The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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Stuttering with no resolve
I cannot figure out how to fix the stuttering. It is making my game unplayable.

I have:
RTX4060
Ryzen 7 3700X
16GB ram

I tried high and low settings. I've tried every configuration and yet i still lag. It lags the most when im in the open world but not so much in the cities.

I also tried the Nexus mod that replaces the Engine file and still does not work.

I'm fed up and I really need some assistance
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Showing 1-15 of 60 comments
There's really no way to fix the stuttering, it's a fundamental problem with the game itself, no matter what the denialists who spout "works for me" say.
I've tried everything and the only thing I've found that helps to any significant degree is lossless scaling with it's adaptive frame gen mode.
Smooths out 70% of the stutters for me.
I'm on a 5800X3D and a 4080S
I would say your computer deserves a 16GB system ram upgrade, and that you're probably having software-related issues. I would go for 16GB VRAM and a fresh windows install and see.

If you dont have your OS on a partition what you should do is use it as an excuse to add an SSD so you can just swap them and try it clean. You'd be surprised how after a few years windows just collects issues nobody can ID or resolve
Nothing to do here, i have a 5090 9800x3d running 250+ fps with FG its still stuttering every couples seconds.
Originally posted by Papa Detritus:
There's really no way to fix the stuttering, it's a fundamental problem with the game itself, no matter what the denialists who spout "works for me" say.
I've tried everything and the only thing I've found that helps to any significant degree is lossless scaling with it's adaptive frame gen mode.
Smooths out 70% of the stutters for me.
I'm on a 5800X3D and a 4080S

no stuttering on my 4060TI + 12700kf box, but I have 16GB VRAM sooooo. I mean truly none. It barely takes longer than OG Oblivion to load too.
Last edited by SharkPlush; Apr 29 @ 8:26pm
Originally posted by GUNN4EVER:
Nothing to do here, i have a 5090 9800x3d running 250+ fps with FG its still stuttering every couples seconds.

"My car isn't as stable I don't know why" (is driving 200 MPH when the people who made it planned on capping it at like 120 at most)


1000ms / 250. 4ms. 4ms is not a realistic amount of time for a truly modern game to consistently render. All you need to do is cap your ♥♥♥♥ at a more reasonable level.

did you even think about this or do you believe 500 fps is achievable if your computer is good enough? (it isnt) do you understand how long a second is or how much other stupid ♥♥♥♥♥♥♥♥ windows gets up to? You have a computer that can probably lock this game in at 60fps (4x more time for each frame) or MAYBE 120fps (like 8ms), enjoy it.

If youve done anything with game engines and seen a performance profile, its basically impossible to get sub 5-ms frames unless you're either generating half of them (btw your mindset is a pox on us all and the reason they're doing this) or you just aren't doing much fancy. The bottom line is to do these fancy lighting effects your GPU needs to load huge textures all the time there hits a limit.

Your computer is not the ♥♥♥♥♥♥' Flash
Last edited by SharkPlush; Apr 29 @ 8:34pm
Originally posted by SharkPlush:
Originally posted by GUNN4EVER:
Nothing to do here, i have a 5090 9800x3d running 250+ fps with FG its still stuttering every couples seconds.

"My car isn't as stable I don't know why" (is driving 200 MPH when the people who made it planned on capping it at like 120 at most)


1000ms / 250. 4ms. 4ms is not a realistic amount of time for a truly modern game to consistently render. All you need to do is cap your ♥♥♥♥ at a more reasonable level.
It still stutters on a 9800X3D and a 5090, at any frame rate, capped or not.
Stop it.
Originally posted by Papa Detritus:
Originally posted by SharkPlush:

"My car isn't as stable I don't know why" (is driving 200 MPH when the people who made it planned on capping it at like 120 at most)


1000ms / 250. 4ms. 4ms is not a realistic amount of time for a truly modern game to consistently render. All you need to do is cap your ♥♥♥♥ at a more reasonable level.
It still stutters on a 9800X3D and a 5090, at any frame rate, capped or not.
Stop it.

I will record you gameplay. You have issues. It's smooth and stable on our 2060 and 4060 computers. You. Have. Issues. Also, by buying the very most expensive parts you also bought the very hottest parts. So you rich kids who roll in, we have no way of knowing you aren't someone who they're very smart but actually has a PC that's thermal throttling.

I have been there. Sometimes there's just no identifying it. BF5 was one example. Had to reinstall windows to play Battlefield 5. It's always the latest most demanding thing.

