The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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NeroDivergent Apr 27 @ 2:31am
8
10
this game is definitely meant for old people
quests make no sense, the speech minigame makes no sense, the lockpicking is ??? wtf
the game seems to only have 4 monsters, rats imps and those little flying things.
the entire town goes crazy if you hit or kill someone, crazy.
itd also be nice if weapons and armor didnt randomly break
and would be good of gold wasnt super hard to get.
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Showing 1-15 of 263 comments
Good.
EASY PETE Apr 27 @ 2:33am 
4
3
And smart people
I would disagree on the minigames. Morrowind is older and didn't have those minigames, they were added for Oblivion :). Otherwise Oblivion is still my least favorite Elder Scrolls, but it's still a jewel.

Otherwise I understand this is a bait post, but if Oblivion Remastered is a game for old people, then they should make more games for old people :)
Last edited by Mademoiselle Karma; Apr 27 @ 2:34am
Neo Apr 27 @ 2:37am 
4
2
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Sounds like a skill issue.
Varanus Apr 27 @ 2:37am 
Well it came out 19 years ago. So presumably it was made for anyone whos now over 19.

Also gold is super easy to come by.
Explain which quest makes no sense, the speech minigame is ♥♥♥♥, youre right, the lockpicking is classic, but youre also right on that one, just use open lock spells, the monsters will change into new monsters as you level up, and the entire town indeed does go crazy when you try to kill somone and they manage to run out of their house, sometimes even if they dont manage to, so youre right on that one too. Armor and weapons will break, oblivion is not the first game to have implemented this, you will also get gold when you level up as equipment will level up with you too, im running on 440k gold right now.,
Last edited by Readynailer; Apr 27 @ 2:38am
wildrivers Apr 27 @ 2:40am 
Go play Mind craft then just GO GO
void Apr 27 @ 2:42am 
3
"Quests make no sense" the game gives you a damn compass on where to go.
"Lockpicking is ???" you push the tumbler and hit confirm when it's slotted in place.
"I only see Imps and goblins" the game distributes enemies based on player level + what type of dungeon you explore. So if you explore an Ayleid ruin at level 3, it'll be skeletons, and Liches at 20+.
"The whole town goes crazy if i kill someone" so like real life?
"The speech minigame" it's easy, it's always been easy. Two options lead to a smile/good outcome, two lead to angry expression/bad outcome. The objective is to confirm the angry choices when their circles are smallest, and get as many of the big circles for the happy choices.
"Gold is hard to come by" you can get 12k gold in the imperial city alone just from questing in the early game, non-issue.
"Nice if weapons and armor didnt randomly break" they dont though, you're getting hit and not blocking. Use a repair hammer, and your shield.
Last edited by void; Apr 27 @ 2:43am
Put your damage dealing skill as your major skill along with alchemy, mercantile and armorer. You will level so fast you'll start to see all the baddies and bandits might as well be Lords and Nobles with how they are kitted out.

Alchemy and Mercantile solve your gold problem even when they are your minor skills.
Bobby Apr 27 @ 2:50am 
Originally posted by NeroDivergent:
quests make no sense, the speech minigame makes no sense, the lockpicking is ??? wtf
the game seems to only have 4 monsters, rats imps and those little flying things.
the entire town goes crazy if you hit or kill someone, crazy.
itd also be nice if weapons and armor didnt randomly break
and would be good of gold wasnt super hard to get.

Too much like real life.
Weapons go blunt, duh,
armor needs repair -there’s a reason that there was blacksmiths.
The entire town goes crazy when you hit or kill someone - do you live in the real world or your own? There’s police outside your door. There’s guards policing streets.
You sound soo immature, why did you buy it. You clearly weren’t born when it came out as your parents would have played it - you know ‘old people’. Such a lame pathetic excuse used by Gen alphabet. If they don’t like something: out come the condescending remarks -
Plus for gods sake do some reading before putting your foot in it.

There’s no difference in any TES titles, they all do the same - kill someone in Skyrim and watch the guards kill your arse.

Seriously, what kid of response do you expect?
FTWO Apr 27 @ 2:52am 
This person wouldn't have made it playing games back in the day... too used to all the goodie goodie stuff newer games have in them.
Sounds like a you problem.
EvilReFlex Apr 27 @ 2:55am 
2
This thread can't be serious.
Are players today really that stupid?
Oblivion was already a totally dumbed-down RPG in 2006.
DaS Apr 27 @ 2:55am 
The mini games...are well...mini games. No rpg in the history of gaming has had one let alone multiple that everyone likes. Just be glad it's not a Squnix game..there would be 20 more just like em. It's gonna be subjective...if your unfortunate to fall into the "I hate this" camp best advice is find a work around or grab some Prozac before attempting.

The murder thing is an attempt to recreate how a relatively small community would respond to a known homicide you committed. No game gets this perfect, but if your going for immersion at all some response is better than no response. Personally I would hesitate to live anywhere such an occurrence would result in "yawn"

Armor breaking/wear/degradation has been a love/hate facet of games for a long time..new and old. It's love / hate because in any title that uses a variant of it, it's a compromise between game-play/time/realism. And like all compromises there is always gonna be a bit of square peg round hole feeling to it. How much or little the result annoys/pleases you depends on how far away/close you are to the designed compromise within the spectrum.

the rest, outside employing exploits, is mostly a factor of time.
Last edited by DaS; Apr 27 @ 3:19am
FhqwhTODD (Banned) Apr 27 @ 2:56am 
This is bait of so low quality it would look terrible and stick out like a sore thumb in Daggerfall.
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