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also fire is much like morrowind, a lot of things shrug it off with resistances, shock damage is the strongest element in oblivion
The only important thing is your skill level, there are no perks in Oblivion. What Diomed said is one of the ways to make a spell more effective: you add the debuff for it into the spell.
There was a change to how the spellmaker works. A new spell counts as the skill which has the highest level effect in it, dual- or triple-skill spells are gone. If you put in an overdose of the debuff, the spell reverts to that type instead of destruction, possibly giving an unwanted result, if destruction is your only high skill.
Oblivion has Weakness to Fire and Weakness to Magic (and Weakness to Poison for max difficulty too) which are much, much better.
You know what I wanted? I wanted to use lightning that does damage AND paralyses them. I wanted a spell that's touch based where I burn them AND use soul trap. I wanted to be able to actually use this thing as it SHOULD be used but no. It just won't work for some reason. Stupid mechanic.
So if you have an enemy with 100/100 and you use drain life 50, it will be 50/50. So if you haven't hit them, it still looks like you've done 'no damage' - but as soon as you hit them with a spell you will notice that you 'deal more damage ' - you aren't, they just have a smaller health pool.
If you use drain life when they are under the amount of your drain, it will instantly kill. e.g. someone at 50/100 when you use a drain life 50 will just kill them.
So depending on the length of the drain life, it's to make enemies easier to kill, or outright kill them , but you can't spam it, the debuff doesn't stack with itself, so you can't use drain life 50 twice on someone with 100 hp.
in regards to spell crafting, i don't know - i haven't finished the mages guild yet. Google i suppose would be your friend?