Leveling

Considering how they made it easier to repair enchanted armor(50 to 25), I would say that leveling up armor skills are just.. easier now.
Last edited by Lucidess; May 1 @ 7:45pm
Originally posted by Lucidess:
This is really cool, thanks for this documentation! It's amusing to hear the reverse engineering process, and the amount of time and effort put into noticing that difference. According to the wiki there seems to be no changes to the combat skills regarding experience gains.. https://en.uesp.net/wiki/Oblivion:Remastered_Leveling

Considering how they made it easier to repair enchanted armor(50 to 25), I would say that leveling up armor skills are just.. easier now.

Ya because you don't have to babysit stats if you wanted to efficiently level like in the OG.
Originally posted by DeadBeat:
Ya because you don't have to babysit stats if you wanted to efficiently level like in the OG.
I could think of many other ways to make the magic system better, but they chose the skyrim route. It's just copied from Skyrim. It's not unique, it's not fun, it's just a copy.
Originally posted by Lucidess:
Originally posted by DeadBeat:
Ya because you don't have to babysit stats if you wanted to efficiently level like in the OG.
I could think of many other ways to make the magic system better, but they chose the skyrim route. It's just copied from Skyrim. It's not unique, it's not fun, it's just a copy.
and thats a bad thing how? the original game was mired in unplayable nonsense that ruined the game. this is one of many things that is a HUGE plus.
Originally posted by Lucidess:
I could think of many other ways to make the magic system better, but they chose the skyrim route. It's just copied from Skyrim. It's not unique, it's not fun, it's just a copy.

Skyrim had variable speeds for projectiles (instant for Shock, multiple speeds for Ice Storm / Ice Spike / etc) and built-in subeffects for destruction magic effects (Fire damage burned for a bit after impact, slight reduction of fire resist I think? Frost damaged fatigue + slowed foes, Shock damaged magicka).

Oblivion remake has new "skins" on the projectiles, but Shock is still barely faster than Fire / Frost damage projectiles just like original. So it's kind of a half-assed copy but overall I agree.

I'm not sure whether I like the new or old skill EXP system yet though. Oldblivion favored dumb things like Blade of Woe to level Blade with very low damage, high attack speed, and being very durable. Raising your damage per hit with something like Umbra, Goldbrand, or Shadowrend actually made it difficult to increase skill. Skyrim, I do enjoy the fast skill gain of Two-Handed using slow, high damage hits.

Oldblivion was certainly a high learning curve for new players (that is of course where I started Elder Scrolls series) but +5/+5/+5 to attributes per level was nice. Remake, I can spam Alchemy to max my Endurance... and it's +5/+5/+2 per level now and Luck is hilariously difficult to raise, massively inflating the value of Thief birthsign and Luck as a Favored Attribute for custom classes.

New system allows you to just play the game without a spreadsheet, which is more or less what I was doing in Oldblivion after a while with an Easy Levelling mod (can choose +5 for every attribute except Luck every level, normal limit of 3 attributes). I've done several "max character stats / attributes / etc" characters on PS3 before, so no console or mods or patches or half the DLC so honestly it's just less work despite characters being weaker overall compared to Oldblivion efficiently levelled characters of equivalent level.

So I dunno, still waffling back and forth myself, but leaning towards "new system is easier".
At least there isn't a perk tree and we still have attributes?
Per the wiki mercantile has also changed in a similar way. It is now based on value of items sold rather than number of transactions. In other words, selling 1 arrow at a time isn't going to help anymore.
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Date Posted: May 1 @ 7:21pm
Posts: 10