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A real accomplishment considering the original release, all the time they had and the countless mods created with real passion and attention to detail from the fans.
As soon as the dopamine from all the nostalgia leaves peoples brains, the issues will hopefully get some attention.
They wont be fixed unless we say something.
And even then ...
which is a positive.
It'll also warn you about monster closet traps where a bunch of skeletons are stuffed in a cubby waiting to be let out.
Hey by boosting skills do you mean getting skills above 100, like leveling up all magic skills to 100 and using oghma infinium to get level 110 in all the magic skills? Is this still possible?
On an unrelated note most of the bad and good bugs are back, like permanently keeping bound weapons/armor lol
Or hitting the sleeping guys at the daedra shine to gain skills.
This was generally a problem in classic, as well, at least so far this has been matching my memory of vanilla Oblivion. I have to imagine most people ran mods (as I did) to scale back the respawn timer to think it has changed.
It's very close if not exactly the same as original. It's just that they took the slider and made specific cut off points and picked very bad ones for enjoyable difficulty settings (for most).
Definitely a loss that it doesn't auto filter but it can be made to manually filter more precisely and it nicely shows (inaccurately if the potion is already 'set') the weight of crafted potions. A loss and a gain.
Good god some (most) of the menus are a mess.
Also most importantly, They Put Pants On The Zombies.
Even the Listener had man panties on.
This is an outrage.
Microsoft would of pushed that for to sell it to the chiense
half of what you wrote either makes zero ♥♥♥♥♥♥♥ sense or is just the same as original and you think it isn't lol.
https://www.xbox.com/en-GB/play/user/MrFishVAC1241
https://imgur.com/ohdno26
but sure keep trying to deflect from your tragic ability to format text, if only your speechcraft system could be improved.