The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

Statistiche:
Strength-Intelligence or Endurance-Willpower?
Battlemage with Heavy Armor. Also should i start leveling Luck from level 1?
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Strength-Intelligence (runnin batlemage character too) imo. It's what I currently use. I find it more important to have more spell points than slighty better mana regen. You can still put few points into Willpower from time to time. Endurance is meh but of course put few points into it too and I think it's now retroactive.

No idea about Luck tbh. It's only 1 point per level max.
Messaggio originale di Damon:
Strength-Intelligence (runnin batlemage character too) imo. It's what I currently use. I find it more important to have more spell points than slighty better mana regen. You can still put few points into Willpower from time to time. Endurance is meh but of course put few points into it too and I think it's now retroactive.

No idea about Luck tbh. It's only 1 point per level max.
If i pick Atronach do you even need Willpower eever again? Like STR>INT>END>AGI>WILL?
Don't worry about Luck. If you look up what it does, it does not work for Battlemages.
Messaggio originale di Lucidess:
Don't worry about Luck. If you look up what it does, it does not work for Battlemages.
So Luck is not worth level up.
Messaggio originale di Aksolotli:
Messaggio originale di Lucidess:
Don't worry about Luck. If you look up what it does, it does not work for Battlemages.
So Luck is not worth level up.
Here's the link if you are interested. I guess it's debatable. Still, I'd rather have points into something else if it didn't matter for a specific build.
https://oblivionremastered.wiki.fextralife.com/Luck
Ultima modifica da Lucidess; 27 apr, ore 5:04
If you want to melee more then go for Will Power it makes a difference with fatigue. If you want to Spell more go Intelligence you can always use other means to regen mana and a bigger mana pool means badder spells.

I made a cross between Crusader and Pilgrim. First run went Strength-Endurance, I didn't much like it second run went Willpower-Endurance and I liked it a lot more.
Intelligence and Endurance are better to have at early game. Late game you want more Strength and Willpower. Also keep in mind Strength determines how much you can carry which is important for Heavy Armor.
Messaggio originale di thorin.hannahs:
If you want to melee more then go for Will Power it makes a difference with fatigue. If you want to Spell more go Intelligence you can always use other means to regen mana and a bigger mana pool means badder spells.

I made a cross between Crusader and Pilgrim. First run went Strength-Endurance, I didn't much like it second run went Willpower-Endurance and I liked it a lot more.
Like i wanna do the enchants and get the Spells 100 as fast as possible. But i wanna swing sword too sometimes and wear heavy armor.
Messaggio originale di Aksolotli:
Messaggio originale di thorin.hannahs:
If you want to melee more then go for Will Power it makes a difference with fatigue. If you want to Spell more go Intelligence you can always use other means to regen mana and a bigger mana pool means badder spells.

I made a cross between Crusader and Pilgrim. First run went Strength-Endurance, I didn't much like it second run went Willpower-Endurance and I liked it a lot more.
Like i wanna do the enchants and get the Spells 100 as fast as possible. But i wanna swing sword too sometimes and wear heavy armor.
Sounds like you want to make good use of buffs -> melee combat, which makes sense but it you'll always have to prepare yourself for battle in that way. I prefer battlemages too so I get the struggle, but if the spells scale the same as they did, then having shorter duration buffs that are stronger is more effective than weak long duration buffs, which then tilts towards willpower, not intelligence. So I can see why Willpower / Endurance may be better for Battlemages. What do you think?
Ultima modifica da Lucidess; 27 apr, ore 5:09
Messaggio originale di thorin.hannahs:
If you want to melee more then go for Will Power it makes a difference with fatigue. If you want to Spell more go Intelligence you can always use other means to regen mana and a bigger mana pool means badder spells.

I made a cross between Crusader and Pilgrim. First run went Strength-Endurance, I didn't much like it second run went Willpower-Endurance and I liked it a lot more.

Very similar here. I wouldn't underestimate the utility of willpower and endurance at all.
Messaggio originale di Lucidess:
Messaggio originale di Aksolotli:
So Luck is not worth level up.
Here's the link if you are interested. I guess it's debatable. Still, I'd rather have points into something else if it didn't matter for a specific build.
https://oblivionremastered.wiki.fextralife.com/Luck
don't use fextralife or fandom for wiki stuff, UESP is the best one. That fextralife page doesn't even explain what luck does for your stats but the UESP page does, it's still relevant for the remaster https://en.uesp.net/wiki/Oblivion:Luck

Leveling up Luck is definitely worth it. For every point over 50, you get 40% bonus to all skills, so level 60 luck means EVERY SKILL gets a +4 bonus. It doesn't give you the Journeyman/Expert/Master perks, it's just a buff not actual skill increases, but it's very strong. If you get your skills to 80 and have 100 luck they are functionally at 100 just without the perks.
Ultima modifica da Mad Matt Dog; 27 apr, ore 5:23
Messaggio originale di Aksolotli:
Messaggio originale di thorin.hannahs:
If you want to melee more then go for Will Power it makes a difference with fatigue. If you want to Spell more go Intelligence you can always use other means to regen mana and a bigger mana pool means badder spells.

I made a cross between Crusader and Pilgrim. First run went Strength-Endurance, I didn't much like it second run went Willpower-Endurance and I liked it a lot more.
Like i wanna do the enchants and get the Spells 100 as fast as possible. But i wanna swing sword too sometimes and wear heavy armor.
To enchant you only need to know any spell of what you are trying to do if I remember correctly. Spells as fast as possible means a lot of spell spam for the skill level and moderate mana pool to be able to cast it. Heavy armor means taking that sweet carry weight hit until the end milestones of the skill but as a Mage who can enchant and cast feather it shouldn't matter that much mid to late game just an inconvenience in the early game. Sword might use strength or agility depending on how you want to do it.

I am using short sword, heavy armor, shield. I use Restoration, Alteration and Alchemy to supplement that core. I take cheeky stealthed poison bow shots for fun.

If you want to craft flashy ungabunga spells then a higher Mana pool will help a lot, you'll know what I mean once you get there.
The fatigue problem is easily off-set by being battlemage because you can spam spells at enemies most of the time since they are out of reach. So near-close combat is not my first priority. It's also about being careful to not waste fatigue, need to think how to kill enemies without fatigue running out pretty much.
So Endurance Willpower then Strength and Intelligence?

But do i go for Luck from level 1?
Messaggio originale di Mad Matt Dog:
Messaggio originale di Lucidess:
Here's the link if you are interested. I guess it's debatable. Still, I'd rather have points into something else if it didn't matter for a specific build.
https://oblivionremastered.wiki.fextralife.com/Luck
don't use fextralife or fandom for wiki stuff, UESP is the best one. That fextralife page doesn't even explain what luck does for your stats but the UESP page does, it's still relevant for the remaster https://en.uesp.net/wiki/Oblivion:Luck
Well if luck still works the same way then yeah go ahead, use luck. I just feel like we can do without it, if it means 'out-scaling' the enemy in a way.

I remember playing a build where I would cast a spell that gives 100 strength for 3 seconds, and eventually i brought it to 6 seconds with some extra luck, but it took a long time to do. Spells like these really made a "battlemage" feel good since i was constantly casting and (power) attacking. Being able to smash something with 100 extra strength, and a 2 handed enchanted sword feels good. probably.
Ultima modifica da Lucidess; 27 apr, ore 5:26
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Data di pubblicazione: 27 apr, ore 4:54
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