The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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Fire causes game to lag insanely
Walking around bruma, and the game drops from 71 fps to 15 whenever I look at any source of fire. How do I fix this?
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Showing 1-8 of 8 comments
beep Apr 28 @ 4:35pm 
Don't look at fire.
try messing with the lighting, shadows or particle/post processing settings? those are the three that fire seems to use mostly, so one of those 3 things is probably stressing your hardware if it runs well otherwise.
Your system specs may not be capable of handling this game because of the Software Enforced R/T even set at low it still uses some Ray tracing. One quick fix is try setting Shadows to Medium. This is an instant 30 FPS increase. Easily on most systems.

Next You can disable UE5 Lumen settings to help give even more performance.

i actually worked up a complete strip down of all the performance destroying settings in the Engine.ini settings file and reconfigured for Ultimate performance. I was able to achieve 200+ FPS with a RX 7900XTX and 13700K running at 5.7 ghz

Try adding this to your Engine.ini file which is located here>

(Make a Back up of your Original Engine.ini first)

C:\Users\your user name\Documents\my games\Oblivion Remastered\Saved\Config\Windows

Copy and paste this just as its written at the bottom, then save the file and set the file to "Read only" so the game can't overwrite the file unless you want it to.

[/script/engine.renderersettings]
r.Lumen.DiffuseIndirect.Allow=0
r.Lumen.DiffuseIndirect.AsyncCompute=0
r.Lumen.Scene.Lighting.AsyncCompute=0
r.Lumen.ScreenProbeGather.AsyncCompute=0
r.MaxAnisotropy=16
r.BloomQuality=0
r.FilmGrain=0
r.DisableDistortion=0
r.MotionBlur.Quality=0
r.Fog=0
r.HeightFog=0
r.ExponentialHeightFog=0
r.SupportAtmosphericFog=0
r.SupportSkyAtmosphereAffectsHeightFog=0
r.VolumetricFog=0

[ConsoleVariables]
r.Lumen.DiffuseIndirect.Allow=0
r.Lumen.DiffuseIndirect.AsyncCompute=0
r.Lumen.Scene.Lighting.AsyncCompute=0
r.Lumen.ScreenProbeGather.AsyncCompute=0
r.MaxAnisotropy=16
r.BloomQuality=0
r.FilmGrain=0
r.DisableDistortion=0
r.MotionBlur.Quality=0
r.Fog=0
r.HeightFog=0
r.ExponentialHeightFog=0
r.SupportAtmosphericFog=0
r.SupportSkyAtmosphereAffectsHeightFog=0
r.VolumetricFog=0
Something something potato, something something upgrade
Originally posted by Weird Potato:
Something something potato, something something upgrade

hilarious.. Coming from a guy named Weird Potato too.
Originally posted by MAQUINAX:
Walking around bruma, and the game drops from 71 fps to 15 whenever I look at any source of fire. How do I fix this?
The trick is to be ready to unplug your PC as soon as you start to smell smoke or wait for the patch before trying to play it again.
ThotsBContagious (Banned) Apr 28 @ 6:14pm 
Originally posted by beep:
Don't look at fire.
Fire bad
putting effects quality to low and shadow quality down to med will give you so many frames back and you can basically go high or ultra on everything else with low frame cost . its unreal engine 5 so the main frame eaters are effects and shadow
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Date Posted: Apr 28 @ 4:34pm
Posts: 8