The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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Master difficulty
Any one else enjoy torturing themselves?
Now level 17 and going strong, having to use all resources and many save/loads.
My build is stealth archer with restoration and conjuration.

If your playing master hit a comment
If your not, what build would you go?
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Beiträge 115 von 15
No armor fists only hand to hand build
Aren't your summons way too strong? Asking because i usually want hard battles in this game but also noticed that I just need to summon and follow... so i switched difficultly...
I tried to play highest difficulty in unmodded OG Oblivion. The game can be played that way but it's not easy. Never went too far into that playthrough, however.

Also tried to play highest difficulty with mods in OG Oblivion. On one hand, something to allow me to build a strong character but on the other, a different mod to make enemies (even) more powerful to compensate. Would need to check if the game remains playable. Haven't played more than a few hours like this.

If the game turns out playable, I would like to finish all quests in the game on highest difficulty with aforementioned mods.

My builds for this challenge had been hybrids of magic and melee.
Ursprünglich geschrieben von Beelzebub:
Aren't your summons way too strong? Asking because i usually want hard battles in this game but also noticed that I just need to summon and follow... so i switched difficultly...
The summons on master difficulty are not over powered at all. Im only using them as a distraction atm so i can load them with 20 arrows ahaha. The summons can deal some damage but its not alot
Zuletzt bearbeitet von Beauner; 30. Apr. um 6:12
Ursprünglich geschrieben von Beauner:
Any one else enjoy torturing themselves?
Now level 17 and going strong, having to use all resources and many save/loads.
My build is stealth archer with restoration and conjuration.

If your playing master hit a comment
If your not, what build would you go?

Tried it on a no-magic character. Gave up about five hours in. The issue was I got tired of dealing a single point of damage with a claymore and 100 STR in Kvatch.

I'll probably get some difficulty adjustment mods once they're out and try it again. I don't mind the increased damage, but being stuck doing one or two points of damage per swing really killed it for me. The damage divisor being set to 5 means that basically anything between 1 and 9 points of damage hits for the same amount, anything between 10 and 15 hits for the same amount, etc.

The result is that a melee fighter should always go daggers, since attacking more for negligible damage is a lot better than attacking less for negligible damage. I don't think poison damage is reduced in Master either, so playing with Alchemy and poisons would probably help too. Conjuration summons are also unaffected by the modifiers, so Blades (dagger) + Sneak + Alchemy + Conjuration is probably the default build for a Master playthrough, unless you utilise weird exploits that outright break the game.

I play higher difficulties for a challenge, not to prove something. If a game becomes less interesting at higher difficulties, then I'm not going to put myself through it. Being forced to power level in the starter dungeon, abuse loops, glitches, break enemy AI, or play extremely specific builds is just... not interesting to me.
Master difficulty was much harder in the original game imho.

There are a lot of ways to trivialize the game even at the highest difficulty, but with the leveling system changes, using magic is now the easiest one by far and if you know what you are doing, you can reach 100 in any school of magic in minutes *cough*atronach*cough*

Conjuration summons straight up ignore the difficulty setting, destruction weaknesses stacking also works well, invisibility from illusion drops aggro, and you could also reach 100% chameleon/shield/spell absorb with a combination of enchantments/potions/spells.

If you are doing a stealth archer, remember to use alchemy and keep an eye out for ingredients, as poisons also ignore difficulty settings.
Zuletzt bearbeitet von Eden; 30. Apr. um 6:21
I started playing on master but ended up dropping the difficulty. Once I figured out I had to either fight almost exclusively at range or use some kind of cheese strat on pretty much everything in the game it becomes really tedious. I'd imagine once you have top tier gear it improves some.
Overall, going to say I have found Master Difficulty to be much easier than Max difficult in Oblivion. There are too many exploitable ways to get high levels in Oblivion without having to fight but in the original, as skills were bound too attributes... it meant having to level heavy armour, armourer and/or block early on which raised it's own issues, that is no longer a requirement.

Additionally things just feel like spongy in Remaster than Original.
Playing on Master.....
45 hours in the game level 23 and mage Conjuration and archer
Still gettin onehitted by mostly anything since the enemy also get better wapons
The only thing I hate more than to die every few minuts are the Gamecrashes
I started on expert and switched pretty early to master. I run Breton battlemage. Speciality is magic, attributes endurance and strength. Major skills Heavy Armor, Blunt, Block, Armorer, Destruction, Restoration, Conjuration. From minor skills I leveled up pretty quickly Alchemy, Mysticism and Alteration. Birthsign mage. Mundus stone Atronach. I am now lvl 41 and I melt everything in a matter of 2 seconds. Main items are Mundane Ring, Sorcerer´s Ring, Necromancer´s Amulet (But to progress Mages Guild I switched to Amulet of Axes), Escutcheon of Chorrol. I run full Order heavy armor except helmet. I use hood for that battlemage look. Every piece of armor has +50 magicka sigil stone. My weapon is mace with 100% weakness to magic, frost, fire, shock and soul trap. Main spells are summon daedroth, custom made destruction magic - 100% weakness to magic, frost, fire, shock for 5 sec on target and Frost, fire, shock 25 damage for 2 sec on touch. All I do is cast weakness, heavy hit with mace, touch spell = enemy is dead and Azura Star is full, ready for weapon charge. If someone survive this combo I just shield bash him easily to death - mostly goblin warchiefs or dremoras. In heavy armor my spell effectiveness is 95% but with weakness stacking it´s irrelevant. I rarely use heal, my HP is always above 80%. Many people recommend summon clanfear, but daedroth croc bro is cute. You can also run xivilai, dremora lord or storm atronach. And why I prefer blunt over blade - blunt heavy attacks give you shield buff and there is a chance to silence casters. Damage wise blades are superior.
Zuletzt bearbeitet von Nex; 7. Mai um 17:14
was doing master until level 35 and it got a bit redundant and easy. Went back to adept and just cruising through the story and stuff for fun. Combat was never this games selling point anyway. Unfortunately the fatigue system was eviscerated into this strange one we have now, so just less reason to care about 'combat'
I'm currently running a stealth mage using poisons and spells to single out targets from the shadows. It's working great in master difficulty so far.
Ursprünglich geschrieben von Clayton:
I'm currently running a stealth mage using poisons and spells to single out targets from the shadows. It's working great in master difficulty so far.

i was noticing magic doesnt work out of stealth for the multiplier? is that correct for you too?
Ursprünglich geschrieben von frank teh bunny:
Ursprünglich geschrieben von Clayton:
I'm currently running a stealth mage using poisons and spells to single out targets from the shadows. It's working great in master difficulty so far.

i was noticing magic doesnt work out of stealth for the multiplier? is that correct for you too?
Correct there is no stealth bonus for magic, but the fact that I can force 1v1 fights by lureing them in with magic is much preferable to fighting multiple enemies at once as a squishy mage.
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Geschrieben am: 30. Apr. um 5:50
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