The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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Kai Apr 29 @ 4:58pm
Looks like alchemy works against you...
The higher your skill and the better the tools to craft potions, the HEAVIER they get! I'm at a point where making a single poison made it weigh 1 point each!
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Showing 1-15 of 19 comments
ZemX Apr 29 @ 5:11pm 
Well who needs heavy armor and weapons when you have a bag full of glass vials with all manner of amazing concoctions in them?
Daedrac Apr 29 @ 5:14pm 
Weights are inflated across the board. Elven knives are 7lbs each, a steel scimitar was 25lbs, bows are 10lbs+. It's absolutely ridiculous.
The wait is dependent on the ingredients not your characters level, I've seen potions from 0.1 to 2. Just try making a pumpkin/watermelon fatigue potion and you will see.
i don't carry my alchemy stuff on me i leave it at home with the ingredients and when i need to make something i use it then.

pretty much just gobble up all the loot i can and bring it home when i get full, use the cowl and invisibility to get passed gaurds.
Last edited by Shaken_Widow; Apr 29 @ 5:22pm
Kai Apr 29 @ 5:24pm 
Originally posted by Kate_Unknown:
The wait is dependent on the ingredients not your characters level, I've seen potions from 0.1 to 2. Just try making a pumpkin/watermelon fatigue potion and you will see.
That makes no sense lol... You squeeze out the liquids from the ingredients and suddenly they weigh as much as the whole thing, in one tiny vial.
Kai Apr 29 @ 5:24pm 
Originally posted by Shaken_Widow:
i don't carry my alchemy stuff on me i leave it at home with the ingredients and when i need to make something i use it then.

pretty much just gobble up all the loot i can and bring it home when i get full, use the cowl and invisibility to get passed gaurds.
And you can stack multiple feather potions and such on yourself too.
Originally posted by Kai:
Originally posted by Kate_Unknown:
The wait is dependent on the ingredients not your characters level, I've seen potions from 0.1 to 2. Just try making a pumpkin/watermelon fatigue potion and you will see.
That makes no sense lol... You squeeze out the liquids from the ingredients and suddenly they weigh as much as the whole thing, in one tiny vial.
well mass is not determined by volume,

but rather density by volume.

you condense the properties of a pumpkin watermelon shake into a tiny vial by heating it in the calcinator and or retort after grinding it up in the mortar and pestle, and then use that in the alembic to fully condense the solution into a tiny vial which weighs 2 lbs.

went from 2 big items weighing 5lbs each to something only 2 lbs, it does actually make sense.
Last edited by Shaken_Widow; Apr 29 @ 5:34pm
Kai Apr 29 @ 9:36pm 
Actually it looks like if the first item crafted is heavy, subsequent items crafted will stack onto this heavy item and also become heavy! Even if you used lighter ingredients after.
Last edited by Kai; Apr 29 @ 9:36pm
Yian Yan Apr 29 @ 9:39pm 
Originally posted by Kai:
Actually it looks like if the first item crafted is heavy, subsequent items crafted will stack onto this heavy item and also become heavy! Even if you used lighter ingredients after.

Yup. How it worked in classic. Whenever you hit a new tier of power in Alchemy it's important to make sure your first potion crafted with a certain effect combination is the most weight efficient you can. Unfortunately nothing tells you this but at least the Alchemy UI now tells you the expected weight of a potion.
Ommamar Apr 29 @ 9:47pm 
Originally posted by Kai:
Actually it looks like if the first item crafted is heavy, subsequent items crafted will stack onto this heavy item and also become heavy! Even if you used lighter ingredients after.

I did experiment a little and noticed when I put the pumpkin or watermelon as the second ingredient the potions weighed less. Which makes no sense but I think you are correct in this is how it works.
Kai Apr 29 @ 10:26pm 
I noticed something... Alchemy ingredients don't respawn? the ones I looted from imperial city market is gone since the start of my game like dozens of ingame hours ago.
I have -2k+ carry weight :steamhappy:
Theofratus Apr 29 @ 11:29pm 
Originally posted by Kai:
And you can stack multiple feather potions and such on yourself too.
And remember that separate sources of the feather spell stack, with each other, potions, and enchanted gear.

Originally posted by Certified Daddy:
I have -2k+ carry weight :steamhappy:
Daqhegh Apr 30 @ 12:27am 
All poisons say "on self" for some reason, too.
Majora Apr 30 @ 12:47am 
1) The weight of a potion is determined from its ingredients
2) Ye olde Oblivion value-to-weight measure is to look at the weight of any item. Then add a 0 to it. So a 1 pound item is worth 10. If the item is not worth AT LEAST 10 gold then it is literally not worth its weight in gold. An item worth 20 gold is far better, a 1 pound item worth 100 gold is amazing.
3) Use Hand-to-Hand. It's viable on 90% of enemies. No more lugging around enormous greatswords. Keep an enchanted or silver dagger on you for weird edge cases.
Last edited by Majora; Apr 30 @ 12:49am
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