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set pieces make game development more streamlined and makes sure things conform
edit: you're also comparing a game from 2006 to games of today with modern hardware
For one, so many dungeons / ruins are actually used for quests, you may find yourself inside them again.
for two, many caves don't even have any worthwhile loot, so you could spnd 20 minutes clearing it out / exploring and find all of 60 gold and a health potion. Ruins are different in this case, but even still, i'd wait for quests guiding me there until i've exhausted everything i want to do quest wise, it's an open world but i find it's best as a guided open world. Just IMO
In part I agree with you in that a lot of the caves and ruins are used in different quests. The build I am playing the main quest with I travel between quest markers so if I see a point of interest on the map I go i explore it. This has gotten me 4 pieces of enchanted armor, one enchanted weapon and two enchanted rings at level 11. All these where found items, I think they might of adjusted thing in the remake as I don't remember that drop rate in the original game.
Honestly hard to tell if it was adjusted in the remake to me or not.
I was in the sewers as part of the main quest last night, I just followed Brarus(sp?) so I wasn't really paying attention to the path. It became very annoying having to zoom in every time I wanted to look at the local map. I hope they bring the toggle option back to open the local map or at least once you have opened it and zoomed in it stays that way the next time you open it. So to get back to the world map you would have to zoom back out.