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pretty much just gobble up all the loot i can and bring it home when i get full, use the cowl and invisibility to get passed gaurds.
but rather density by volume.
you condense the properties of a pumpkin watermelon shake into a tiny vial by heating it in the calcinator and or retort after grinding it up in the mortar and pestle, and then use that in the alembic to fully condense the solution into a tiny vial which weighs 2 lbs.
went from 2 big items weighing 5lbs each to something only 2 lbs, it does actually make sense.
Yup. How it worked in classic. Whenever you hit a new tier of power in Alchemy it's important to make sure your first potion crafted with a certain effect combination is the most weight efficient you can. Unfortunately nothing tells you this but at least the Alchemy UI now tells you the expected weight of a potion.
I did experiment a little and noticed when I put the pumpkin or watermelon as the second ingredient the potions weighed less. Which makes no sense but I think you are correct in this is how it works.
2) Ye olde Oblivion value-to-weight measure is to look at the weight of any item. Then add a 0 to it. So a 1 pound item is worth 10. If the item is not worth AT LEAST 10 gold then it is literally not worth its weight in gold. An item worth 20 gold is far better, a 1 pound item worth 100 gold is amazing.
3) Use Hand-to-Hand. It's viable on 90% of enemies. No more lugging around enormous greatswords. Keep an enchanted or silver dagger on you for weird edge cases.