The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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Do weakness to magic/element enchants work on the same hit or no?
I'm try to make a good enchantment for my dagger on my assassin but I keep reading different info on weather or not to add a weakness enchant, some say it works even on a 1 second enchantment unlike spells but others say it only works after it applies which would be useless for me as I want to make the dagger 1 shot enemies.
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Showing 1-13 of 13 comments
I dont think it does.
I would assume that it would be a 2 hit combo. I hit would proc the weaknesses and next hit would stack all of the damage. The dagger attacks so fast that you can 2 hit and keep on going without much delay.

With this method when setting up the enchant. If you move the slider all the way down to the lowest possible setting for time and increase the damage then you should see some amazing dps.
From the wiki:

* You can use Weakness to Magic and Weakness to Fire/Weakness to Frost/Weakness to Shock to increase damage of the next strike(s). For example, add Weakness to Magic 100 points for 3 seconds and Weakness to Shock 100 points for 3 seconds to a weapon with Shock Damage 10 points for 2 seconds for a devastating weapon. If you use a weapon that strikes fast (dagger, shortsword or even longsword), this will be even more powerful than a heavy two handed weapon with Shock Damage damage 40 points for 1 second. However, to get the most from this effect, you need to be virtually on full offensive, repeatedly attacking and not blocking or dodging. You can combine this with spells that have a similar effect for a result similar to spell stacking.

* To get the benefit of increasingly powerful hits, it is vitally important that effects be added in the right order. Elemental damage effects should be placed before their corresponding weakness. Weakness to Magic should be the last effect placed on the weapon. Other kinds of damage (fatigue, health) can be placed anywhere, as long as Weakness to Magic remains last.

* Adding Soul Trap for at least 1 second to any weapon will help you recharge the weapon itself, as long as you have a large enough soul gem. This works especially well with Azura's Star.

So yeah, you do need to hit more than once if you want to benefit from it. I feel like if you're going to take this approach, just make a spell with weakness to [elements] and weakness to magicka 100 for 2 or 3 seconds, then follow it up with a juiced up weapon enchant that just does more damage.

For example:

Spell
- weak/fire 100 / 3s
- weak/cold 100 / 3s
- weak/shock 100 / 3s
- weak/magicka 100 / 3s

Weapon
- 25 pt fire / 2s
- 25 pt cold / 2s
- 25 pt shock / 2s

This would give you a 4x multiplier to your weapon enchants for one attack (don't even worry about power attacking).

25 * 4 = 100; 100 * 2 = 200; 200 * 3 = 600 total damage
Last edited by Albinosaurus; Apr 30 @ 10:44pm
If you do multiple weapon strikes that apply weak/magicka for a duration, the effect will continue to stack and refresh the duration. This means you could do things the other way around:

Weapon
- Weakness to magicka 100 pt / 4s
- Soul Trap / 4s

Spell 1
- Weak/Fire 100, 3s
- Weak/Cold 100, 3s
- Weak/Shock 100, 3s

Spell 2
- Fire 25 / 2
- Cold 25 / 2
- Shock 25 / 2

Depending on how many times you hit them with the weapon, the scaling gets pretty nuts.

Just hitting them once and doing Spell 1, then Spell 2 = 600 dmg like above. Hitting them with the weapon beforehand doubles this damage with each extra hit.

Only weak/magicka stacks this way. Not weak/[elements].

Whether you use the approach in the first post or in this one will depend on if you built your character to be more melee or caster oriented.
Last edited by Albinosaurus; Apr 30 @ 10:45pm
Originally posted by milehigh026:
I would assume that it would be a 2 hit combo. I hit would proc the weaknesses and next hit would stack all of the damage. The dagger attacks so fast that you can 2 hit and keep on going without much delay.

With this method when setting up the enchant. If you move the slider all the way down to the lowest possible setting for time and increase the damage then you should see some amazing dps.
Thing is i'm not looking for dps I'm looking for a huge burst of damage for the 8x sneak attack bonus, trying to make my stealth assassin 1 hit kill.
Originally posted by Albinosaurus:
From the wiki:

* You can use Weakness to Magic and Weakness to Fire/Weakness to Frost/Weakness to Shock to increase damage of the next strike(s). For example, add Weakness to Magic 100 points for 3 seconds and Weakness to Shock 100 points for 3 seconds to a weapon with Shock Damage 10 points for 2 seconds for a devastating weapon. If you use a weapon that strikes fast (dagger, shortsword or even longsword), this will be even more powerful than a heavy two handed weapon with Shock Damage damage 40 points for 1 second. However, to get the most from this effect, you need to be virtually on full offensive, repeatedly attacking and not blocking or dodging. You can combine this with spells that have a similar effect for a result similar to spell stacking.

