The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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Leveling is too fast!
Unpopular opinion: I think we level-up too fast.
I’m max level (as far as monster and loot scaling goes) and have only finished the Arena questline. Forget the Mage and Fighter’s guilds or the main story.
I guess I need to restart and only pick Major skills that I know that I will not actually use to slow down progression.
What do you guys think?
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Showing 31-45 of 53 comments
I think it's too slow (playing on master difficulty).
I got out of the sewers and after 40h i am lv 28.
Level 30 is the point you should begin your quests and enter dungeons because unique item scaling is over at lv 30+
Originally posted by Edelgris:
Originally posted by Twelve:
Definitely agree but thankfully easy to fix with mods

What's the best mods for fixing it?
These are the mods I use.

Skill Leveling XP Curvature Increased with the optional slower linear magical skills. This mod will slow how fast skills level the higher they are plus fix how absurdly fast magicka skills level.
https://www.nexusmods.com/oblivionremastered/mods/1414

You could also slow down skill level even further if you want with a misc file in the Ascension mod. This slows down major/minor skills separately at whatever rate you want.
https://www.nexusmods.com/oblivionremastered/mods/706?tab=files&file_id=2669

Level-Up Pacing Overhaul. This mod lowers the max level you can reach so you stay at lower lower levels for longer. Max level is like 43 unmodded which is not really necessary since no new monsters show up after like mid 20s and leveled loot doesn't go past 30.
https://www.nexusmods.com/oblivionremastered/mods/1294

These mods are compatible with each other
Last edited by Showstopper; May 1 @ 4:09pm
radblue May 1 @ 4:16pm 
I found once you hit lvl20 it seems to slow down alot
Originally posted by Showstopper:
Originally posted by Edelgris:

What's the best mods for fixing it?
These are the mods I use.

Skill Leveling XP Curvature Increased with the optional slower linear magical skills. This mod will slow how fast skills level the higher they are plus fix how absurdly fast magicka skills level.
https://www.nexusmods.com/oblivionremastered/mods/1414

You could also slow down skill level even further if you want with a misc file in the Ascension mod. This slows down major/minor skills separately at whatever rate you want.
https://www.nexusmods.com/oblivionremastered/mods/706?tab=files&file_id=2669

Level-Up Pacing Overhaul. This mod lowers the max level you can reach so you stay at lower lower levels for longer. Max level is like 43 unmodded which is not really necessary since no new monsters show up after like mid 20s and leveled loot doesn't go past 30.
https://www.nexusmods.com/oblivionremastered/mods/1294

These mods are compatible with each other

Thanks for the link. Looks like they cover everything. Will check them out after seeing how leveling goes after level 20 from what radblue mentioned about it slowing down after that :tesiv_oblivion::tesiv_sweetroll:


Originally posted by radblue:
I found once you hit lvl20 it seems to slow down alot

Thanks for the information radblue. Will see what happens otherwise ITS MODDING TIME :mordheimfist: Cheers :tesiv_oblivion::tesiv_sweetroll:
Originally posted by RhodosGuard:
Originally posted by AsianGirlLover:
Leveling feels better than ever. If you don’t want to level up, don’t sleep. If you don’t like how high your skills are, go to prison, GGEZ.
"In this roleplaying game, just stop roleplaying"
Besides the fact that some quests, including DB and Mages Guild force you to rest to continue them.
How dare you use reason and logic to rebut my facetious argument?
Originally posted by souskuemadara:
People are obviously lying all over this thread. You're not leveling beyond 10 just doing a few basics. That is ♥♥♥♥♥♥♥♥. You're grinding something. Some of you even admit it in the very same comment lmao If you actually just did the arena then you're likely 6 at the absolute most. More likely 4-5

Leveling slows down massively at 20+ which is where the actual end game stuff is. Would it be nicer at 30+? Sure, but then you'd just be complaining that nothing is keeping up with your scaling even more.

