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bandits are always the same level
Guards are always 10 levels higher then you.
Certain enemies scale with your level infinitely, so your stats would remain mostly the same but some enemies would simply be gaining more health, it's mostly a matter of if you want yourself and enemies to just get tankier without damage improving.
you gain more and more HP as well, the issue is theres no scaling above level 100s of skills.
Which is the main issue meaning damage flat lines
The game has re-balanced enemy scaling. So it's not as bad as in the original. But for me, two problems persist:
Mods will deal with these two problems. There's a mod that will add more enemy variety (I didn't test this one yet). And there's a mod that will level equipment in your inventory.
Another viable option is to simply reduce the game difficulty. That's what we were all doing in the OG anyways. Gamebryo was never a good engine for combat anyways. Always felt clunky, janky and heavy. No one is going to get any recognition in this game by playing on the highest difficulties.
Those don't exist yet. The closest one is Ascension Remastered, but even that only scales loot and the gear enemies can have, as well as adding low level enemies into the possible spawn lists. Enemies still scale regardless of the mod being used right now. This may change later of course. But for now, there is no other option.