The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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Spell weakness dont work..
I summoned skeleton..

made 3 spells..

frost dmg
frost dmg and weakness to frost
weakness to frost and frost dmg..

and they all did same amount of damage.

am i missing something? looks way different from original oblivion
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Showing 1-15 of 15 comments
OK, so...

you cast the spell
Frost Damage procs first
then Frost Weakness procs second

you cast the spell again

frost damage procs first (with included weakness)
frost weakness stacks twice

you cast the spell again (and frost weakness hasnt expired)

frost damage procs first (with included 2x weakness)
frost weakness stacks for third time

the 'correct' order is Frost Damage First, weakness to frost/magic second and third.
K§H Apr 27 @ 9:33pm 
Originally posted by HellSlayer:
I summoned skeleton..

made 3 spells..

frost dmg
frost dmg and weakness to frost
weakness to frost and frost dmg..

and they all did same amount of damage.

am i missing something? looks way different from original oblivion

Just remember that if you cast a single spell, all three spells will do equal damage - that is because weakness effects do not modify the damage output of any damage effect in the same spell. So if you cast 25 frost dmg + any weakness to frost for 5 seconds, the target only receives 25 frost dmg (and the weakness gets applied afterwards), but if you cast the same spell again quickly, then the weakness from the previous spell is active and the target will receive more than 25 frost dmg, depending on the percentage of the weakness to frost involved, and so on. (Skeletons also have frost resistance, at least they do in OG Oblivion).
Last edited by K§H; Apr 27 @ 9:37pm
Exactly what the two before me have said.

Cast your "frost dmg and weakness to frost" spell multiple times on an enemy and you should see it taking more damage every time you cast it.
Last edited by TrompeL'Oeil; Apr 27 @ 9:39pm
Empukris Apr 27 @ 9:43pm 
Test it by casting it two times. Set your difficulty to max. You should start see the difference. Try using weakness to magica instead next time and make sure you cast it multiple times.
HellSlayer Apr 27 @ 10:49pm 
Originally posted by frank teh bunny:
OK, so...

you cast the spell
Frost Damage procs first
then Frost Weakness procs second

you cast the spell again

frost damage procs first (with included weakness)
frost weakness stacks twice

you cast the spell again (and frost weakness hasnt expired)

frost damage procs first (with included 2x weakness)
frost weakness stacks for third time

the 'correct' order is Frost Damage First, weakness to frost/magic second and third.
you HAVE NOT READ WHAT I WROTE...
HellSlayer Apr 27 @ 10:50pm 
nobody reads what i wrote... typical... and lame!!
Theofratus Apr 27 @ 11:26pm 
Originally posted by K§H:

Just remember that if you cast a single spell, all three spells will do equal damage - that is because weakness effects do not modify the damage output of any damage effect in the same spell.

...the target only receives 25 frost dmg (and the weakness gets applied afterwards)...

Each of your individual spells is doing the same damage, because the weakness to frost cannot effect the spell itself, only on subsequent spells that hit the affected target.
Originally posted by HellSlayer:
nobody reads what i wrote... typical... and lame!!

i did read. and they do the same amount of damage, because the weakness to X magic doesnt apply until the second attack. ffs
Originally posted by frank teh bunny:
Originally posted by HellSlayer:
nobody reads what i wrote... typical... and lame!!

i did read. and they do the same amount of damage, because the weakness to X magic doesnt apply until the second attack. ffs
Nobody understood what she wrote but it's not her fault! Really?
Originally posted by frank teh bunny:
Originally posted by HellSlayer:
nobody reads what i wrote... typical... and lame!!

i did read. and they do the same amount of damage, because the weakness to X magic doesnt apply until the second attack. ffs

Was that so hard to just say this in your first message? Anyway i thought this was graphics wrapping around oblivion so one spell having weakness and spell should work but aparently it does not. Thanks for confirming my suspision.
Seferoth Apr 28 @ 2:03am 
Apply weakness first with separate spell, the use the damaging spell.
K§H Apr 28 @ 2:17am 
Originally posted by HellSlayer:
Was that so hard to just say this in your first message? Anyway i thought this was graphics wrapping around oblivion so one spell having weakness and spell should work but aparently it does not. Thanks for confirming my suspision.

The behaviour of the spell system you are seeing in the remaster is identical to the original game in this regard - a single spell cast only once has never been able to combine weakness and damage effects in Oblivion, since the damage is dealt first and then the weakness gets applied afterwards without modifying the damage dealt.
HellSlayer Apr 28 @ 10:22am 
Originally posted by K§H:
Originally posted by HellSlayer:
Was that so hard to just say this in your first message? Anyway i thought this was graphics wrapping around oblivion so one spell having weakness and spell should work but aparently it does not. Thanks for confirming my suspision.

The behaviour of the spell system you are seeing in the remaster is identical to the original game in this regard - a single spell cast only once has never been able to combine weakness and damage effects in Oblivion, since the damage is dealt first and then the weakness gets applied afterwards without modifying the damage dealt.

Im sorry but i used exactly what UESP suggested!

Put weakness and destruction spell in the same spell with weakness being at the "top" of the spell itself. So it is not the same as original oblivion, because it would deal more damage and it was not.
K§H Apr 28 @ 10:28am 
Originally posted by HellSlayer:
Im sorry but i used exactly what UESP suggested!

Put weakness and destruction spell in the same spell with weakness being at the "top" of the spell itself. So it is not the same as original oblivion, because it would deal more damage and it was not.

This is literally from UESP: "The Weakness effect must already be active before the Damage effect; the increased damage will not occur if the Weakness and Damage effect are combined into a single spell." See e.g. : https://en.uesp.net/wiki/Oblivion:Weakness_to_Fire . You have to cast the spell twice at least for it to work if you have put weakness effects together with damage effects, with stacking keeping weakness and damage effects separate being the most efficient damage-wise and magicka-wise: https://en.uesp.net/wiki/Oblivion:Spell_Making#Spell_Stacking . Just as we have already told you. It is clear that you are misreading *something* in the UESP pages.
Last edited by K§H; Apr 28 @ 10:35am
HellSlayer Apr 28 @ 10:36am 
Originally posted by K§H:
Originally posted by HellSlayer:
Im sorry but i used exactly what UESP suggested!

Put weakness and destruction spell in the same spell with weakness being at the "top" of the spell itself. So it is not the same as original oblivion, because it would deal more damage and it was not.

This is literally from UESP: "The Weakness effect must already be active before the Damage effect; the increased damage will not occur if the Weakness and Damage effect are combined into a single spell." See e.g. : https://en.uesp.net/wiki/Oblivion:Weakness_to_Fire . You have to cast the spell twice at least for it to work if you have put weakness effects together with damage effects, with stacking keeping weakness and damage effects separate being the most efficient damage-wise and magicka-wise: https://en.uesp.net/wiki/Oblivion:Spell_Making#Spell_Stacking . Just as we have already told you. It is clear that you are misreading *something* in the UESP pages.

okay my english is bad! sorry. thanks
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Date Posted: Apr 27 @ 9:05pm
Posts: 15