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so either split it into two spells or increase the weakness duration so it's still active for the next cast
in regards to why on max difficulty your spells feel like they don't do damage? well thats because due to remastered difficulty scaling your spells are doing 0.18X of their original damage this means your 100 damage spell is doing 18 damage. do weakness stacking where you cast 2 different weakness to magic+weakness to element spells right after each other and it should be a real improvement. if its one element and you hit with 2 different weakness stacking spells after each other before that 100 damage that is now 18 damage it will become 288 damage because that becomes a 16x damage multiplier
Could do a RP build where guy's a mage who found a forbidden relic or something.
Because in Morrowind you could stack 7*100 weakness to magic one seconds+absorb health 100 who would one shot anything.
Magic in Oblivion is a bit less broken, a bit.
Khajiit got into problems with mage guild because her spell testing at the university.
shock damage+ weakness to shock 100 for 2-4 seconds weakness to magic 100 for some seconds.
Adding drain health 100 for an second should work with weakness to magic.
More fun you can cast spells and use weapons at once.
I've been using weakness stacking in my custom spells. It isn't working. No visible effect on enemy health bars, and they don't die after several minutes of hitting them repeatedly with high damage spells. People have said that the hp bar is bugged/delayed and sometimes doesn't display damage, but that doesn't explain why they don't die eventually. Tickling them to death with Flare has been more effective. I've seen others having the same experience with no explanation. Some have said increasing weakness duration solved it for them, but it hasn't worked for me.
I tried it in Remastered, but no matter how I stacked it, it always came out as a snowball. Still does good damage.
Then I made some modded gear that boosts my Magica by 6000 in the CS, so I could make the spell do 100 pts of damage each. Still coming out as a snowball, but drops Daedroth and Spider Daedra in one hit. Ogres take 2-3. Spriggans and Land Dreugh take 1, if it's a sneaky hit. Most things die by the 3rd hit whether sneaking or not. I'm level mid-30s on Adept, though. YMMV.
Put a similar enchantment on a bow (33, 33, 32, weaknesses at 100, no paralyze) and it's not as powerful as the staff, so there's definitely some jank.
This is the sort of thing I'm trying to do, but it just doesn't have any effect. I get a flashy light show with no damage.
Enough time to do more than 0 damage. Nice try, smartass.
I'm well aware of how the scaling works. Like I said, this is happening independent of difficulty. And damage being multiplied by 0.18 is still greater than zero, which means some damage should be getting done even at max.
I've seen the discussions about stacking weakness with successive spells. It's neat, but that's what not this discussion is about. I was looking forward to creating the same mini nuke I used back in the day on PS3, and something in the remaster is preventing it.
Glad I'm not the only one that remembers this being a tjing in the OG. Although I'm not sure what makes it work for you. Like I said, I've been seeing exactly zero damage.