The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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How to properly drain/damage fatigue?
In the original you could stunlock enemies using drain/damage fatigue. I've tried a few spell variants with no luck. What's the right spell to make enemies fall over in the remastered version? Thank you
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Showing 1-13 of 13 comments
*snicker* i know a way~
Originally posted by Supi18122:
*snicker* i know a way~

Yeah but Paralyze is expensive!
not what I meant lol
Originally posted by Supi18122:
not what I meant lol

.... lmao. I think I just got it. Wow. LOL
Bill.N Apr 29 @ 2:13pm 
Originally posted by Poltergeist:
Originally posted by Supi18122:
*snicker* i know a way~

Yeah but Paralyze is expensive!
He's talking about beating it with your fist.

If you didn't know, using Hand-to-hand also drains the target's fatigue as well as health.
yeah sorry, IK you were probably asking a serious question XD
Originally posted by Bill.N:
He's talking about beating it with your fist.

Oh boy.
Scraps Apr 29 @ 2:14pm 
Originally posted by Supi18122:
*snicker* i know a way~
Lover's Kiss, right?
...

Right?
from what ive read certain spell combinations can still do it, but I'm certainly no expert at spell crafting. I dont mind if they hit me back anyways, just more armor training and armory training for me lol
Originally posted by Supi18122:
from what ive read certain spell combinations can still do it, but I'm certainly no expert at spell crafting. I dont mind if they hit me back anyways, just more armor training and armory training for me lol

I've tried drain fatigue + damage fatigue with no luck. I am over 100% chameleon via sigils.. nothing has hit me in 20+ hours lol since
Last edited by Poltergeist; Apr 29 @ 2:16pm
yeah, chameleon is fine and all but i enjoy leveling my stats, so i dont subscribe to it lol
Xcorps Apr 29 @ 2:21pm 
If you are using spells, you need weakness to magic, then damage fatigue, then drain.

You have to reduce the fatigue below zero and keep it there, which Drain will do. Damage only removes Fatigue, which then begins regenerating right away. So if fatigue is 100 and you damage fatigue by 100, the target will suffer from having low fatigue, but will not fall unconcious. But if you damage it by 25 and drain 80, then you have a negative fatigue that will last until the target recovers enough fatigue to get above zero or until the duration wears off. If you immediately hit them with more damage fatigue, they will be kept unconcious.
Last edited by Xcorps; Apr 29 @ 2:22pm
Marfig Apr 29 @ 2:22pm 
Fatigue shouldn't lower enemy damage any more. The stat has been changed to only stop you from using power attacks, and becoming staggered when blocking.

From what I've seen so far, it is the same with monsters. So they will still attack you at their full damage potential and not be staggered unless they block. And because you can no longer do infinite swing/spell attacks, monsters will always be able to recover from fatigue enough not to be locked.
Last edited by Marfig; Apr 29 @ 2:23pm
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Date Posted: Apr 29 @ 2:07pm
Posts: 13