Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Changes to the leveling system also took warrior builds from bad to worse as in the original you could avoid leveling up until you had sufficient skills in your combat stats (by taking things like magic as major skills instead) but now it's easy to accidentally gain levels through athletics and mercantile.
If all else fails avoid leveling up anymore until you gain higher skill in your primary weapon.
(btw axes count as "blunt")
Xivilai, Valkynaz, Bandits, Liches etc.
Even with 100 Blade, 100 Str AND magic stuffs, enemies take a lot of whacking whilst hitting quite hard. The broken durability nonsense doesn't help either, because armour will break in about 5-10 hits.
https://www.nexusmods.com/oblivionremastered/mods/58