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Ein Übersetzungsproblem melden
Also tried to play highest difficulty with mods in OG Oblivion. On one hand, something to allow me to build a strong character but on the other, a different mod to make enemies (even) more powerful to compensate. Would need to check if the game remains playable. Haven't played more than a few hours like this.
If the game turns out playable, I would like to finish all quests in the game on highest difficulty with aforementioned mods.
My builds for this challenge had been hybrids of magic and melee.
Tried it on a no-magic character. Gave up about five hours in. The issue was I got tired of dealing a single point of damage with a claymore and 100 STR in Kvatch.
I'll probably get some difficulty adjustment mods once they're out and try it again. I don't mind the increased damage, but being stuck doing one or two points of damage per swing really killed it for me. The damage divisor being set to 5 means that basically anything between 1 and 9 points of damage hits for the same amount, anything between 10 and 15 hits for the same amount, etc.
The result is that a melee fighter should always go daggers, since attacking more for negligible damage is a lot better than attacking less for negligible damage. I don't think poison damage is reduced in Master either, so playing with Alchemy and poisons would probably help too. Conjuration summons are also unaffected by the modifiers, so Blades (dagger) + Sneak + Alchemy + Conjuration is probably the default build for a Master playthrough, unless you utilise weird exploits that outright break the game.
I play higher difficulties for a challenge, not to prove something. If a game becomes less interesting at higher difficulties, then I'm not going to put myself through it. Being forced to power level in the starter dungeon, abuse loops, glitches, break enemy AI, or play extremely specific builds is just... not interesting to me.
There are a lot of ways to trivialize the game even at the highest difficulty, but with the leveling system changes, using magic is now the easiest one by far and if you know what you are doing, you can reach 100 in any school of magic in minutes *cough*atronach*cough*
Conjuration summons straight up ignore the difficulty setting, destruction weaknesses stacking also works well, invisibility from illusion drops aggro, and you could also reach 100% chameleon/shield/spell absorb with a combination of enchantments/potions/spells.
If you are doing a stealth archer, remember to use alchemy and keep an eye out for ingredients, as poisons also ignore difficulty settings.
https://steamcommunity.com/sharedfiles/filedetails/?id=3473118186
Additionally things just feel like spongy in Remaster than Original.
45 hours in the game level 23 and mage Conjuration and archer
Still gettin onehitted by mostly anything since the enemy also get better wapons
The only thing I hate more than to die every few minuts are the Gamecrashes
i was noticing magic doesnt work out of stealth for the multiplier? is that correct for you too?