The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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Custom Destruction Spells not Working
So, I tried to create a lightning nuke.

Shock Damage, Weakness to Shock, and Weakness to Magic all on target at 100 magnitude, 30ft area, and for 1s.

Should be a funny one to use, only it does absolutely no damage no matter what difficulty the game is at.

Is this a bug, or is there something about that setup that makes it completely ineffective? Could've sworn I used the same setup back in the day to fling NPCs out of rendering distance.
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Showing 1-12 of 12 comments
Wally Apr 29 @ 12:13am 
I think the "weakness to" doesn't apply to damage done by the spell it's in, only consecutive.

so either split it into two spells or increase the weakness duration so it's still active for the next cast
Zephyn Apr 29 @ 2:17pm 
I'm having the same problem. Offensive custom spells are doing nothing. I used Soul Trap (2s) + Drain Health 100 (1s) successfully on maybe 5 enemies early on, then all of my custom damage spells stopped doing anything. Spells I buy work just fine. I'm on max difficulty.
Weakness does not apply to the spell it is being casted with so always put it at the bottom, put the lightning damage at the top, Custom spells work idk why this specific one is trouble for you, for anyone else here spells can also have more than 4 effects attached to them now which I didn't notice at first.

in regards to why on max difficulty your spells feel like they don't do damage? well thats because due to remastered difficulty scaling your spells are doing 0.18X of their original damage this means your 100 damage spell is doing 18 damage. do weakness stacking where you cast 2 different weakness to magic+weakness to element spells right after each other and it should be a real improvement. if its one element and you hit with 2 different weakness stacking spells after each other before that 100 damage that is now 18 damage it will become 288 damage because that becomes a 16x damage multiplier
Last edited by Archaon The Never-Chosen; Apr 29 @ 2:26pm
Apr 29 @ 2:30pm 
Originally posted by Archaon The Never-Chosen:
Weakness does not apply to the spell it is being casted with so always put it at the bottom, put the lightning damage at the top, Custom spells work idk why this specific one is trouble for you, for anyone else here spells can also have more than 4 effects attached to them now which I didn't notice at first.

in regards to why on max difficulty your spells feel like they don't do damage? well thats because due to remastered difficulty scaling your spells are doing 0.18X of their original damage this means your 100 damage spell is doing 18 damage. do weakness stacking where you cast 2 different weakness to magic+weakness to element spells right after each other and it should be a real improvement. if its one element and you hit with 2 different weakness stacking spells after each other before that 100 damage that is now 18 damage it will become 288 damage because that becomes a 16x damage multiplier
Giving a weapon 100% weakness to magic, 100% weakness to element, and life trap for 4 seconds, slapping the enemy with it, then casting would be a good bet.

Could do a RP build where guy's a mage who found a forbidden relic or something.
Last edited by ; Apr 29 @ 2:30pm
Originally posted by Wally:
I think the "weakness to" doesn't apply to damage done by the spell it's in, only consecutive.

so either split it into two spells or increase the weakness duration so it's still active for the next cast
Remember this from the original, weaknesses only affect next cast.
Because in Morrowind you could stack 7*100 weakness to magic one seconds+absorb health 100 who would one shot anything.

Magic in Oblivion is a bit less broken, a bit.

Khajiit got into problems with mage guild because her spell testing at the university.

shock damage+ weakness to shock 100 for 2-4 seconds weakness to magic 100 for some seconds.
Adding drain health 100 for an second should work with weakness to magic.
More fun you can cast spells and use weapons at once.
Zephyn Apr 29 @ 3:31pm 
Originally posted by Archaon The Never-Chosen:
Weakness does not apply to the spell it is being casted with so always put it at the bottom, put the lightning damage at the top, Custom spells work idk why this specific one is trouble for you, for anyone else here spells can also have more than 4 effects attached to them now which I didn't notice at first.

in regards to why on max difficulty your spells feel like they don't do damage? well thats because due to remastered difficulty scaling your spells are doing 0.18X of their original damage this means your 100 damage spell is doing 18 damage. do weakness stacking where you cast 2 different weakness to magic+weakness to element spells right after each other and it should be a real improvement. if its one element and you hit with 2 different weakness stacking spells after each other before that 100 damage that is now 18 damage it will become 288 damage because that becomes a 16x damage multiplier

I've been using weakness stacking in my custom spells. It isn't working. No visible effect on enemy health bars, and they don't die after several minutes of hitting them repeatedly with high damage spells. People have said that the hp bar is bugged/delayed and sometimes doesn't display damage, but that doesn't explain why they don't die eventually. Tickling them to death with Flare has been more effective. I've seen others having the same experience with no explanation. Some have said increasing weakness duration solved it for them, but it hasn't worked for me.
Backinnaday I made a castable version of the stack on the Apotheosis staff; Fire, Frost, and Shock damage, but I added Weakness to each and Weakness to Magic, and Paralyze. Shock and Fire were at 33 for 1s 0 area, Frost had to be 32 for 1s at 0 area to not exceed either the candle thingy or the 85 power limit. Sent wolves flying over the horizon, and it just had to hit near the target, like a grenade. There was a certain order to it, though, so the spell came out as lightning, or else it wouldn't work.

