The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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Frame Generation
So i will say upfront I am using frame gen with my 7800xtx at 1440p. honestly I am not noticing it but im not really looking for issues either, ignorance is bliss right?

have any of y'all used it in this game, how do you think it fares? what obvious issues have you seen that make it the evil it seems to be renowned for?
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Showing 1-15 of 35 comments
the people who think it's bad are completely unaware that the frame gen in this is not the same as framegen in other games.

this seems both more optimized and controlled, there is only minor ghosting in high contrast moments with a bunch of camera movement, that's pretty much it.

standing in front of the sunset with 3rd person and looking up and down just shows slight ghosting at the top of the head and that's it, it is actually so miniscule that i had to actually look for it to be able to see it.

if you're just going around playing the game you won't notice it like you said.
Jaevwyn Apr 26 @ 4:50pm 
Originally posted by Shaken_Widow:
the people who think it's bad are completely unaware that the frame gen in this is not the same as framegen in other games.

this seems both more optimized and controlled, there is only minor ghosting in high contrast moments with a bunch of camera movement, that's pretty much it.

standing in front of the sunset with 3rd person and looking up and down just shows slight ghosting at the top of the head and that's it, it is actually so miniscule that i had to actually look for it to be able to see it.

if you're just going around playing the game you won't notice it like you said.
glad to know someone else has the same experience and i may not be completely crazy, or we are crazy together... either way nice to have company!
Tea Lady Apr 26 @ 4:51pm 
Ghosting is so bad on my nividia card that I decided to put up with locking to 30....at least it's mostly tamed the hitching.
Bill.N Apr 26 @ 4:51pm 
I've definitely seen ghosting using DLSS Frame Gen... I'm not sure if they're actually using motion vectors or not to achieve the frame gen in this game, but I actually prefer it off. It seems to happen with moving objects like other characters or moving clutter. I believe in order for Frame Gen to properly handle this, it would need motion vectors for these objects as well. They may be able to acquire motion vectors for the player, but maybe not for anything moving via the Physics engine or the AI on their rails.
Last edited by Bill.N; Apr 26 @ 4:53pm
Originally posted by Shaken_Widow:
the people who think it's bad are completely unaware that the frame gen in this is not the same as framegen in other games.

this seems both more optimized and controlled, there is only minor ghosting in high contrast moments with a bunch of camera movement, that's pretty much it.

standing in front of the sunset with 3rd person and looking up and down just shows slight ghosting at the top of the head and that's it, it is actually so miniscule that i had to actually look for it to be able to see it.

if you're just going around playing the game you won't notice it like you said.

I found ghosting to be quite severe @4K.
Originally posted by Jaevwyn:
Originally posted by Shaken_Widow:
the people who think it's bad are completely unaware that the frame gen in this is not the same as framegen in other games.

this seems both more optimized and controlled, there is only minor ghosting in high contrast moments with a bunch of camera movement, that's pretty much it.

standing in front of the sunset with 3rd person and looking up and down just shows slight ghosting at the top of the head and that's it, it is actually so miniscule that i had to actually look for it to be able to see it.

if you're just going around playing the game you won't notice it like you said.
glad to know someone else has the same experience and i may not be completely crazy, or we are crazy together... either way nice to have company!
i have found the majority of the people talking badly about all of these things don't actually know how things work, and even worse are playing on unstable systems like using ram overclocks at higher speeds than their cpus are rated for and such.

then you have people blaming UE5 saying it has thread issues, who also happen to be overclocking their systems, (which literally causes thread issues...)

all of this is wild, people bought the game with underspec or unstable systems, that's what it really is.

those with instability issues can fix them very easily but refuse to do so because MOAR POWAH.

Originally posted by Terran Ghost:

I found ghosting to be quite severe @4K.
which version of dlss are you using if any?

i've read that the 4k displays show the issues more blatantly just because of the sheer amount of visual space being displayed.
Last edited by Shaken_Widow; Apr 26 @ 4:54pm
MechBFP Apr 26 @ 4:54pm 
Depends on your resolution. At 1080p any sort of ghosting is obnoxious, as you go up higher in resolution the less obvious it becomes but of course the worse the game runs in return requiring things like DLSS which then adds its own artifacting, so it ends up being a vicious cycle.

Eventually the technology will hopefully get better to the point that it really is unnoticeable, but until then if you have the eyes to notice it, it’s just awful.
I prefer not to use framegen, as while visually it looks okay, I can feel the difference in movement when I move my mouse. I am much more accurate when framegen is off than I am when framegen is on, and I can't think of a way to fix that because obviously half the frames aren't accounting for my mouse's inputs.

Even for a non-competitive game like Oblivion, it bothers me so much that I'd rather not use it at all.
Last edited by SmallbutDeadly; Apr 26 @ 4:56pm
Originally posted by SmallbutDeadly:
I prefer not to use framegen, as while visually it looks okay, I can feel the difference in movement when I move my mouse. I am much more accurate when framegen is off than I am when framegen is off, and I can't think of a way to fix that because obviously half the frames aren't accounting for my mouse's inputs.

Even for a non-competitive game like Oblivion, it bothers me so much that I'd rather not use it at all.
that's what nvidia reflex is, it sacrifices a few frames to get rid of input lag.

can do on + boost

the framegen adds more than enough to keep a stable locked rate with reflex on so don't worry about the loss of frames from reflex.
Last edited by Shaken_Widow; Apr 26 @ 4:57pm
DLSS frame gen looked terrible on my 4080 when enabled. Looked like screen tearing, but maybe that's what people mean when they say ghosting? That was trying it with both vsync on and off.

