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No input lag here.
Even if you state that there's no input lag at all and no ghosting, you only need to boot an older game to notice the difference. After a while using these tools, you become accustomed to the lag and stop noticing it, but it is always present.
No lazy game developers care about 30/60 fps targets for ports and consoles while screwing over PC gamers. Gamers very much care about both fidelty and high framerate. (well, gamers that have experienced a game over 60 fps anyways...)
no lag gen tech or upscaling...all settings on ultra - 8 year old CPU and 2.5 year old GPU. FPS from 60-100+ most of the time.
I'm all for trashing crappy deployments of Unreal like the scammers did at GSC with Stalker 2 - Heart of Con-noble...but this is not a bad at all.
Tweak yer stuff man... https://www.youtube.com/watch?v=6cJluAXyAjw
Sadly, there's a noticeable ghosting, especially at the end when you are in the imperial City, which must be related to the TAA. It would be nice to use a supersampling AA instead.
Like I said, I'm not complaining that my game is not running fine on my rig, frustration comes with the needed use of these not-so-ideal feature that blurs the screen, but it looks like everyone praises these features nowadays.
Not sure on the ghosting. I use TAA, 1080, full native, no vysnc refresh rate @ 360hz. It's crisp.
i personally hated DLSS/fsr/xee when they come out . i could see the writing on the wall look at nivdia a 5070 is as fast as a 4090 with dlss on and fake frames. it also enabled nvidia to screw us all on really bad upgrades for 3 generations now AND AMD follwoing suite.
dlss and fsr need to be phased out and devolopers and nvidia/and need to optimise better and give us better upgrade paths that dont cost £2k pounds
edit: 1440p