The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

View Stats:
I've been forgiving of the remaster but...
...it is wild that the bug for joining the Thieves Guild is somehow still in the remaster. How they can't fix something that was easily corrected by modders in the original game is hard to comprehend. Hopefully someone takes the 30 minutes it would require to get this fixed in the next patch.
< >
Showing 1-15 of 31 comments
FTWO Apr 30 @ 11:21am 
I haven't started the Thieves Guild Quests yet, what's the bug?
Dailao Apr 30 @ 11:24am 
What's the bug ? I joined it without any problems.
There is a bug where you steal an item as a test to join the guild. The game then tells you to return the item to the quest giver by midnight, but there is a bug where he's not there and there is no way to complete the quest. Even if you find him, there is no option to return the item. It's a bug I had forgotten about from the original game but I remember getting it way back on the 360. Happened to me again and unfortunately I hadn't saved recently so the only way I could correct it was to go back to a save from several hours earlier.
Originally posted by TotesBreakfast:
...it is wild that the bug for joining the Thieves Guild is somehow still in the remaster. How they can't fix something that was easily corrected by modders in the original game is hard to comprehend. Hopefully someone takes the 30 minutes it would require to get this fixed in the next patch.

Yes this remaster is a bit of a mixed blessing for BGS. One the on hand it reminds us the did make some classic games and really started the open world single player RPG genre or be it with daggerfall.

On the other hand they remind us all their games are riddled with game breaking quest bugs that they never, ever get around to fixing.

I almost have to laugh at how many bugs like this from the origional game they didn't bother fixing in the remaster.
Last edited by ebolaconundrum; Apr 30 @ 1:16pm
Mightylink Apr 30 @ 12:10pm 
Once you realize how this game was made you'll understand why all the old bugs are still there. All they did was run the original game and the UE5 renderer at the same time, then they did all the leg work of recreating every model and texture again in the UE5 renderer, other than that the game is running the exact same way it did before with a few minor tweaks in the new Altar***.esp files.

It's likely Virtuous had no intention to completely test and fix all the bugs in the game, they likely haven't seen most of the quests other than the main quest since their only job was to recreate assets and design a new user interface.
Last edited by Mightylink; Apr 30 @ 12:13pm
They probably were afraid to mess with the Gamebryo Engine which is very complex, and the people who were experts in that engine are probably long gone. For Skyrim, Bethesda took the Gamebryo core and heavily modified and expanded it, renaming it the Creation Engine. With each game after that it was modified and expanded even more to include multiplayer capability, elaborate character creation, and a lot of graphics and lighting features. This is why you aren't going to get multiplayer or realistic looking characters in Oblivion. The Gamebryo Engine can't do it and Virtuous probably don't have anyone with the expertise to tinker with that engine, much less fix bugs that only modders took the time to figure out.
Private Apr 30 @ 1:04pm 
Originally posted by TotesBreakfast:
...it is wild that the bug for joining the Thieves Guild is somehow still in the remaster.

What's wild is that people don't comprehend the difference between a remaster and remake. Also wild that people don't bother to watch the 40 min video the developers put out about why these things were left in the game.
KaneKool Apr 30 @ 1:13pm 
Todd needs new sport car and his acolytes triple pre-order another remaster of remaster full of bugs. and new yacht is also coming up for Todd, so now acolytes will shell out gold coins for bug fixing and mods.
Originally posted by short.sheath:
well to be fair, Virtuose was the ones remade this, not bethesda.

Yes but the game data and logic they just lifted from the origional game they made the new shiny assets and the bridge to UE 5.3, but it seems no one commissioned them to actually fix all the game logic bugs that BGS hadn't bothered fixing in the origional.
Originally posted by TRUCK:
Originally posted by TotesBreakfast:
...it is wild that the bug for joining the Thieves Guild is somehow still in the remaster.

What's wild is that people don't comprehend the difference between a remaster and remake. Also wild that people don't bother to watch the 40 min video the developers put out about why these things were left in the game.

Unless that 40 minute video was honest and said because it costs a bit more money to fix those issues than not to fix them I'm not interested, although if you have a link to the video I wouldn't mind watching it anyway.
Last edited by ebolaconundrum; Apr 30 @ 1:31pm
Uraael Apr 30 @ 1:24pm 
Originally posted by Mightylink:
Once you realize how this game was made you'll understand why all the old bugs are still there. All they did was run the original game and the UE5 renderer at the same time, then they did all the leg work of recreating every model and texture again in the UE5 renderer, other than that the game is running the exact same way it did before with a few minor tweaks in the new Altar***.esp files.

It's likely Virtuous had no intention to completely test and fix all the bugs in the game, they likely haven't seen most of the quests other than the main quest since their only job was to recreate assets and design a new user interface.
It's likely they weren't asked to/paid to fix OG bugs. Outside the remit Bethesda gave them.
Originally posted by Uraael:
Originally posted by Mightylink:
Once you realize how this game was made you'll understand why all the old bugs are still there. All they did was run the original game and the UE5 renderer at the same time, then they did all the leg work of recreating every model and texture again in the UE5 renderer, other than that the game is running the exact same way it did before with a few minor tweaks in the new Altar***.esp files.

It's likely Virtuous had no intention to completely test and fix all the bugs in the game, they likely haven't seen most of the quests other than the main quest since their only job was to recreate assets and design a new user interface.
It's likely they weren't asked to/paid to fix OG bugs. Outside the remit Bethesda gave them.

I agree fixing the game logic bugs would not have been in their brief or I'm sure they would have done it, but that would have meant extra time and money.
Last edited by ebolaconundrum; Apr 30 @ 1:33pm
Anmaril Apr 30 @ 1:37pm 
Originally posted by TRUCK:
Originally posted by TotesBreakfast:
...it is wild that the bug for joining the Thieves Guild is somehow still in the remaster.

What's wild is that people don't comprehend the difference between a remaster and remake. Also wild that people don't bother to watch the 40 min video the developers put out about why these things were left in the game.

Explanation doesn't matter. MODDERS fixed these bugs. They effing can.
Ravoc Apr 30 @ 1:38pm 
They probably left them in to honor the legacy. Some ppl are nostalgic for these bugs.
Originally posted by Ravoc:
They probably left them in to honor the legacy. Some ppl are nostalgic for these bugs.

I doubt anyone's nostalgic for a questline breaking bug. I've never had it myself after playing Oblivion for over a thousand hours. Maybe it got left in by mistake.
< >
Showing 1-15 of 31 comments
Per page: 1530 50

Date Posted: Apr 30 @ 11:15am
Posts: 32