The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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Bruma House Upgrades stuck permanently as Quest Items
Can't remove the little house upgrade letters for the Bruma House from my inventory, even after buying them all. As far as I can tell, these are the only house upgrades this applies for.

Assuming this will get patched, but until then, anyone know a temporary fix? Some way to remove quest items from inventory via console, or untag them as quest items, etc?
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Showing 1-15 of 23 comments
EASY PETE Apr 29 @ 4:53am 
The letters are cursed!!!!!
I have this bug too. Seems like the only fix is to resort to console commands.
Nero Apr 29 @ 2:13pm 
Originally posted by TotesBreakfast:
I have this bug too. Seems like the only fix is to resort to console commands.

Do you know which ones?
AlanaSP Apr 29 @ 3:41pm 
Originally posted by Nero:
Originally posted by TotesBreakfast:
I have this bug too. Seems like the only fix is to resort to console commands.

Do you know which ones?

https://en.m.uesp.net/wiki/Oblivion:Bruma_House_for_Sale

Uesp has all the ID numbers for the upgrades, just use player.removeitem command for each
Last edited by AlanaSP; Apr 29 @ 3:41pm
I'm having it in my game as well. Rather annoying. I hope it's fixed soon.
The author of this thread has indicated that this post answers the original topic.
devil_505 May 20 @ 11:25pm 
There are many more items stuck as quest items after the quests have ended. Have at least 15 of them in my inventory.

Unofficial Oblivion Patch fixes them all, but I would not install that during a running playthrough. So maybe something for a new start.
Etny2k May 20 @ 11:25pm 
Are you sure there is nothing left to buy? I had this with spire but forgot the candles.
Originally posted by devil_505:
There are many more items stuck as quest items after the quests have ended. Have at least 15 of them in my inventory.

Unofficial Oblivion Patch fixes them all, but I would not install that during a running playthrough. So maybe something for a new start.

Why? Does it disable steam achievement or creates more glitches if you already have saves?
devil_505 May 20 @ 11:34pm 
It changes so many things in the background that could interfere with your current playthrough. At worst you are stuck at running quests or the game starts to crash (even more).

So I only would install the UOP for a new playthrough.
Originally posted by devil_505:
It changes so many things in the background that could interfere with your current playthrough. At worst you are stuck at running quests or the game starts to crash (even more).

So I only would install the UOP for a new playthrough.

OK, thanks. Too bad I'm level 30 now and wouldn't like to start from the very beginning.
Alun1 May 21 @ 12:04am 
Originally posted by Etny2k:
Are you sure there is nothing left to buy? I had this with spire but forgot the candles.

it happens even after buying everything and the quest ends, same with the "filled colossal black soul gem" and "echo cave key"

i had an issue with the imperial waterfront house. the quest didn't end after i bought everything. quest marker sends me to the vendor who has nothing to buy for it.
Last edited by Alun1; May 21 @ 12:06am
"Unofficial Oblivion Patch fixes them all". Actually no. No where is there documentation for UOP that states this Bruma House upgrade issue has been addressed. Further more, the only Bruma House specific thing it does is "enable" two paintings, which isn't even an issue in the remastered version as the two paintings come standard with the house and are enabled out of the box without the patch.

If you want to address the issue relevant to this discussion, see the mod I already linked, https://www.nexusmods.com/oblivionremastered/mods/3632 , that was ignored in favor of the unhelpful UOP conversation. It'll work on a running save using the Retro version per instructions. Thanks.
Nero May 21 @ 6:42pm 
Originally posted by Mazeballz:
"Unofficial Oblivion Patch fixes them all". Actually no. No where is there documentation for UOP that states this Bruma House upgrade issue has been addressed. Further more, the only Bruma House specific thing it does is "enable" two paintings, which isn't even an issue in the remastered version as the two paintings come standard with the house and are enabled out of the box without the patch.

If you want to address the issue relevant to this discussion, see the mod I already linked, https://www.nexusmods.com/oblivionremastered/mods/3632 , that was ignored in favor of the unhelpful UOP conversation. It'll work on a running save using the Retro version per instructions. Thanks.

Glad that this mod exists to fix this specific issue, but have you checked to see if this is also addressed by the UOP via actually installing it, or are you just assuming it doesn't because it doesn't directly list this as a fixed issue?

Reason I ask is because the more I've played, other quest items (like the ones Alun1 mentioned) are getting stuck in my inventory, so it'd be better to install UOP which might address more of these things than just a single standalone mod which only addresses one.
Last edited by Nero; May 21 @ 6:42pm
Nero May 21 @ 6:44pm 
Originally posted by devil_505:
It changes so many things in the background that could interfere with your current playthrough. At worst you are stuck at running quests or the game starts to crash (even more).

So I only would install the UOP for a new playthrough.

Can you be more specific as to what it affects in the background, and is this a mod that can quickly be toggled on and off with a mod manager without issue? I'm level 38 and would rather not start a new playthrough (yet) just to fix a few relatively minor bugs.
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