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if you progress the main questline certain npcs will become known as dagon worshippers and will transform upon seeing you and thus you have to kill them. - this is the closest thing to what you're saying because sometimes you don't notice them coming after you and a gaurd will kill them.
no one randomly murders anyone because of radiant ai, you clearly never actually played the original if you think they did.
Just googled it to show i'm not insane, found some gametheory dude talking about theoretical fixes to the issue. (It was fixed in the unofficial tweaks and patches mod)
But this guy was suggesting instead of guards killing npcs who run out of gold, they should be put into prison.
https://www.youtube.com/watch?v=5V538GNG1Yg
The fix came bundled with the most popular unofficial tweaks and patches mod. It takes a long time to be noticable so you might not have noticed.
before the release, radiant ai was actually supposed to be more intelligent than it was at release.
characters had strict schedules for the crimes and such they would commit, and this would result in game breaking issues especially since during testing, NO NPCS WERE MARKED AS ESSENTIAL. - this lead the developers to remove the added intelligence and freedom the npcs have, and give certain quest npcs the essential marker.
there's actually a video talking about what radiant ai "could have been" and it explains all of this.
you just shared a video of a guy using the mod to bring the original test version of radiant ai back into the game.
Well that's good to hear, thanks I was worried about that. Must've observed the npcs going traitor during the main quest, or the occasional friendly-fire aggro and merged it with what i heard about that.
Thanks
i mean the npcs still have their time schedules and such, and the original radiant ai is still within the files which is how the modders exploited it, but no they shouldn't be going around willy nilly getting themselves killed because they pickpocketed a sweetroll.