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As for potion recipes, those can be found throughout the game world on notes.
I believe you only have a list of effects relative to the ingredients you possess.
You can filter between positive and negative effects and choose which exact effect you want to be displayed.
So if you filter for "Restore Health", only ingredients with that effect will show up.
Ah sorry, I've posted too quickly.
I think they are quite self explanatory. :D
I was just confused about removing an ingredient from the mix. I thought it is possible directly in that fancy windows on the right (that also shows apparatus).
Instead you must uncheck it in the ingredient list again.
when i try to combine two random ingredients, theres no Create button. The only way i'm able to create anything is if the two ingredients share the same trait.
Only if your alchemy is on 100 you can create a potion / poison out of one ingredient.
I think it either favours always the first effect. So if you want to get a specific effect, it's still necessary to combine 2 ingredients with that one same effect to get a respecitve potion / poison out of it.
Yeah, this is the clunky I meant. First confusing part is just selecting an ingredient on the left causes it to appear in the mix panel on the right. It's not really added yet until you press the add button but it's confusing because it LOOKS like it's already in the mix.
Then yeah, the part about no button to clear the mix is annoying. But it seems you can just clear the filter and change it to a different potion. The left-over ingredients that are still selected but not part of the new filter you just changed to will appear on the left greyed out and you can easily uncheck them there without hunting through the whole unfiltered list, I guess.
Sure, can't blame the developer as apparently it felt intuitive for them.
I made the very same mistake on my mods quite often. ^^
Thinking about something is super intuitive, while it is uselessly complicated for others. XD
I haven't experimented much yet. Is it like Skyrim where you can create potions with unknown effects? i.e. If you're apprentice and the fourth effect on an ingredient is Restore Health, but you can't see that, can this be combined with another Restore Health ingredient successfully or will the window only allow you to make potions with known effects to you?
It's been too long. :)
It will only allow to make potions / poisons with known effects.
At skill lvl 75, all 4 effects will be known.
You neither cannot learn an effect by eating it like in Skyrim.
Just a bit of skill experience for eating it, but not as much as for creating a poition with 2 or more ingredients.
I thought successful combinations were tied directly to the skill level.
EDIT: Nvmd. I cant read until the second cup of coffee.
Well no.
They sticked to the original with alchemy.
Level <25 will show 1 effect
Level 25 will show 2 effects
Level 50 will show 3 effects
Level 75 will show 4 effect
Level 100 you can craft potions / poisons with just 1 ingredient.
I'm a fussy collector. All mushrooms, plants, flowers, ALWAYS will be collected.
So I had A LOT of ingredients to start.
And additionally I found a MASTER Mortar & Pestle in an Oblivion tower.
The potions and poisons I crafted made my char rich (for a period of time where I didn't start to buy all available spells ^^).