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But they have changed quite a few things, but alas the level scaling is kept in place.
https://en.uesp.net/wiki/Oblivion:Remastered_Changes
It seems like its still growing, maybe not all the changes were found yet.
The official reveal does not remotely cover all the changes, I am actually surprised at how few they included in that video.
You get 12 attribute points to assign to any atteibute per level, no matter what skills.
Mudcrabs 2x as filthy
Persuasion mini game is changed, or at least far easier then I remember.
Some skills have had their milestone perks adjusted slightly.
Raising magik skills is based off mana spent now (I think, not 100%) sure.
You get health regen. It's substantial at low levels and removes the need for health potions and restoration for healing at normal difficulty.
Flame atronarchs are 2x sexier.
2. The combat animations became better
3. Although the geometry of the caves has not changed, the new textures have fixed the situation, now clearing the caves is not so boring
4. The feeling that narrow passages are not so narrow anymore
5. You can wear two rings ( not one)
6. The effects of magic have changed to more impressive
7. Filters in alchemy make life easier
8. At the initial stages, armor breaks more often, you have to repair it after each battle
You could always do that in Oblivion.
5. You always could wear 2 rings.
8. That's exactly the same as the original.
So it is easier to level armor now on harder difficulties. Same with weapon skills.