The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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Is there an alchemy mod?
Question in the title, Alchemy is a bit strange IMO. I have this big list of ingredients and have no real clue what to combine. I know there are calculators out there but is there something that works ingame?
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Showing 1-13 of 13 comments
There is: https://www.nexusmods.com/oblivionremastered/mods/496

As for potion recipes, those can be found throughout the game world on notes.
Combine stuff at random to begin with. Most of your potions will fail or be absolute crap, but you earn experience for the effort. You use up your ingredients but there are plenty more where they came from.
You have positive effects and negative effects. You can apply filters to select only ingredients with the effects you want or select only ingredients that have all criteria for your filters.

I believe you only have a list of effects relative to the ingredients you possess.
ZemX Apr 29 @ 6:17am 
The alchemy window is pretty clunky to use but the filters are nice once you figure out how to use them.
There is also a filter ingame.

You can filter between positive and negative effects and choose which exact effect you want to be displayed.
So if you filter for "Restore Health", only ingredients with that effect will show up.


Originally posted by ZemX:
The alchemy window is pretty clunky to use but the filters are nice once you figure out how to use them.
Ah sorry, I've posted too quickly.

I think they are quite self explanatory. :D

I was just confused about removing an ingredient from the mix. I thought it is possible directly in that fancy windows on the right (that also shows apparatus).
Instead you must uncheck it in the ingredient list again. :wellok:
Last edited by Just Chill; Apr 29 @ 6:21am
Originally posted by GrumpyOne:
Combine stuff at random to begin with. Most of your potions will fail or be absolute crap, but you earn experience for the effort. You use up your ingredients but there are plenty more where they came from.
wait, how do you do this?

when i try to combine two random ingredients, theres no Create button. The only way i'm able to create anything is if the two ingredients share the same trait.
Originally posted by .Master Jiren, The Strongest:
The only way i'm able to create anything is if the two ingredients share the same trait.
That's the way to do it.
Only if your alchemy is on 100 you can create a potion / poison out of one ingredient.

I think it either favours always the first effect. So if you want to get a specific effect, it's still necessary to combine 2 ingredients with that one same effect to get a respecitve potion / poison out of it.
Last edited by Just Chill; Apr 29 @ 6:29am
ZemX Apr 29 @ 6:32am 
Originally posted by Just Chill:
I was just confused about removing an ingredient from the mix. I thought it is possible directly in that fancy windows on the right (that also shows apparatus).
Instead you must uncheck it in the ingredient list again. :wellok:

Yeah, this is the clunky I meant. First confusing part is just selecting an ingredient on the left causes it to appear in the mix panel on the right. It's not really added yet until you press the add button but it's confusing because it LOOKS like it's already in the mix.

Then yeah, the part about no button to clear the mix is annoying. But it seems you can just clear the filter and change it to a different potion. The left-over ingredients that are still selected but not part of the new filter you just changed to will appear on the left greyed out and you can easily uncheck them there without hunting through the whole unfiltered list, I guess.
Originally posted by ZemX:
It's not really added yet until you press the add button but it's confusing because it LOOKS like it's already in the mix.
OMG yes, I found that also weird and quickly forgot about it again.
Sure, can't blame the developer as apparently it felt intuitive for them. :wellok:

I made the very same mistake on my mods quite often. ^^

Thinking about something is super intuitive, while it is uselessly complicated for others. XD
ZemX Apr 29 @ 6:36am 
Originally posted by Just Chill:
I think it either favours always the first effect. So if you want to get a specific effect, it's still necessary to combine 2 ingredients with that one same effect to get a respecitve potion / poison out of it.

I haven't experimented much yet. Is it like Skyrim where you can create potions with unknown effects? i.e. If you're apprentice and the fourth effect on an ingredient is Restore Health, but you can't see that, can this be combined with another Restore Health ingredient successfully or will the window only allow you to make potions with known effects to you?

It's been too long. :)
Originally posted by ZemX:
I haven't experimented much yet. Is it like Skyrim where you can create potions with unknown effects? i.e. If you're apprentice and the fourth effect on an ingredient is Restore Health, but you can't see that, can this be combined with another Restore Health ingredient successfully or will the window only allow you to make potions with known effects to you?

It's been too long. :)

It will only allow to make potions / poisons with known effects.
At skill lvl 75, all 4 effects will be known.

You neither cannot learn an effect by eating it like in Skyrim.
Just a bit of skill experience for eating it, but not as much as for creating a poition with 2 or more ingredients.
Last edited by Just Chill; Apr 29 @ 6:39am
Experimenting with random ingredients can reveal 2nd, 3rd and 4th effects w/o having the associated Alchemy skill to automatically show them?

I thought successful combinations were tied directly to the skill level.

EDIT: Nvmd. I cant read until the second cup of coffee.
Last edited by Senor Cinco; Apr 29 @ 6:42am
Originally posted by Senor Cinco:
Experimenting with random ingredients can reveal 2nd, 3rd and 4th effects w/o having the associated Alchemy skill to automatically show them?

I thought successful combinations were tied directly to the skill level.

Well no.
They sticked to the original with alchemy.

Level <25 will show 1 effect
Level 25 will show 2 effects
Level 50 will show 3 effects
Level 75 will show 4 effect
Level 100 you can craft potions / poisons with just 1 ingredient.


I'm a fussy collector. All mushrooms, plants, flowers, ALWAYS will be collected.
So I had A LOT of ingredients to start.

And additionally I found a MASTER Mortar & Pestle in an Oblivion tower.

The potions and poisons I crafted made my char rich (for a period of time where I didn't start to buy all available spells ^^).
Last edited by Just Chill; Apr 29 @ 6:45am
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Date Posted: Apr 29 @ 6:00am
Posts: 13