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I like the feel of Light Armour more personally but Heavy's reputation is fully warranted. If we're playing on the Master level difficulty, you have to sacrifice roleplay for optimisation if you don't want to die a lot.
I know that style isn't for everyone, but it means I've never worried about whether or not heavy armour is over rated.
Heavy armor is tight
A spell penalty of 10 is not slight, it's the difference between max effect, which can can glorious depending on the spell and kinda meh. For instance, 100 chameleon is more than 10 percent more effective than 90 chameleon. There are many other examples.
Armor damage reduction is capped at 85, shield is not. I'm level 15 and I've got 80+ going into every fight for 2 minutes. I take significantly less damage than someone in ebony armor, am significantly faster with a speed of 92 and can immediately stunlock anything that isn't magic resistant for 8 seconds, so I don't really need much anyway. I don't need to worry about durability, and it's a lot more carry room. i have more damage mitigation with a potion, 2 spells, and my clothing than heavy armor can provide. the only reason to wear any armor would be for an extra enhancement, or alternate set of enhancements for a specific type of fight. For instance, I carry guantlets of fortify strength +20 for the occasional pesky magic resistant critter to save the mana i usually spend on it before you get to the higher level daedra.
I have played heavy armor mages. It doesn't really make a differnce, I was just advocating the other way.
It was mostly a 'let me see if that actually works' attempt, and it does. It bypasses some old bugs, too, which are still there.
but if you dont kill stuff your loosing out on loot, unless you attempt to pickpocket everything .....
It means I get to kill everything without a serious fight.
Edit: Yes, after a certain point loot is not that important anymore. Especially since the remastered merchants don't have a lump sum, but only a limit for the price of an individual item.
for instance the alchemy lady in the lustratoriom i sold her a bunch of alembics and such that i had early on, her gold was default at 1500 i think?
after coming back a day or so later all she had was 15 and would only buy things for a max price of 15
that is a bug from the original game, they are in fact supposed to have a lump sum of cash which is why when you invest it is supposed to go up.
that is not the "max amount an item can sell for" it just ends up being that way if you sell them things and then come back and the game rechecks their gold amount.
You get to look snazzy AND kill anything before it can look at you too sternly. Spellcrafting is the way to go
nothing a shield enchant can't solve tho
robes are the drip