The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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Am I getting old or are Oblivion Dungeons easy to get lost ?
Bruh, No matter the Dungeon type, elves ruins or the caves and all the rest, Majority of them are making me go crazy with the pathing.

Skyrim ones are so straight foward. Oblivion ones are giving me a headache from all the corridors, back and forth, the hell.

Or is this a sign of reaching 30's ?
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Showing 1-15 of 15 comments
space Apr 27 @ 11:34am 
oblivion dungeons were always badly designed, that goes double for shivering isles, those are pretty much mazes, it's not just you

it doesn't help that there's no local map toggle, either, like in the original
Last edited by space; Apr 27 @ 11:35am
Leonhast Apr 27 @ 11:34am 
Not really that bad. There's also a map.
Taybanz Apr 27 @ 11:35am 
Originally posted by space:
oblivion dungeons were always badly designed, that goes double for shivering isles, those are pretty much mazes, it's not just you

it doesn't help that there's no local map toggle, either, like in the original
There is a map. zoom in and the map changes to local
space Apr 27 @ 11:36am 
Originally posted by Taybanz:
There is a map. zoom in and the map changes to local
i'm aware, but it's not a separate tab like in the original
Duke Nukem Apr 27 @ 11:40am 
don't ever play Daggerfall
Last edited by Duke Nukem; Apr 27 @ 11:40am
Hoenir; Apr 27 @ 11:41am 
Originally posted by Taybanz:
Originally posted by space:
oblivion dungeons were always badly designed, that goes double for shivering isles, those are pretty much mazes, it's not just you

it doesn't help that there's no local map toggle, either, like in the original
There is a map. zoom in and the map changes to local
Wait, are there Interior maps ? what is the key on PC ?
space Apr 27 @ 11:42am 
Originally posted by Hoenir:
Wait, are there Interior maps ? what is the key on PC ?
like i said, there's no separate key, you have to open map and zoom in until it changes to local map
Yeah, they're more convoluted than Skyrim's.
Hoenir; Apr 27 @ 11:49am 
Originally posted by space:
Originally posted by Hoenir:
Wait, are there Interior maps ? what is the key on PC ?
like i said, there's no separate key, you have to open map and zoom in until it changes to local map
Omg bro, thank you !
NightOwl7 Apr 27 @ 11:53am 
You are reaching thirties and you think you old? Oh, god. Wait another few years. But dungeons can be really confusing, especially Ayleid ruins.
Showstopper Apr 27 @ 11:54am 
Originally posted by Taybanz:
Originally posted by space:
oblivion dungeons were always badly designed, that goes double for shivering isles, those are pretty much mazes, it's not just you

it doesn't help that there's no local map toggle, either, like in the original
There is a map. zoom in and the map changes to local
There's a mod now to press a button in the map screen to open local instead of scrolling. "Local Map Toggle Key" Makes it better at least.
lime Apr 27 @ 11:54am 
they like to repeat tiles within the same dungeon so its not entirely on you, also way more screen effects than in skyrim
Cooperal Apr 27 @ 12:20pm 
Yeah. Skyrim is a bit more game-y in that it rarely lets you go deep into a wrong turn and has a one-way passage that connects the final rooms to the entrance.

Oblivion isn't like that and it is hard to say whether this was deliberate decision to tap into that feeling of being lost, or if they just had not thought dungeons through like that yet. I do remember darkness also being more of a factor in the original which definitely promotes that feeling of directional disorientation.

I still don't mind the Obivion approach. Multi-directional caves can feel more sandbox-y and awareness of the Skyrim dungeon formula can take a little bit away from the surprise element that is supposed to come from exploration.

The only problem that I really have with Oblivion is that so many of them lack a focus. They feel generated. While I like open ended laybrinthian exploration, neither the forts nor Ayleid ruins possess any more structure in their floor plan than your typical natural cave. Its all corridors and functionless connector rooms.
Nubadak Apr 27 @ 12:20pm 
Originally posted by Hoenir:
Bruh, No matter the Dungeon type, elves ruins or the caves and all the rest, Majority of them are making me go crazy with the pathing.

Skyrim ones are so straight foward. Oblivion ones are giving me a headache from all the corridors, back and forth, the hell.

Or is this a sign of reaching 30's ?
Old ;p
Originally posted by space:
oblivion dungeons were always badly designed, that goes double for shivering isles, those are pretty much mazes, it's not just you

it doesn't help that there's no local map toggle, either, like in the original

its not bad i actualy find it better as dungeons going from point A to B with out even looking around is just been lack luster for me reason i liked the older games as it rewards you to explore more instead of going true it fast.
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Date Posted: Apr 27 @ 11:32am
Posts: 15