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It can be modded, but there's also the annoying "efficient leveling" where you focus on getting dmg & defense first, and only after you start dumping into utility.
Only certain enemies scale to your level hp and damages wise, otherwise new enemies with bigger pools in spawn but their hp and damage is always a fixed amount.
Then whats the point of leveling up. Then its better just to stay Level 1 the entire game.
Congrats, you cracked the Oblivion code.
Minotaur lords will have an hp stats of 22 x player level with a min of 396 i believe. A wolf will always have 20 hp, a timber wolf will always have 60, wolves spawn at level 1, timbers generally start at level 6.
Cool story, it changes nothing of what I said.
I made the mistake of grinding out some of my skills which has me at lvl 21 now (Light and heavy armour, armourer all nearly maxed out, everything else leveling normally) and my spells tickle enemies (around 50 on summoning, destruction and restoration) but nearly got access to custom spells and enchanting which should turn things around, luckily I'm going with a hybrid build so my melee is coming in clutch and as a breton with the lord birth sign I am tanky as all heck! Just wish I'd gone squidhier with more mana (I plated pure melee 20 years ago).
Base spells are atrocious.
It's time you start to use spellcraft, that is where the real magic damage comes from
Just get there before you get too many levels and if you are at the start and want to go mage, really think about those bonus magika passive, I'm kind of regretting not getting more from race and sign.