I tried it in Remastered, but no matter how I stacked it, it always came out as a snowball. Still does good damage.
Then I made some modded gear that boosts my Magica by 6000 in the CS, so I could make the spell do 100 pts of damage each. Still coming out as a snowball, but drops Daedroth and Spider Daedra in one hit. Ogres take 2-3. Spriggans and Land Dreugh take 1, if it's a sneaky hit. Most things die by the 3rd hit whether sneaking or not. I'm level mid-30s on Adept, though. YMMV.

Put a similar enchantment on a bow (33, 33, 32, weaknesses at 100, no paralyze) and it's not as powerful as the staff, so there's definitely some jank.
Zephyn Apr 29 @ 3:48pm 
Originally posted by DrNewcenstein:
Backinnaday I made a castable version of the stack on the Apotheosis staff; Fire, Frost, and Shock damage, but I added Weakness to each and Weakness to Magic, and Paralyze. Shock and Fire were at 33 for 1s 0 area, Frost had to be 32 for 1s at 0 area to not exceed either the candle thingy or the 85 power limit. Sent wolves flying over the horizon, and it just had to hit near the target, like a grenade. There was a certain order to it, though, so the spell came out as lightning, or else it wouldn't work.

I tried it in Remastered, but no matter how I stacked it, it always came out as a snowball. Still does good damage.
Then I made some modded gear that boosts my Magica by 6000 in the CS, so I could make the spell do 100 pts of damage each. Still coming out as a snowball, but drops Daedroth and Spider Daedra in one hit. Ogres take 2-3. Spriggans and Land Dreugh take 1, if it's a sneaky hit. Most things die by the 3rd hit whether sneaking or not. I'm level mid-30s on Adept, though. YMMV.

Put a similar enchantment on a bow (33, 33, 32, weaknesses at 100, no paralyze) and it's not as powerful as the staff, so there's definitely some jank.

This is the sort of thing I'm trying to do, but it just doesn't have any effect. I get a flashy light show with no damage.
Maybe reassess how long you think 1 second is.
Bongwater Apr 30 @ 11:21am 
Originally posted by Horror Pigeon:
Maybe reassess how long you think 1 second is.

Enough time to do more than 0 damage. Nice try, smartass.
Bongwater Apr 30 @ 11:27am 
Originally posted by Archaon The Never-Chosen:
Weakness does not apply to the spell it is being casted with so always put it at the bottom, put the lightning damage at the top, Custom spells work idk why this specific one is trouble for you, for anyone else here spells can also have more than 4 effects attached to them now which I didn't notice at first.

in regards to why on max difficulty your spells feel like they don't do damage? well thats because due to remastered difficulty scaling your spells are doing 0.18X of their original damage this means your 100 damage spell is doing 18 damage. do weakness stacking where you cast 2 different weakness to magic+weakness to element spells right after each other and it should be a real improvement. if its one element and you hit with 2 different weakness stacking spells after each other before that 100 damage that is now 18 damage it will become 288 damage because that becomes a 16x damage multiplier

I'm well aware of how the scaling works. Like I said, this is happening independent of difficulty. And damage being multiplied by 0.18 is still greater than zero, which means some damage should be getting done even at max.

I've seen the discussions about stacking weakness with successive spells. It's neat, but that's what not this discussion is about. I was looking forward to creating the same mini nuke I used back in the day on PS3, and something in the remaster is preventing it.
Last edited by Bongwater; Apr 30 @ 11:32am
Bongwater Apr 30 @ 11:36am 
Originally posted by DrNewcenstein:
Backinnaday I made a castable version of the stack on the Apotheosis staff; Fire, Frost, and Shock damage, but I added Weakness to each and Weakness to Magic, and Paralyze. Shock and Fire were at 33 for 1s 0 area, Frost had to be 32 for 1s at 0 area to not exceed either the candle thingy or the 85 power limit. Sent wolves flying over the horizon, and it just had to hit near the target, like a grenade. There was a certain order to it, though, so the spell came out as lightning, or else it wouldn't work.

I tried it in Remastered, but no matter how I stacked it, it always came out as a snowball. Still does good damage.
Then I made some modded gear that boosts my Magica by 6000 in the CS, so I could make the spell do 100 pts of damage each. Still coming out as a snowball, but drops Daedroth and Spider Daedra in one hit. Ogres take 2-3. Spriggans and Land Dreugh take 1, if it's a sneaky hit. Most things die by the 3rd hit whether sneaking or not. I'm level mid-30s on Adept, though. YMMV.

Put a similar enchantment on a bow (33, 33, 32, weaknesses at 100, no paralyze) and it's not as powerful as the staff, so there's definitely some jank.

Glad I'm not the only one that remembers this being a tjing in the OG. Although I'm not sure what makes it work for you. Like I said, I've been seeing exactly zero damage.
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