No, manually adjusting the difficulty to expert or master isn't a solution. I'm doing expert now and it just forces some boring ass decisions. It is not actually making it difficult.


Like I said, I'm level 11. Haven't done much. You literally come across so many caves, caverns, abandoned forts, etc. that the levels come easy. For crying out loud, just doing simple things like blocking will get you to level.
It's not hard to level past 10 not having done many quests, and not doing heavy "grinding".

I spend most of my time taking sights in. Game just came out. Haven't done much.


I don't know if it matters, but I'm on adept.
It is not the leveling is too fast. It is the level scaling the one that moving too fast. At 16 everyone is using ebony. At 25 everyone is using daedric. You reach level 25 probably after maxing a single skill only and by the time you realise even the lowest bandit is wearing full glass armor and the elite is in full daedric is just crazy and dont make any sense.

They need to fix the scaling. Daedric should be ultra rare similar like dragon armor in Skyrim or daedric in Morrowind. Deadric should only appear after level 35 together with highest level dremora xivilai. At level 25 should only be the start of enemy wearing ebony to appear. Level 15 should be full dwarven while anything below that is steel and iron.
Xcorps May 1 @ 5:45pm 
Originally posted by Empukris:
It is not the leveling is too fast. It is the level scaling the one that moving too fast. At 16 everyone is using ebony. At 25 everyone is using daedric. You reach level 25 probably after maxing a single skill only and by the time you realise even the lowest bandit is wearing full glass armor and the elite is in full daedric is just crazy and dont make any sense.

They need to fix the scaling. Daedric should be ultra rare similar like dragon armor in Skyrim or daedric in Morrowind. Deadric should only appear after level 35 together with highest level dremora xivilai. At level 25 should only be the start of enemy wearing ebony to appear. Level 15 should be full dwarven while anything below that is steel and iron.

I don't get it, are you not enchanting and using alchemy? I'm running a pure mage at level 15 and when I start combat I have 80 Str 80 Agility 90 Speed and i deal 45 damage a strike with 6 a sec and over 240 damage on hidden. How are you level 25 and not have all the holes filled? What's stopping you from being able to do the content at 25? I'v played a lot of Oblivion and it's never been my experience that this game is hard, but it does punish you for not responding to the damage it's throwing at you. There's a big difference between taking 43 damage and 3 damage, especially with Daedra, but the answer is always stacking enchancements and alchemy for a) control and b) damage mitigation.
Originally posted by Xcorps:
Originally posted by Empukris:
It is not the leveling is too fast. It is the level scaling the one that moving too fast. At 16 everyone is using ebony. At 25 everyone is using daedric. You reach level 25 probably after maxing a single skill only and by the time you realise even the lowest bandit is wearing full glass armor and the elite is in full daedric is just crazy and dont make any sense.

They need to fix the scaling. Daedric should be ultra rare similar like dragon armor in Skyrim or daedric in Morrowind. Deadric should only appear after level 35 together with highest level dremora xivilai. At level 25 should only be the start of enemy wearing ebony to appear. Level 15 should be full dwarven while anything below that is steel and iron.

I don't get it, are you not enchanting and using alchemy? I'm running a pure mage at level 15 and when I start combat I have 80 Str 80 Agility 90 Speed and i deal 45 damage a strike with 6 a sec and over 240 damage on hidden. How are you level 25 and not have all the holes filled? What's stopping you from being able to do the content at 25? I'v played a lot of Oblivion and it's never been my experience that this game is hard, but it does punish you for not responding to the damage it's throwing at you. There's a big difference between taking 43 damage and 3 damage, especially with Daedra, but the answer is always stacking enchancements and alchemy for a) control and b) damage mitigation.
Im not talking about the damage that I can do. With poison you are pretty much dealing 200 damage in a single hit. But progression in this game doesnt feels right. It is abrupt. Thats why to everyone new to the franchise the progress feels frustrating it feels broken. The main rwason is because the scaling is way too fast in Oblivion. You can compared it to Morrowind and skyrim and you will understand what i meant.

