The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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NiLL Apr 26 @ 11:30pm
Later game, gameplay unbalanced af (Post Lvl 20)
I remembered now why I never stuck with Oblivion after like 40 hours into a character.

The Mandatory pile of repair hammers you have to keep on you from getting your equipment broken every other combat fight.

Sure you can negate this by playing on a difficulty so easy that you one or two shot everything, (how fun....) At that point why bother running with armor or healing spells?

Now I know I sound like Debby downer here but man the logistics behind it all,

Not to mention being knocked over almost every, single, fight, (That's fun).
Stam regen only starts about 3 or 4 seconds of not getting hit or not swinging, so if you have two or more opponents, good luck with that, better get that potion spam ready. :steamthumbsup:
You end up knocking yourself over in the middle of combat, having to be hit on the ground, having to be hit while in the stand up animation, having to be hit again as the camera fixes itself, then you have about 2 more hits before your'e down again because the Stam,

Even at Max Regen speed (Skills at 100) isn't quick enough to matter/make a difference.

Now if this was a game like Darksouls, cool, I get it, get good at combat, even those games don't send 3+ Enemies after you at once.

___---___****Yes

if you haven't ran into this problem yet you probably don't even have about 30-40 hours into a single character, don't worry it will happen to you too. More so seems to only happen more often in Oblivion Gates, which if you have to turn the difficulty down just to do....

For the "Just mod it bro" crowd, yeah sure down the line, but some people actually like to earn there merits?
If that's hard to comprehend, maybe this post isn't for you.

I too was floored at how good this was, don't get me wrong, but also blinded by nostalgia and will still play it.

I'm just waiting for the flood of comment from people who don't have that much actual time in their characters, or who only ranges everything, or just even the trolls. But some of you out there will know what I mean by all this ranting. :pixelzombie::pixelzombie:
Last edited by NiLL; Apr 27 @ 12:25am
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Showing 1-15 of 54 comments
Hex Apr 26 @ 11:33pm 
I said this on day one because the nightmares of unmodded Oblivion are still vivid in my memories. Going to Shivering Isles at level 50+, spending 5 minutes fighting those frog creatures and having to repair my weapon every fight was super amazing.
ZDuB Apr 26 @ 11:34pm 
Welcome to Oblivion
NiLL Apr 26 @ 11:36pm 
Originally posted by ZDuB:
Welcome to Oblivion
I played this in the past many many many hours, and somehow its worse than the Agility stagger. At least then you cant KNOCK YOURSELF down.
The amount of just people that shrug it off and carry on is great.

Hell yeah sign up for that handicap.
FTWO Apr 26 @ 11:38pm 
Once you max Armorer you only need 1 Hammer and it never breaks... can repair free forever.
NiLL Apr 26 @ 11:39pm 
Originally posted by FTWO:
Once you max Armorer you only need 1 Hammer and it never breaks... can repair free forever.
Ah yes grind so that my handicap is only halved and then I can halfway play the game! :steamthumbsup:
I can't wait for this, i play these games to be a loot goblin, ima have so many hammers lol.
Diminutive Apr 26 @ 11:47pm 
While I haven't played the remaster, I do remember my time in late game oblivion being a cake walk at highest difficulty.

Running around in 100% chameleon along with muffle and other helpful enchants, casting one shot touch spells on everything due to spellcrafting making the game silly.

While I understand that everyone plays differently, the game screams break me, its how all elder scrolls games have been imo.
Kai Apr 26 @ 11:50pm 
The difficulty scaling is more that enemies have tankier HP the higher level you go... Like past level 15 gameplay is where you start to see normal enemies become abnormal enemies.

I'd rather enemies scale off your skill levels rather than character base levels, this way the enemy spawns will vary based on your skills you chose, so if you just grinded alchemy and such and leveled up, the enemies are still at around your level because you barely leveled any combat skills.

