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The best part about this post is complaining about traversal through an open world, that appears to be empty from 2006 where hardware and space limits necessitated the need for this kind of gameplay to happen , yet the same gamer wouldn't dare criticise the empty traversal in a 2025 game like AC: Shadows, KCD2, etc.
You seriously cannot make this up
You could go for a walk over there
In Chorrol you can join the Mage's and/or Fighter's Guild, and each guildhall will provide you with activities and advancement. There are also, you guess it, quests given by some townspeople here as well.
In your travels you will happen across many abandoned forts and elven ruins. There are quests that make even these seemingly pointless places worth exploring. Pray at wayshrines in your travels to receive blessings, and in town at chapels, gods whom you've honored on the road will bless you at their respective chapel shrines.
The game is PACKED with things to do, but yes, spending some time talking to locals and accepting that many have nothing but gossip to say is a part of it.
Doing a bit of the main quest will start opening oblivion gates around the map. Good way to find high quality loot and gain levels, once you have enough you can visit shrines around the world for Daedric quests, they allow you to gain 'powerful' artifacts (mileage may vary on build and preference)
Dungeon delve to sell loot so you can buy houses and furnish them, you can buy a house in every city except Kvatch. If you want to start DLC, talk to the prophet in Anvil or go to the island in the Niben bay (near Bravil) for Shivering Isles (loads of fun, certain recommend, check out the madness and amber armors while your there in the main city, after gates of madness)
Be sure to talk to people about topics that reference something they mention like if they say "Have you seen my sons?' and they have 'Sons' that'll start a quest or if they mention an NPC it can generally be the start of a quest or quest chain.
But yeah what you describe is what open world means.
You are free to do whatever you want. Thats it.
Btw. the higher your level gets you will have more encounters in the open world.
Also its known to be a "walking simulator" for a reason 😁
this is actually one of the few quests I have found myself. Anything more like this?
cool.. thanks.
cool... can you only join one guild? Like if you join the mage guild, can you also join the fighters guild? I'm playing a, um I forget the name, kinda like a thief but not.. scout maybe?
Also you can be in all guilds at the same time.
yeah.. I'm not sure these kind of games are my style. "open world" seems to mean, boring world with nothing to do.
I spent over an hour playing today and I literally did nothing but walk around, with no point, gain or gameplay.
I prefer something more on rails I think.
Progress through every mages guild hall quest and get invited to join the arcane university in the imperial city for more high stakes wizard questing.
If your not into magic, then the fighters guild has their own questlines too. might not be in every hall but atleast half or so, Anvil has one for sure and i remmeber another centred around leyawiin.
There is also the thieves guild, can't remember exactly how to join them as it's been a very long time but my guess is either steal something and/or go to jail, or an event around the imperial city docks.
Also, Kill any civilian npc then sleep in a bed to join the assasins guild (dark brotherhood)
Oblivion relies a lot on emergent story telling and attempts to tell minor stories through environmental design; there are no big question marks on the map or above NPCs heads to tell you they have a quest.
For example, if you go to the inn inside Anvil, you can buy a house from a guy there, that starts it's own quest chain.
Or talking to merchants in the imperial market will prompt you on a quest to investigate a shady one.
Another good one is the Daedric prince (demon king) shrines all over the place, each one will have a way for you to do a challenge quest for the daedra and gain a prized relic from them. (all have some sort of prerequisite, might be level or skill levels but been a long time so can't remember)
There are quest-like things to discover all over the place too that don't actually trigger a quest event.
E.g a camp in the north mountains that winds up with you fighting a unique troll monster.
Or the fact that there are goblin tribes which fight wars against each other but many people miss it entirely.
I think a lot of older gamers take for granted how little oblivion handholds & signposts things compared to it's peers and successors.
Queue decries of "if you think this is bad then try morrowind" like yea no ♥♥♥♥ investigator vale, but oblivion is still much less *in your face* than the likes of Ubisoft for example.
Also idk if its just me or the ui tweaks, but the compass feels very unobtrusive now, to the point that i straight up forget about it. I guess not being off-white anymore but also maybe with it no longer being near hp bars , i'm not having to look past it all the time.