In remaster you can technically pool your level and progress without leveling up. This kinda solve the leveling issue but most people dont even do it and they just level as and when. This game progression is pretty much end when you hit 25. It is totally stupid because with normal progression it is probably around mid game where everyone hit level 25 but all of your enemy is end game and the variation stop. From then on all you see is all top level enemy. Thats why the progression is completely broken in Oblivion. It is by far the worst in the series.
Originally posted by Showstopper:
Originally posted by Edelgris:

What's the best mods for fixing it?
These are the mods I use.

Skill Leveling XP Curvature Increased with the optional slower linear magical skills. This mod will slow how fast skills level the higher they are plus fix how absurdly fast magicka skills level.
https://www.nexusmods.com/oblivionremastered/mods/1414

You could also slow down skill level even further if you want with a misc file in the Ascension mod. This slows down major/minor skills separately at whatever rate you want.
https://www.nexusmods.com/oblivionremastered/mods/706?tab=files&file_id=2669

Level-Up Pacing Overhaul. This mod lowers the max level you can reach so you stay at lower lower levels for longer. Max level is like 43 unmodded which is not really necessary since no new monsters show up after like mid 20s and leveled loot doesn't go past 30.
https://www.nexusmods.com/oblivionremastered/mods/1294

These mods are compatible with each other

Thank you. I'm planning to roll a new character and try a modded run.
I like the fast leveling.

The issue is you op you seldom outside of the dark brotherhood quest need to sleep.. So what i do is level all my skills at say lvl 1-5 and then let myself level up.. slowly.
ilsimen May 8 @ 3:48pm 
I must be doing something wrong because I’m 15-20 hours in and I’m only level 4. It took ffffooooorrrreeeevvvveeeerrrrrrrr to hit level 2, like 2-3 days playing a couple hours a day…
Morgian May 8 @ 3:55pm 
Difficults affects level speed indirectly when it comes to combat. It takes longer to kill the hitpoint bloated enemies on higher difficulty, so you get in more swings and take more hits in the same fight. Where you need 20 blows to clear out a dungeon at very easy, you need like 200+ on very hard.
Originally posted by ilsimen:
I must be doing something wrong because I’m 15-20 hours in and I’m only level 4. It took ffffooooorrrreeeevvvveeeerrrrrrrr to hit level 2, like 2-3 days playing a couple hours a day…

It really depends on race, what skills you pick and what you're using. Major skills will level you up faster - I made a mage and just ran around blasting everything with destruction spells and I was 100 destruction by like level 10 easy. After that I had to purposely use the other spell schools to even level up further because you don't get any skills ups past 100
Kuobar May 8 @ 4:30pm 
Originally posted by Showstopper:
Originally posted by Edelgris:

What's the best mods for fixing it?
These are the mods I use.

Skill Leveling XP Curvature Increased with the optional slower linear magical skills. This mod will slow how fast skills level the higher they are plus fix how absurdly fast magicka skills level.
https://www.nexusmods.com/oblivionremastered/mods/1414

You could also slow down skill level even further if you want with a misc file in the Ascension mod. This slows down major/minor skills separately at whatever rate you want.
https://www.nexusmods.com/oblivionremastered/mods/706?tab=files&file_id=2669

Level-Up Pacing Overhaul. This mod lowers the max level you can reach so you stay at lower lower levels for longer. Max level is like 43 unmodded which is not really necessary since no new monsters show up after like mid 20s and leveled loot doesn't go past 30.
https://www.nexusmods.com/oblivionremastered/mods/1294

These mods are compatible with each other


Thanks for that. I've basically only done the Thieves guild and am halfway DB and hit level 15. Glass gear dropping and have barely used Dwarven. Feels off.

Are you happy with your current setup ? How does it feel ?

What did you setup Skill Leveling XP Curvature at ?

Can you install it mid-playthrough ?
Last edited by Kuobar; May 8 @ 4:31pm
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