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Shaders are loaded again after updating the drivers, and you should just have the appropriate ones after that for said driver version.
or
\XboxGames\The Elder Scrolls IV- Oblivion Remastered\Content\OblivionRemastered\Content\Dev\ObvData
You will find the shader file there, move it too desktop and then start the game again.
When you uninstall the game, locally generated files like shader cache will remain orphaned in locations like AppData and Documents as they are not included in the depot manifest.
Game has like a 50% chance of crashing for me upon on ANY loading screen... This is the only thing left to do to try and fix it.
Hmm fair enough. When I originally re-installed the game I was moving from gamespass to Steam version. Guess those files are in a different default location, which is why it tried re-do sahder cache.
Disable auto saves from the menu and save manually. I crashed every 30-60 minutes, and so I did that, haven’t crashed in hours
I'll give it a go. But I really think this shader thing will fix it. Will be trying it in a bit
I cleared my shader cache as well and was still crashing, I was skeptical at first, but try it. All 4 auto save options, disable them, and just save frequently by hand. Seriously, I don’t know what kind of issue it is, but worked like a charm for me.
Tried the sl.pcl.dll trick, run as admin, clear shaders and rebuild, increase shader cache size, disable full screen optimization, switch upscale, lower graphics, verify files, nothing. Disabling auto saving, worked.
Oh yeah I have disabled every saving instance that happens during a loading screen and I'm running smooth
Pretty sure it's a common issue across most Bethesda games anyways
Maybe so. But games runs perfect for me except the loading screen crashes with the error "SHADER ERROR".
So in this case, I do not think it's to do with the autosave.
This won't delete any save games, though it is in the same folder as all your save games, so don't delete those lol.
Delete everything except
Oblivion Remastered\Saved\Config\Windows
and
Oblivion Remastered\Saved\SaveGames
This way you keep all your settings and savegames and it will rebuild the shaders.
As I am testing mods frequently I always delete the shader cache to make sure.
During the shader rebuild my cpu is at like 20% and gpu 40%.
But as soon as the shaders hit 96% complete, my cpu spikes to 100% usage and the game crashes. Throwing the same shader error as what I get when I get the loading screen crashes.
I'd understand if I had a bad PC, but this is well above recommended.
cpu - 13700k
gpu - 4070ti
ram - 64gb DDR5
nvme - 970 plus
Tried doing it this way, managed to get the shader cache to be built 100%. Got past 2 loading screens and then crashed on the third.
Guess I'll just have to wait for a patch and hope they fix their ♥♥♥♥.
I don't know why research and experimentation is even needed to recompile shaders or why it isn't automatic or made simpler, but there clearly isn't enough documentation online about it.