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I appreciate your apology..but it's not needed sir. My ego in Oblivion is far to large to take advice from anyone
Considering how they made it easier to repair enchanted armor(50 to 25), I would say that leveling up armor skills are just.. easier now.
Ya because you don't have to babysit stats if you wanted to efficiently level like in the OG.
Skyrim had variable speeds for projectiles (instant for Shock, multiple speeds for Ice Storm / Ice Spike / etc) and built-in subeffects for destruction magic effects (Fire damage burned for a bit after impact, slight reduction of fire resist I think? Frost damaged fatigue + slowed foes, Shock damaged magicka).
Oblivion remake has new "skins" on the projectiles, but Shock is still barely faster than Fire / Frost damage projectiles just like original. So it's kind of a half-assed copy but overall I agree.
I'm not sure whether I like the new or old skill EXP system yet though. Oldblivion favored dumb things like Blade of Woe to level Blade with very low damage, high attack speed, and being very durable. Raising your damage per hit with something like Umbra, Goldbrand, or Shadowrend actually made it difficult to increase skill. Skyrim, I do enjoy the fast skill gain of Two-Handed using slow, high damage hits.
Oldblivion was certainly a high learning curve for new players (that is of course where I started Elder Scrolls series) but +5/+5/+5 to attributes per level was nice. Remake, I can spam Alchemy to max my Endurance... and it's +5/+5/+2 per level now and Luck is hilariously difficult to raise, massively inflating the value of Thief birthsign and Luck as a Favored Attribute for custom classes.
New system allows you to just play the game without a spreadsheet, which is more or less what I was doing in Oldblivion after a while with an Easy Levelling mod (can choose +5 for every attribute except Luck every level, normal limit of 3 attributes). I've done several "max character stats / attributes / etc" characters on PS3 before, so no console or mods or patches or half the DLC so honestly it's just less work despite characters being weaker overall compared to Oldblivion efficiently levelled characters of equivalent level.
So I dunno, still waffling back and forth myself, but leaning towards "new system is easier".
At least there isn't a perk tree and we still have attributes?