* To get the benefit of increasingly powerful hits, it is vitally important that effects be added in the right order. Elemental damage effects should be placed before their corresponding weakness. Weakness to Magic should be the last effect placed on the weapon. Other kinds of damage (fatigue, health) can be placed anywhere, as long as Weakness to Magic remains last.

* Adding Soul Trap for at least 1 second to any weapon will help you recharge the weapon itself, as long as you have a large enough soul gem. This works especially well with Azura's Star.

So yeah, you do need to hit more than once if you want to benefit from it. I feel like if you're going to take this approach, just make a spell with weakness to [elements] and weakness to magicka 100 for 2 or 3 seconds, then follow it up with a juiced up weapon enchant that just does more damage.

For example:

Spell
- weak/fire 100 / 3s
- weak/cold 100 / 3s
- weak/shock 100 / 3s
- weak/magicka 100 / 3s

Weapon
- 25 pt fire / 2s
- 25 pt cold / 2s
- 25 pt shock / 2s

This would give you a 4x multiplier to your weapon enchants for one attack (don't even worry about power attacking).

25 * 4 = 100; 100 * 2 = 200; 200 * 3 = 600 total damage
Okay thank you this tells me that weakness is useless for my dagger.
Originally posted by Googley Eye'd Bastard:
Originally posted by milehigh026:
I would assume that it would be a 2 hit combo. I hit would proc the weaknesses and next hit would stack all of the damage. The dagger attacks so fast that you can 2 hit and keep on going without much delay.

With this method when setting up the enchant. If you move the slider all the way down to the lowest possible setting for time and increase the damage then you should see some amazing dps.
Thing is i'm not looking for dps I'm looking for a huge burst of damage for the 8x sneak attack bonus, trying to make my stealth assassin 1 hit kill.

You won't get to apply weakness for the approach you wish to take. You just need the highest base damage weapon you can find with the highest enchanted damage you can find, and apply the strongest instant damage poison you can find. Have the related weapon attribute at 100 (either Str or Agi, depending on weapon).

In the original game you could pre-buff yourself with a bunch of Fortify Stamina for a big damage boost, but that's gone in the remake.
Originally posted by Albinosaurus:
Originally posted by Googley Eye'd Bastard:
Thing is i'm not looking for dps I'm looking for a huge burst of damage for the 8x sneak attack bonus, trying to make my stealth assassin 1 hit kill.

You won't get to apply weakness for the approach you wish to take. You just need the highest base damage weapon you can find with the highest enchanted damage you can find, and apply the strongest instant damage poison you can find. Have the related weapon attribute at 100 (either Str or Agi, depending on weapon).

In the original game you could pre-buff yourself with a bunch of Fortify Stamina for a big damage boost, but that's gone in the remake.
Thanks for the info! By the way do you know any good instant poison recipies?
Last edited by Googley Eye'd Bastard; Apr 30 @ 10:49pm
No problem. Good luck!

Oh, I think you can use Smithing/Repair at skill 100 to over-repair a weapon to 125% durability for a damage boost as well.
Gamefever Apr 30 @ 10:54pm 
There is a spell that directly alters the health cap of the person hit.

So no idea if that applies after the weapon damage or before, might have to look into it.
Originally posted by Gamefever:
There is a spell that directly alters the health cap of the person hit.

So no idea if that applies after the weapon damage or before, might have to look into it.

That would be Drain Health. It would apply on the initial strike, but it doesn't stack, so you're better off just doing regular damage because Drain will only refresh the duration.
Originally posted by Albinosaurus:
Originally posted by Gamefever:
There is a spell that directly alters the health cap of the person hit.

So no idea if that applies after the weapon damage or before, might have to look into it.

That would be Drain Health. It would apply on the initial strike, but it doesn't stack, so you're better off just doing regular damage because Drain will only refresh the duration.
Not to mention the charge requirement of damage health is very high.
Unfortunately they didn't fix this vanilla issue.
Not sure if the unofficial patches did though. :wellok:
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Date Posted: Apr 30 @ 9:56pm
Posts: 13