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You are either: Skill bragging, apathetic to what the OP poster is talking about, have your game on easy, or have your perceptions way off.
Watch around 9:50 in this video on youtube. https://www.youtube.com/watch?v=DeHtNIKQC-Y&t=2s
There is a x3 difference in one and 40% difference in the other for an enemy taking and giving damage between two adjacent difficulty levels. That sounds normal to you? It is a huge gap.
Those should by numbers like X1.2 or x1.5. Not x3 for one difficutly jump. The original game had a slider. Not 5 options. Bethesda probably threw out the slider having something to do with achievements or bragging rights between friends or online strangers simply by saying an easy to identify name of their difficulty setting. It would seem somewhere in the remaster working the devs simplified the difficulties to 5 and did not playtest them much after that before launch. Maybe the day before for all we know.
Hardly any game with something like 5 difficulties have a x3 modifier from one difficulty to another. I think in that video I saw one difficulty setting has a x5 change to the next one over. That is crazy. To think it is not is crazy.
I think you are just another one of those people that sees a post like this and thinks just another cookie cutter complainer without noticing obviously legit grievance, then dismisses it without considering properly. Which actually makes you just another cookie cutter one of those things I said you are probably. Try to not be one in the future.
So yeah, difficulty settings need a sane overhaul between too easy and damagesponge enemies ^^
The Radiant AI, developed by Bethesda at the time, won't make things any better. Often enemies forget they need to fight you and decide your horse is the enemy. Other times they will hop attack or swing missing you entirely because they forgot melee means getting closer to the target.
The original game was best played in lower difficulty levels to experience the RPG component and ignore the frustrations combat offered. This Remaster should be no different.
Fallout New Vegas, another game we all loved and can't want to see a Remaster done like this one here, was the exact same. We just didn't notice it as much because most of us would choose ranged combat with the VATS system over real-time oriented combat... for the obvious reasons.
This is the way.
difficulty scales with your level, go to bed and level up.
everything at level 1 is easy of course.
Thanks for the solution. I still think that this should not be a problem without a mod though. I mean it should be fixed so it is not a problem. Some people, me included, like to play without mods sometimes for a vanilla experience and being able to know it is. Better they fix it for people like me then us have to mod just for that. But yes a mod can help.
yes just want an in between of adept and expert