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I tend to forget about that, as my Armorer-skill ist yet not high enough to repair enchanted gear (soon it is) and I do not want to invest too much into blacksmiths for repairing my gear.
Yup my sword says 8 damage but it does diddly squat, fully repaired.
I only had issues on that one, as of my gear has not been repaired. :(
Strength for longswords etc
Agiltiy for shortswords.
By level 26 your sword should be doing 15+ damage
reconsider how youre approaching the game. THere are a lot of mechanics to make you stronger, and brute forcing your way via melee isnt it.
- level 27, Master Difficulty
It's either blade or blunt.
consider a weakness to Normal Weapon spell, reduce endurance poisons, absorb health over time spells
Agility is 100, strength is 100
Blade mate lol
Depends what sort of blade you're using. If it's a shortblade sword, then the damage buff comes from agility. If it's a longblade sword of a great sword it's strength.
Mage only really needs destruction or conjuration to handle everything can use elemental shield enchantments on your clothes, gear never degrades so you never need to level armorer etc.
(Sneak) archer you mainly need stealth and archery but you will also gain light armor levels.
Warrior you're looking at Blade/Blunt, Heavy Armor, Block, and you will need athletics a lot more than the other 2.
So you end up looking at 4 or 5 skills you have to train evenly which means once you start reaching the mid/late game while the other classes already have their main fighting skill maxed warrior will still be sitting in the 50s across the board.
Pretty much if you play warrior only level up until you get 100 endurance and Strength/agility (depending on what type of weapon you favor) and then never sleep again to avoid leveling up until you're at least 100 blade/blunt.
I'd do one of two things: either pick up umbra, or slap an elemental damage sigil stone on a dagger (or a daedric longsword / claymore). Either of those will give you far more acceptable damage.
Also max out armorer and repair your weapons above max durability.
They may have uncapped attributes in this remaster, I can't tell. So you may also be able to fortify your strength and agility to continue increasing melee damage.