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Game devs really dont target games to run past 60 FPS.
I'm running it on ultra settings 1080p on a 3060 12Gb i7 and 32 Gb of system RAM installed to my SSD drive and I'm getting perfectly playable frame rates in doors and out. So no that certainly isn't true from my perspective although performance is better indoors.
Its never going to be one of the best optimised games given it runs straddling two engines.
And path traced lighting if your using it has a big performance cost in any game.
But while performance is not stellar im getting perfectly reasonable frame rates. It actually surprised me because I expected to have to turn some setting of or down to get playable rates but didn't.
One thing I found odd uncaping my frame rate improved my out door frame rate by 5-10 fps even though I wasn't hitting the cap.
UE5 super leans hard on Lumen for its lighting and isn't really made to function without major artifacting and visual graphic issues when its absent.
So, when you have stuff like my RTX 2060 or GX 1660 ti, its severely effected in performance. While my RTX 3070 ti performs super well on medium and high, because it actually has the software/hardware that Lumen demands.
Virtuoso did a good job compared to every other person in the industry for getting UE5 to be functional, its just UE5 still is miserable because EPIC refuses to make it reasonably usable without Lumen without immense graphical issues.
Just keep in mind Lumen is also effected by what kind of lighting software it uses, so ones included most modern GPU's for raytracing like 30 series or 40 series look and perform way better then the ones provided.
There's obviously a billion other things, its not that simple, but this rn is the one that will gatekeep 20 series and lower GPU's.
There are mods to and literally just settings to turn it off in Engine.ini also, just keep in mind its still UE5 and there will be major visual issues that cannot be resolved, otherwise Virtuoso would have added them as options themselves along with every other game.
Funny enough Bathesda did a really good job with Gamebryo's system optimizing aswell to make it more functional for modern hardware, so rn it still performs better then normal oblivion on 30series and higher.
Hopefully 50 series sells like ♥♥♥♥♥♥♥ enough to get Nvidia to give up ghost entirely and just focus on AI chips and we can see end to this nonsense design choice by devs to not have a toggle switch.
Or CPUs can do it better first, whichever outcome I welcome, like, phsyx cards anyone?
♥♥♥♥♥♥ clown show industry at times.
The reality is this game is optimized like trash and once the hype wears down everyone will have to acknowledge just how bad this remaster is made.
Super agree, you are right, but they are also right for why they want Lumen disabled due to their circumstances.
with mid-end 20 series and lower you literally cannot play the game at all, even when enforcing framegen because there's such a low FPS that framegen doesn't have many to even improve on and make stable. So your only option for a decent FPS is removing Lumen because its not a "Few FPS" its unironically 20-40 bonus frames before even considering framgen.
However the visual fidelity is explosively lower in quality without Lumen, it actually obliterates atmosphere and lighting quality.
With my 3070ti testing lumen on and off makes little difference unlike hardware that physically just doesn't have the capacity for lumens, so unlike 20 series and lower my 3070 ti just has no reason to take that much of an impact to graphics for such a little growth with that card.
Hardware has advanced so heavily since the 20 series, that honestly 20 series feels nearing obsoletion. I'm starting to feel it a little with 3070 ti too but only because its Vram is 8gb, a 3090 with 16gb vram would be completely perfect atm.
It's a piss poor job for sure.
Nice for a bit, then the reek of unreal and 'a.i.' assisted development starts to leak through the rotting corpse of this once great company.