Funnily enough FSR didn't seem to have the issue and looked better to me, on this game anyway.
Originally posted by Riverdusk:
DLSS frame gen looked terrible on my 4080 when enabled. Looked like screen tearing, but maybe that's what people mean when they say ghosting? That was trying it with both vsync on and off.

Funnily enough FSR didn't seem to have the issue and looked better to me, on this game anyway.
no ghosting is like motion blur

if you're getting screen tearing can i ask what your monitor refresh rate is?

i think it may be due to oddball monitors like my own that uses 144.

after doing my usual enable triple buffering and gsync fast ect in nvidia control panel i removed the tearing caused by framegen.

and that is what it is, if you look up and down and it looks like a line across your screen where above doesn't match below that is tearing, and framegen can cause it in my experience on oddball fps monitors.

to explain my fix: triple buffering makes the gpu render 3 frames instead of the 1 or 2 vblanks for the buffer.

this allows monitors that are divisible by 3, (that includes most monitors, 60, 75, 100, [which is actually 99.9], 120, 144, ect.) to grab 3 frames at a time rather than the double or single that the game is trying to put out, and allows for better synchronization with the refreshrates especially in instances when capping to 60 on a 144 as both are divisible by 3.
Last edited by Shaken_Widow; Apr 26 @ 5:03pm
Originally posted by Shaken_Widow:
Originally posted by SmallbutDeadly:
I prefer not to use framegen, as while visually it looks okay, I can feel the difference in movement when I move my mouse. I am much more accurate when framegen is off than I am when framegen is off, and I can't think of a way to fix that because obviously half the frames aren't accounting for my mouse's inputs.

Even for a non-competitive game like Oblivion, it bothers me so much that I'd rather not use it at all.
that's what nvidia reflex is, it sacrifices a few frames to get rid of input lag.

can do on + boost

the framegen adds more than enough to keep a stable locked rate with reflex on so don't worry about the loss of frames from reflex.
Its not the input lag at all, I mean the actual movement of my mouse feels different. It feels like my mouse moves a different distance with framegen than without.

Also didn't mention that it was AMD FSR I was trying, my bad. AMD's anti-lag also causes serious stuttering issues in Oblivion, so I leave it off.
My GPU is a 7900 XT so forget about telling me to use DLSS. Either way I use XeSS because for me it looks better than FSR.

Honestly most games that have Framegen feel better without it for me, they feel much more responsive and I feel like my mouse movements are much more accurate. For games I play on a controller, framegen isn't as bad but I can still usually feel the difference.
Originally posted by Shaken_Widow:
Originally posted by Riverdusk:
DLSS frame gen looked terrible on my 4080 when enabled. Looked like screen tearing, but maybe that's what people mean when they say ghosting? That was trying it with both vsync on and off.

Funnily enough FSR didn't seem to have the issue and looked better to me, on this game anyway.
no ghosting is like motion blur

if you're getting screen tearing can i ask what your monitor refresh rate is?

i think it may be due to oddball monitors like my own that uses 144.

after doing my usual enable triple buffering and gsync fast ect in nvidia control panel i removed the tearing caused by framegen.

and that is what it is, if you look up and down and it looks like a line across your screen where above doesn't match below that is tearing, and framegen can cause it in my experience on oddball fps monitors.

Will try messing with it some more. Believe it is 75 for mine and just a standard old 1080p thing, so that might be the reason.
Originally posted by SmallbutDeadly:
Originally posted by Shaken_Widow:
that's what nvidia reflex is, it sacrifices a few frames to get rid of input lag.

can do on + boost

the framegen adds more than enough to keep a stable locked rate with reflex on so don't worry about the loss of frames from reflex.
Its not the input lag at all, I mean the actual movement of my mouse feels different. It feels like my mouse moves a different distance with framegen than without.

Also didn't mention that it was AMD FSR I was trying, my bad. AMD's anti-lag also causes serious stuttering issues in Oblivion, so I leave it off.
My GPU is a 7900 XT so forget about telling me to use DLSS. Either way I use XeSS because for me it looks better than FSR.

Honestly most games that have Framegen feel better without it for me, they feel much more responsive and I feel like my mouse movements are much more accurate. For games I play on a controller, framegen isn't as bad but I can still usually feel the difference.
yeah i have seen what it looks like on an amd build.

i feel bad for amd now, it really seems like this game was geared towards utilizing nvidia hardware better than the amd counterparts.

i can't stand fsr, it's terrible looking on this game and with framegen i could only imagine the issues.

really wish nvidia would just give some rtx tech to amd so you guys can get something better because while i am a developer/programmer/artist in my own right and chose intel and nvidia specifically for that, i do think people who just want to game should go full amd.

Originally posted by Riverdusk:
Will try messing with it some more. Believe it is 75 for mine and just a standard old 1080p thing, so that might be the reason.
my control panel settings are just

the fps cap
monitor technology to gsync cuz that's my monitor type
vsync set to fast
then triple buffering enabled

also if you haven't already make sure to go to windows graphics settings by typing "graphics" into start and then going down to the game and turning your gpu selection to high performance.

despite setting power plans to go for performance, windows still tries to hold some of us back so you may have it set to power saving or whatever if you haven't changed it.
Last edited by Shaken_Widow; Apr 26 @ 5:14pm
Titi Apr 26 @ 5:13pm 
What's the point of having more (fake) frames if they're not based on latest input ? It only makes the game look more twitchy and laggy.
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Date Posted: Apr 26 @ 4:45pm
Posts: 35