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this seems both more optimized and controlled, there is only minor ghosting in high contrast moments with a bunch of camera movement, that's pretty much it.
standing in front of the sunset with 3rd person and looking up and down just shows slight ghosting at the top of the head and that's it, it is actually so miniscule that i had to actually look for it to be able to see it.
if you're just going around playing the game you won't notice it like you said.
I found ghosting to be quite severe @4K.
then you have people blaming UE5 saying it has thread issues, who also happen to be overclocking their systems, (which literally causes thread issues...)
all of this is wild, people bought the game with underspec or unstable systems, that's what it really is.
those with instability issues can fix them very easily but refuse to do so because MOAR POWAH.
which version of dlss are you using if any?
i've read that the 4k displays show the issues more blatantly just because of the sheer amount of visual space being displayed.
Eventually the technology will hopefully get better to the point that it really is unnoticeable, but until then if you have the eyes to notice it, it’s just awful.
Even for a non-competitive game like Oblivion, it bothers me so much that I'd rather not use it at all.
can do on + boost
the framegen adds more than enough to keep a stable locked rate with reflex on so don't worry about the loss of frames from reflex.
Funnily enough FSR didn't seem to have the issue and looked better to me, on this game anyway.
if you're getting screen tearing can i ask what your monitor refresh rate is?
i think it may be due to oddball monitors like my own that uses 144.
after doing my usual enable triple buffering and gsync fast ect in nvidia control panel i removed the tearing caused by framegen.
and that is what it is, if you look up and down and it looks like a line across your screen where above doesn't match below that is tearing, and framegen can cause it in my experience on oddball fps monitors.
to explain my fix: triple buffering makes the gpu render 3 frames instead of the 1 or 2 vblanks for the buffer.
this allows monitors that are divisible by 3, (that includes most monitors, 60, 75, 100, [which is actually 99.9], 120, 144, ect.) to grab 3 frames at a time rather than the double or single that the game is trying to put out, and allows for better synchronization with the refreshrates especially in instances when capping to 60 on a 144 as both are divisible by 3.
Also didn't mention that it was AMD FSR I was trying, my bad. AMD's anti-lag also causes serious stuttering issues in Oblivion, so I leave it off.
My GPU is a 7900 XT so forget about telling me to use DLSS. Either way I use XeSS because for me it looks better than FSR.
Honestly most games that have Framegen feel better without it for me, they feel much more responsive and I feel like my mouse movements are much more accurate. For games I play on a controller, framegen isn't as bad but I can still usually feel the difference.
Will try messing with it some more. Believe it is 75 for mine and just a standard old 1080p thing, so that might be the reason.
i feel bad for amd now, it really seems like this game was geared towards utilizing nvidia hardware better than the amd counterparts.
i can't stand fsr, it's terrible looking on this game and with framegen i could only imagine the issues.
really wish nvidia would just give some rtx tech to amd so you guys can get something better because while i am a developer/programmer/artist in my own right and chose intel and nvidia specifically for that, i do think people who just want to game should go full amd.
my control panel settings are just
the fps cap
monitor technology to gsync cuz that's my monitor type
vsync set to fast
then triple buffering enabled
also if you haven't already make sure to go to windows graphics settings by typing "graphics" into start and then going down to the game and turning your gpu selection to high performance.
despite setting power plans to go for performance, windows still tries to hold some of us back so you may have it set to power saving or whatever if you haven't changed it.