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With this method when setting up the enchant. If you move the slider all the way down to the lowest possible setting for time and increase the damage then you should see some amazing dps.
So yeah, you do need to hit more than once if you want to benefit from it. I feel like if you're going to take this approach, just make a spell with weakness to [elements] and weakness to magicka 100 for 2 or 3 seconds, then follow it up with a juiced up weapon enchant that just does more damage.
For example:
Spell
- weak/fire 100 / 3s
- weak/cold 100 / 3s
- weak/shock 100 / 3s
- weak/magicka 100 / 3s
Weapon
- 25 pt fire / 2s
- 25 pt cold / 2s
- 25 pt shock / 2s
This would give you a 4x multiplier to your weapon enchants for one attack (don't even worry about power attacking).
25 * 4 = 100; 100 * 2 = 200; 200 * 3 = 600 total damage
Weapon
- Weakness to magicka 100 pt / 4s
- Soul Trap / 4s
Spell 1
- Weak/Fire 100, 3s
- Weak/Cold 100, 3s
- Weak/Shock 100, 3s
Spell 2
- Fire 25 / 2
- Cold 25 / 2
- Shock 25 / 2
Depending on how many times you hit them with the weapon, the scaling gets pretty nuts.
Just hitting them once and doing Spell 1, then Spell 2 = 600 dmg like above. Hitting them with the weapon beforehand doubles this damage with each extra hit.
Only weak/magicka stacks this way. Not weak/[elements].
Whether you use the approach in the first post or in this one will depend on if you built your character to be more melee or caster oriented.
You won't get to apply weakness for the approach you wish to take. You just need the highest base damage weapon you can find with the highest enchanted damage you can find, and apply the strongest instant damage poison you can find. Have the related weapon attribute at 100 (either Str or Agi, depending on weapon).
In the original game you could pre-buff yourself with a bunch of Fortify Stamina for a big damage boost, but that's gone in the remake.
Oh, I think you can use Smithing/Repair at skill 100 to over-repair a weapon to 125% durability for a damage boost as well.
So no idea if that applies after the weapon damage or before, might have to look into it.
That would be Drain Health. It would apply on the initial strike, but it doesn't stack, so you're better off just doing regular damage because Drain will only refresh the duration.
Not sure if the unofficial patches did though.