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Yes this remaster is a bit of a mixed blessing for BGS. One the on hand it reminds us the did make some classic games and really started the open world single player RPG genre or be it with daggerfall.
On the other hand they remind us all their games are riddled with game breaking quest bugs that they never, ever get around to fixing.
I almost have to laugh at how many bugs like this from the origional game they didn't bother fixing in the remaster.
It's likely Virtuous had no intention to completely test and fix all the bugs in the game, they likely haven't seen most of the quests other than the main quest since their only job was to recreate assets and design a new user interface.
What's wild is that people don't comprehend the difference between a remaster and remake. Also wild that people don't bother to watch the 40 min video the developers put out about why these things were left in the game.
Yes but the game data and logic they just lifted from the origional game they made the new shiny assets and the bridge to UE 5.3, but it seems no one commissioned them to actually fix all the game logic bugs that BGS hadn't bothered fixing in the origional.
Unless that 40 minute video was honest and said because it costs a bit more money to fix those issues than not to fix them I'm not interested, although if you have a link to the video I wouldn't mind watching it anyway.
I agree fixing the game logic bugs would not have been in their brief or I'm sure they would have done it, but that would have meant extra time and money.
Explanation doesn't matter. MODDERS fixed these bugs. They effing can.
I doubt anyone's nostalgic for a questline breaking bug. I've never had it myself after playing Oblivion for over a thousand hours. Maybe it got left in by mistake.