Combat difficulty of enemies can be based off of your 'highest' combat skill.
Looting from them is affected by your other non-combat skills like Alchemy, Armorer, etc.
Your Acrobatics and Athletic determines the bonus aggression of the enemy (better detection and aggression to engage you and challenge you).

Also the dodge mechanic they give you at 25 acrobatics doesn't actually give you actual dodging iframes or something. It's just raw movements.
Last edited by Kai; Apr 26 @ 11:56pm
Gaidax Apr 26 @ 11:55pm 
Here is a secret trick you can do:

Options -> Gameplay -> Difficulty Level: Adept

It's a single player game, whom are you trying to impress playing it on difficulty that makes you tear your hair out?

Nobody in their right mind should be even trying Master difficulty and Expert (as it implies) for people who REALLY know what they are doing.

---

And yes, as noted above, there are PLENTY of ways to literally break the game and turn it into a joke like 100% Chameleon. It's all down to you.
Last edited by Gaidax; Apr 26 @ 11:56pm
pasci_lei Apr 26 @ 11:57pm 
I am Level 12 with perfect gear and even on Adept, basically normal difficulty, the enemies are strong af. But you know mods.
Kai Apr 26 @ 11:58pm 
If you have a creature that will never be hostile to you or is fleeing from you, you can set them to Master difficulty to grind skills on them... I also think you can abuse this by summoning a skeleton and hitting them 3 times on master difficulty so they aggro other npcs that fights them lol.
NiLL Apr 27 @ 12:06am 
Originally posted by pasci_lei:
I am Level 12 with perfect gear and even on Adept, basically normal difficulty, the enemies are strong af. But you know mods.
Again, this post is for us who don't EXPLOIT and for ppl lvl 20+ if you're not it will happen to you too..

Grind to get rid of half of my handicap? seems fun....
Skills are 75+ and STR WILL and WIS are 100.

Sucks knowing that when I play now, the doom counter for every new character is there, will that that mark and the game will take a 180 and punish me for lvling up, its almost like the mobile game they came out with Blades....
Last edited by NiLL; Apr 27 @ 12:06am
Saurdaukar Apr 27 @ 12:07am 
Sounds like you have no idea how you want to play your character.

Alchemy gives access to potions early game, go to inns and purchase fatigue restoration food and make fatigue restoration potions to negate your inability to regenerate.

Restoration magic has similar spells.

Assuming you're not using the Atronach sign, Willpower is a powerful early game stat improving both your magicka regen and your total stamina.

Game is about knowledge and preparation if you want to earn your merits.

Coat your weapons in poison and specialize your gear.
Fejj Apr 27 @ 12:07am 
Literally just spam to master armourer and never have to buy another hammer ever again.

I have thousands of hours in OGlivion across multiple consoles and really never had that problem, I am 25 hours into my current, level 38, and also have no issues. Is it annoying my armour keeps breaking? Sure, but nothing more than annoying. Put points into willpower, the only time I get knocked down is when I get paralyzed.

I have been bouncing between Adept and Expert throughout this whole playthrough, btw.
NiLL Apr 27 @ 12:09am 
Originally posted by Gaidax:
Here is a secret trick you can do:

Options -> Gameplay -> Difficulty Level: Adept

It's a single player game, whom are you trying to impress playing it on difficulty that makes you tear your hair out?

Nobody in their right mind should be even trying Master difficulty and Expert (as it implies) for people who REALLY know what they are doing.

---

And yes, as noted above, there are PLENTY of ways to literally break the game and turn it into a joke like 100% Chameleon. It's all down to you.
Its not the Difficulty tearing out my hair, its the imbalance of said difficulty. Rather the lack of, its BORING to hit something ONCE and kill it, again whats the point? why have armor or healing? Don't think you read that part.

Nothing says fun gameplay like one shotting something or never having to block or heal, woo...Godmode.... yay... :praisesun:
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Date Posted: Apr 26 @ 11:30pm
Posts: 54