The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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Changes in OG vs Remaster
Besides the visual changes is there anything deeper that wasn't mentioned in the trailer? Like when leveling up the weaker enemies disappear or get replaced with tougher and completely different ones. Combat looks to be improved but curious how it feels to play. Lots of little and big things.
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Showing 1-11 of 11 comments
This video mentions every change as far as i know: https://www.youtube.com/watch?v=kk5cymSWmqo
K§H Apr 27 @ 8:46am 
So far, I don't think there is a more comprehensive source than this: https://en.uesp.net/wiki/Oblivion:Remastered_Changes

But they have changed quite a few things, but alas the level scaling is kept in place.
Originally posted by DanniBoi:
Besides the visual changes is there anything deeper that wasn't mentioned in the trailer? Like when leveling up the weaker enemies disappear or get replaced with tougher and completely different ones. Combat looks to be improved but curious how it feels to play. Lots of little and big things.
Enemies were always replaced with different variants, what seems to be different in remastered is that there are still weaker variants around, im fighting ogres, but i can also find a few imps in my save. Here is the list of UESP describing the changes
https://en.uesp.net/wiki/Oblivion:Remastered_Changes
It seems like its still growing, maybe not all the changes were found yet.
K§H Apr 27 @ 8:47am 
Originally posted by Garatgh Deloi:
This video mentions every change as far as i know: https://www.youtube.com/watch?v=kk5cymSWmqo

The official reveal does not remotely cover all the changes, I am actually surprised at how few they included in that video.
Trip Apr 27 @ 8:50am 
Leveling is like Skyrim, all skills increased count to your next level.

You get 12 attribute points to assign to any atteibute per level, no matter what skills.

Mudcrabs 2x as filthy

Persuasion mini game is changed, or at least far easier then I remember.

Some skills have had their milestone perks adjusted slightly.

Raising magik skills is based off mana spent now (I think, not 100%) sure.

You get health regen. It's substantial at low levels and removes the need for health potions and restoration for healing at normal difficulty.

Flame atronarchs are 2x sexier.
Last edited by Trip; Apr 27 @ 8:51am
DanniBoi Apr 27 @ 9:08am 
Thanks for the help everyone! Looking to pick up the remaster after I can get a better pc.
1. The world became less anime (more realistic)
2. The combat animations became better
3. Although the geometry of the caves has not changed, the new textures have fixed the situation, now clearing the caves is not so boring
4. The feeling that narrow passages are not so narrow anymore
5. You can wear two rings ( not one)
6. The effects of magic have changed to more impressive
7. Filters in alchemy make life easier
8. At the initial stages, armor breaks more often, you have to repair it after each battle
Originally posted by oleggelezcov:
5. You can wear two rings ( not one)

You could always do that in Oblivion.
Originally posted by oleggelezcov:
1. The world became less anime (more realistic)
2. The combat animations became better
3. Although the geometry of the caves has not changed, the new textures have fixed the situation, now clearing the caves is not so boring
4. The feeling that narrow passages are not so narrow anymore
5. You can wear two rings ( not one)
6. The effects of magic have changed to more impressive
7. Filters in alchemy make life easier
8. At the initial stages, armor breaks more often, you have to repair it after each battle

5. You always could wear 2 rings.

8. That's exactly the same as the original.
Last edited by psychotron666; Apr 27 @ 9:22am
Josko Apr 27 @ 9:21am 
They changed how you get XP from casting spells, now the more the spell costs the more XP you will get, so it's worth to pick a spell that costs as much as possible and then cast it over and over
I think they've changed the way armor levels, I'm not sure, but it feels like it now levels depends on damage taken, not number of hits.
So it is easier to level armor now on harder difficulties. Same with weapon skills.
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