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Games like Marvel Rivals also have this issue, it's a well known UE5 issue with these chips.
Due note also the nvidia driver 576.02 puts cpu usage at 100% and will cause these insane issues. Downgrading it to 572.83 and cpu behavior is normal ie never hits 100%. cpu temps should drop 20c or so.
Yeah, searching for fixes finally led me to discovering this kind of issue, which I have never experienced before. Up until now, no other modern games have had issues like this for me, but something new to learn about I suppose
Lol like I said I'm not super experienced in pc tech stuff, this sounds like a bunch of BIOS stuff I need to figure out and adjust, correct? I did try to downgrade my gpu drivers a couple times as some fixes said, but it wouldn't let me for some reason. Not like I was trying that hard to I was just racing from fix to fix seeing what might work. Something else I need to learn about I guess. As far as my cpu, it never spike past 60% usage besides shader compiling, unless it hit 100% and crashed when I wasn't monitoring it at that moment, suppose I would have to check the graph in task manager to confirm that. My cooler is a Kraken Elite 280 if that has any bearing
Per the suggestion, I used XTU to set all active cores to identical ratio values (they were previously dynamically determined) - in my case, on an i7-8700, I set the ratio for each active core to 44x (the original dynamic settings had a mean value of 44.83 [HVal: 47, LVal: 43]) - I closed XTU, fired up the game, and subsequently lost all track of time.
Thank you again for your suggestion, bluewaffles!
First the Intel CPU instability debacle and then Nvidia Blackwell (RTX5000) brought in buggy drivers that Nvidia had to fix with numerous hotfix drivers, and with them also made RTX4000 unstable. There's literally a hotfix for a hotfix now (576.26).
Glad you got your issue resolved !
It is not and never was a "UE5" thing (at all, ever), i really wish people would stop making any sort of blame-shifting attempts when in reality it's a massive screwup from Intel.
For one you had out of the box unsafe overclock on some motherboards (not to be blamed on AIB's, since the spec given to them by Intel wasn't really rulling that out), then a manufacturing defect of early units and finally a hardware/microcode bug with voltage controller.
The only part UE5 brings in terms of people's PC crashing, is that it uses modern heavily multi-threaded tech that will reveal pre-existing instabilities of the PC configs, but this goes beyond Raptor Lake.
Man I had no idea I was setup for such issues lol, thankfully I've only had problems like this with Oblvion Remastered thus far. I've had this pc for about 7 months and it has ran everything else great
It's worth a try I think. As Morgondir posted earlier, he set his to 44 to match his original dynamic setting mean of 44.83 despite having a i7-8700 and it seemed to have fixed his issues as well. Not sure if this applies to you in the same way but worth poking around if all these other fixes haven't worked for you. Best of luck!