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So to mod that is to remove the later tiered bandits, and put something else in that place, as the 'highest' level tier is the only thing possible.
Plus there is a vanilla+ mod already on nexusmod that is a port of a OG oblivion mod to tweak things.
Also in this remake, the gear you find in store is boosted by your mercentile skill, notice the 'shops has better goods' part.
loot their asses!
Maybe it is all on lease so they have to pay a fee or it will be confiscated? I know there was a few mods that limited what gear bandits could equip with the possibility of higher items on the leader and boss type versions in the original game. It is likely you can get them for the remaster but I am holding of on messing with mods until/if they get full support.
I can see them having higher tier weapons than higher tiered armor though.
Also the Thieves Den DLC in the original game added more cutlasses over the base game's standard variant too, and you can find 'Fine Steel' variants of weapons so giving bandits unique loadout so they use up to 'Masterforge' grade items is fine.
Also in a sense they scale with higher quality leveled item of lower quality gear, if you wanna dress up using those pieces, but have higher stats?
So imagine 'mastergrade' leather armor sets that bandits wear, that are black in color.
The tiers before that are steadily darker in shades or have interesting color variations.
Imagine Troll Fur Armor sets that are black in color (since the base trolls are black in fur) too.
There is a durability stat in the game for all armor too, and I think these variables are set pretty low in the remastered version, so a mod that adds aethestic alternatives to the lower tier armor set, to swap out bandit gear, while boosting the durability (due to better material lore wise), then it'd balance it out.
Who doesn't bother going to any armorer to pay to repair when you can simply buy tons of repair hammers?