The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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Did they fix NPC population slowly dying due to radiant AI cimes/guards?
Title says it all. One of the problems with long playthroughs in original oblivion is that slowly as you play NPCs randomly commit murders via radiant AI, and guards murder npcs who no longer have gold to pay fines. Meaning eventually every town becomes a ghost town.

Did they fix this in the remaster, or are we waiting for a mod to fix this like in the original?
Last edited by Godsworn; Apr 27 @ 5:46pm
Originally posted by Shaken_Widow:
Originally posted by Godsworn:
Originally posted by Shaken_Widow:
that's not what happens.

if you progress the main questline certain npcs will become known as dagon worshippers and will transform upon seeing you and thus you have to kill them. - this is the closest thing to what you're saying because sometimes you don't notice them coming after you and a gaurd will kill them.

no one randomly murders anyone because of radiant ai, you clearly never actually played the original if you think they did.

Just googled it to show i'm not insane, found some gametheory dude talking about theoretical fixes to the issue. (It was fixed in the unofficial tweaks and patches mod)

https://www.youtube.com/watch?v=5V538GNG1Yg

Originally posted by Cryptic:
Never once heard of this ever and I have over 1k hours in the original between Xbox, Ps, and pc

The fix came bundled with the most popular unofficial tweaks and patches mod. It takes a long time to occur so you might not have noticed.
that's literally the unlocked version of radiant ai that was not used in the original game.

before the release, radiant ai was actually supposed to be more intelligent than it was at release.

characters had strict schedules for the crimes and such they would commit, and this would result in game breaking issues especially since during testing, NO NPCS WERE MARKED AS ESSENTIAL. - this lead the developers to remove the added intelligence and freedom the npcs have, and give certain quest npcs the essential marker.

there's actually a video talking about what radiant ai "could have been" and it explains all of this.

you just shared a video of a guy using the mod to bring the original test version of radiant ai back into the game.
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Showing 1-7 of 7 comments
Cryptic Apr 27 @ 5:48pm 
Never once heard of this ever and I have over 1k hours in the original between Xbox, Ps, and pc
that's not what happens.

if you progress the main questline certain npcs will become known as dagon worshippers and will transform upon seeing you and thus you have to kill them. - this is the closest thing to what you're saying because sometimes you don't notice them coming after you and a gaurd will kill them.

no one randomly murders anyone because of radiant ai, you clearly never actually played the original if you think they did.
Last edited by Shaken_Widow; Apr 27 @ 5:51pm
Cryptic Apr 27 @ 5:55pm 
Radiant ai doesn't work that way op
Godsworn Apr 27 @ 5:56pm 
Originally posted by Shaken_Widow:
that's not what happens.

if you progress the main questline certain npcs will become known as dagon worshippers and will transform upon seeing you and thus you have to kill them. - this is the closest thing to what you're saying because sometimes you don't notice them coming after you and a gaurd will kill them.

no one randomly murders anyone because of radiant ai, you clearly never actually played the original if you think they did.

Just googled it to show i'm not insane, found some gametheory dude talking about theoretical fixes to the issue. (It was fixed in the unofficial tweaks and patches mod)
But this guy was suggesting instead of guards killing npcs who run out of gold, they should be put into prison.

https://www.youtube.com/watch?v=5V538GNG1Yg

Originally posted by Cryptic:
Never once heard of this ever and I have over 1k hours in the original between Xbox, Ps, and pc

The fix came bundled with the most popular unofficial tweaks and patches mod. It takes a long time to be noticable so you might not have noticed.
Last edited by Godsworn; Apr 27 @ 6:01pm
The author of this thread has indicated that this post answers the original topic.
Originally posted by Godsworn:
Originally posted by Shaken_Widow:
that's not what happens.

if you progress the main questline certain npcs will become known as dagon worshippers and will transform upon seeing you and thus you have to kill them. - this is the closest thing to what you're saying because sometimes you don't notice them coming after you and a gaurd will kill them.

no one randomly murders anyone because of radiant ai, you clearly never actually played the original if you think they did.

Just googled it to show i'm not insane, found some gametheory dude talking about theoretical fixes to the issue. (It was fixed in the unofficial tweaks and patches mod)

https://www.youtube.com/watch?v=5V538GNG1Yg

Originally posted by Cryptic:
Never once heard of this ever and I have over 1k hours in the original between Xbox, Ps, and pc

The fix came bundled with the most popular unofficial tweaks and patches mod. It takes a long time to occur so you might not have noticed.
that's literally the unlocked version of radiant ai that was not used in the original game.

before the release, radiant ai was actually supposed to be more intelligent than it was at release.

characters had strict schedules for the crimes and such they would commit, and this would result in game breaking issues especially since during testing, NO NPCS WERE MARKED AS ESSENTIAL. - this lead the developers to remove the added intelligence and freedom the npcs have, and give certain quest npcs the essential marker.

there's actually a video talking about what radiant ai "could have been" and it explains all of this.

you just shared a video of a guy using the mod to bring the original test version of radiant ai back into the game.
Last edited by Shaken_Widow; Apr 27 @ 6:01pm
Godsworn Apr 27 @ 6:02pm 
Originally posted by Shaken_Widow:
You just shared a video of a guy using the mod to bring the original test version of radiant ai back into the game.

Well that's good to hear, thanks I was worried about that. Must've observed the npcs going traitor during the main quest, or the occasional friendly-fire aggro and merged it with what i heard about that.

Thanks :ale::hunky_skull:
Last edited by Godsworn; Apr 27 @ 6:04pm
Originally posted by Godsworn:
Originally posted by Shaken_Widow:
You just shared a video of a guy using the mod to bring the original test version of radiant ai back into the game.

Well that's good to hear, thanks I was worried about that. Must've observed the npcs going traitor during the main quest and merged it with what i heard about that.

Thanks :ale::hunky_skull:
np, the games not as broken as that lmao.

i mean the npcs still have their time schedules and such, and the original radiant ai is still within the files which is how the modders exploited it, but no they shouldn't be going around willy nilly getting themselves killed because they pickpocketed a sweetroll.
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Date Posted: Apr 27 @ 5:40pm
Posts: 7