The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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Is there a way to auto-force the shader re-installation?
As title says. Verifying Steam doesn't so it. They only way I've seen to do it so far is re-installing the game. And with my 80mbs download I don't wanna try that again.
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I'm probably missing out on something but why'd you want to do so?
Shaders are loaded again after updating the drivers, and you should just have the appropriate ones after that for said driver version.
Gamefever Apr 29 @ 1:55pm 
C:\Users\**(your user name)**\Documents\My Games\Oblivion Remastered

or

\XboxGames\The Elder Scrolls IV- Oblivion Remastered\Content\OblivionRemastered\Content\Dev\ObvData

You will find the shader file there, move it too desktop and then start the game again.
Downloading and re-installing the game would be a waste of time / bandwidth. In this case the majority of the installation footprint is a single 106gb file (OblivionRemastered-Windows.ucas) which has nothing to do with shader cache.

When you uninstall the game, locally generated files like shader cache will remain orphaned in locations like AppData and Documents as they are not included in the depot manifest.
Originally posted by Knavenformed:
I'm probably missing out on something but why'd you want to do so?
Shaders are loaded again after updating the drivers, and you should just have the appropriate ones after that for said driver version.

Game has like a 50% chance of crashing for me upon on ANY loading screen... This is the only thing left to do to try and fix it.
Originally posted by Matt Beeching:
Downloading and re-installing the game would be a waste of time / bandwidth. In this case the majority of the installation footprint is a single 106gb file (OblivionRemastered-Windows.ucas) which has nothing to do with shader cache.

When you uninstall the game, locally generated files like shader cache will remain orphaned in locations like AppData and Documents as they are not included in the depot manifest.

Hmm fair enough. When I originally re-installed the game I was moving from gamespass to Steam version. Guess those files are in a different default location, which is why it tried re-do sahder cache.
Havok Apr 29 @ 2:38pm 
Originally posted by ~ Sir Kaz:
Originally posted by Knavenformed:
I'm probably missing out on something but why'd you want to do so?
Shaders are loaded again after updating the drivers, and you should just have the appropriate ones after that for said driver version.

Game has like a 50% chance of crashing for me upon on ANY loading screen... This is the only thing left to do to try and fix it.

Disable auto saves from the menu and save manually. I crashed every 30-60 minutes, and so I did that, haven’t crashed in hours
Originally posted by Havok:
Originally posted by ~ Sir Kaz:

Game has like a 50% chance of crashing for me upon on ANY loading screen... This is the only thing left to do to try and fix it.

Disable auto saves from the menu and save manually. I crashed every 30-60 minutes, and so I did that, haven’t crashed in hours

I'll give it a go. But I really think this shader thing will fix it. Will be trying it in a bit
Havok Apr 29 @ 2:58pm 
Originally posted by ~ Sir Kaz:
Originally posted by Havok:

Disable auto saves from the menu and save manually. I crashed every 30-60 minutes, and so I did that, haven’t crashed in hours

I'll give it a go. But I really think this shader thing will fix it. Will be trying it in a bit

I cleared my shader cache as well and was still crashing, I was skeptical at first, but try it. All 4 auto save options, disable them, and just save frequently by hand. Seriously, I don’t know what kind of issue it is, but worked like a charm for me.

Tried the sl.pcl.dll trick, run as admin, clear shaders and rebuild, increase shader cache size, disable full screen optimization, switch upscale, lower graphics, verify files, nothing. Disabling auto saving, worked.
Last edited by Havok; Apr 29 @ 2:59pm
Originally posted by ~ Sir Kaz:
Originally posted by Havok:

Disable auto saves from the menu and save manually. I crashed every 30-60 minutes, and so I did that, haven’t crashed in hours

I'll give it a go. But I really think this shader thing will fix it. Will be trying it in a bit

Oh yeah I have disabled every saving instance that happens during a loading screen and I'm running smooth

Pretty sure it's a common issue across most Bethesda games anyways
Originally posted by Knavenformed:
Originally posted by ~ Sir Kaz:

I'll give it a go. But I really think this shader thing will fix it. Will be trying it in a bit

Oh yeah I have disabled every saving instance that happens during a loading screen and I'm running smooth

Pretty sure it's a common issue across most Bethesda games anyways


Maybe so. But games runs perfect for me except the loading screen crashes with the error "SHADER ERROR".
So in this case, I do not think it's to do with the autosave.
Lippeth Apr 29 @ 3:27pm 
I don't know if this is the official way, but Deleting Save_Settings.sav from C:\Users\%username%\Documents\My Games\Oblivion Remastered\Saved\SaveGames will prompt your game to recompile shaders the next time it launches. You will need to customize video settings and preferences again, but should address any performance issues you may be experiencing I've had to do this after updating my graphics driver.

This won't delete any save games, though it is in the same folder as all your save games, so don't delete those lol.
Last edited by Lippeth; Apr 29 @ 3:32pm
Malus Lupus Apr 29 @ 3:56pm 
Originally posted by Lippeth:
I don't know if this is the official way, but Deleting Save_Settings.sav from C:\Users\%username%\Documents\My Games\Oblivion Remastered\Saved\SaveGames will prompt your game to recompile shaders the next time it launches. You will need to customize video settings and preferences again, but should address any performance issues you may be experiencing I've had to do this after updating my graphics driver.

This won't delete any save games, though it is in the same folder as all your save games, so don't delete those lol.

Delete everything except

Oblivion Remastered\Saved\Config\Windows
and
Oblivion Remastered\Saved\SaveGames

This way you keep all your settings and savegames and it will rebuild the shaders.

As I am testing mods frequently I always delete the shader cache to make sure.
Yeah deleting Save_Settings.sav is triggering the shader cache to be re-built.
During the shader rebuild my cpu is at like 20% and gpu 40%.
But as soon as the shaders hit 96% complete, my cpu spikes to 100% usage and the game crashes. Throwing the same shader error as what I get when I get the loading screen crashes.

I'd understand if I had a bad PC, but this is well above recommended.

cpu - 13700k
gpu - 4070ti
ram - 64gb DDR5
nvme - 970 plus
Originally posted by Malus Lupus:
Originally posted by Lippeth:
I don't know if this is the official way, but Deleting Save_Settings.sav from C:\Users\%username%\Documents\My Games\Oblivion Remastered\Saved\SaveGames will prompt your game to recompile shaders the next time it launches. You will need to customize video settings and preferences again, but should address any performance issues you may be experiencing I've had to do this after updating my graphics driver.

This won't delete any save games, though it is in the same folder as all your save games, so don't delete those lol.

Delete everything except

Oblivion Remastered\Saved\Config\Windows
and
Oblivion Remastered\Saved\SaveGames

This way you keep all your settings and savegames and it will rebuild the shaders.

As I am testing mods frequently I always delete the shader cache to make sure.


Tried doing it this way, managed to get the shader cache to be built 100%. Got past 2 loading screens and then crashed on the third.


Guess I'll just have to wait for a patch and hope they fix their ♥♥♥♥.
Lippeth Apr 29 @ 5:22pm 
After looking again, I think the key file responsible for shader cache would be C:\Users\%username%\Documents\My Games\Oblivion Remastered\Saved\OblivionRemastered_PCD3D_SM6.upipelinecache, though clearing any of the other files mentioned like log files and such shouldn't hurt.

I don't know why research and experimentation is even needed to recompile shaders or why it isn't automatic or made simpler, but there clearly isn't enough documentation online about it.
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