I buy 60 series cards because it's buch easier to peg them at max performance smooth. It's much harder to get %100 our of a 90 series card bc everything matters more, your motherboard, etc.
Last edited by SharkPlush; Apr 29 @ 8:38pm
Chris J Apr 29 @ 8:38pm 
CPU and RAM are the two main things you need to focus on with games like this they push the CPU harder than other games. Its nothing to do with the GPU as long as you have a card in the mid range but its the CPU and RAM that are the two biggest culprits to the games performance. and hardware Lumen RT uses as much CPU than it does the GPU you will notice if you completely disable Lumen or use Software Lumen on Low the performance will be much better because its taking the load of the CPU
ALL games with "new" shaders will need a "new" CPU. A lot has to be done on the CPU and passed to the GPU for these effects still.

I predict for the years to come EVERY major release with MODERN SHADING will have a glut of "it doesnt work" kiddos.
Originally posted by SharkPlush:
Originally posted by Papa Detritus:
It still stutters on a 9800X3D and a 5090, at any frame rate, capped or not.
Stop it.

I will record you gameplay. You have issues. It's smooth and stable on our 2060 and 4060 computers. You. Have. Issues. Also, by buying the very most expensive parts you also bought the very hottest parts. So you rich kids who roll in, we have no way of knowing you aren't someone who they're very smart but actually has a PC that's thermal throttling.

I have been there. Sometimes there's just no identifying it. BF5 was one example. Had to reinstall windows to play Battlefield 5. It's always the latest most demanding thing.
I have a 360 AIO my CPU rarely gets hotter than 75 degrees even during a Cinebench run, my GPU usually hovers around 65. My case has 4 140mm fans installed, it has great airflow.
Nothings thermal throttling my guy. The. Game. Has. Issues.
There's literally countless threads and people on this very forum complaining about it, and YouTube is full of videos showing the issue.
Digital Foundry themselves have already proven it's an issue with the game.
Why are you denying people's experiences and irrefutable proof?
It's well known UE5 games have stuttering issues.
Like, what's your angle here?
I don't get this mass denialism and contrarionism in the face of data and facts these days...
>There's literally countless threads and people on this very forum complaining about it,

And every game released in the last year. Either it's all of them or some of us. Curiously, I'm always here with my video proof it's running perfectly on a 4060 lol. I will post video proof later.
Originally posted by SharkPlush:
Digital Foundry themselves have already proven it's an issue with the game.

They are bad. Why dont they ever talk about any of the more subtle things you need to do right to get a top PC to backflip smooth? Because they don't actually have any real computer degree experts.

It's well known UE5 games have stuttering issues.

one guy was expecting consistent <4ms frame time which is just not a goal the designers of any game engine plan for. These days they are testing for around double that, so yes, sometimes its going to take twice as long to make a frame (oh no, ONLY 125 FPS???) and that's your "stutter problem"

Also we didn't talk resolution. They're targeting 1440p, not 4k. What gamers think they want and what is best for gaming aren't aligned now. Devs know chasing higher numbers is stopping them from doing fancier things. The expectations of gamers today just aren't realistic from a 3D rendering software engineering perspective.
Last edited by SharkPlush; Apr 29 @ 8:51pm
Chris J Apr 29 @ 8:51pm 
Originally posted by SharkPlush:
Originally posted by SharkPlush:
Digital Foundry themselves have already proven it's an issue with the game.

They are bad. Why dont they ever talk about any of the more subtle things you need to do right to get a top PC to backflip smooth? Because they don't actually have any real computer degree experts.

cant stand digital foundry either they have been known for faking benchmarks they fuel console war debates but are paid to advertise one console having slightly better grass than other.

and the Oblivion Remaster analysis they are using a decade old Ryzen 3600 during their tests paired with a 5090
hölle Apr 29 @ 8:53pm 
this is solely an ugly UE5 problem, its on Epic games only. you see, stalker 2 and silent hill 2 had the same problem. these re -- tards should really take a note from rockstar on how to optimize an engine to handle big open world scenes.

now to tell you the truth, I tried to eliminate framerate and stuttering problems myself too. the most far I got is I have 90-110 fps (FSR on, sadly, which is garbage due to input lag, but what can I do, since without it the fps is 35-45), but I still have traversal stutters as I proceed forward on the map.

the best you can do is either wait for the devs to fix it or get used to it
Last edited by hölle; Apr 29 @ 8:54pm
if its "at any framerate" on a 5090 you have problems. I would bet you $100 if we reinstall all your software fresh so its like a console just OS, game, drivers, it runs way better for some reason neither of us could ever figure out otherwise. This is with other games still working great too.

Take it or leave it.
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