The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

View Stats:
Breton, Str/End or Str/Will
Str/End or Str/Will as a paladin style melee/healing class? I've decided on warrior birth sign as already get magik boost as breton.
< >
Showing 1-6 of 6 comments
I'd say endurance first, as MP is a static number based on Will but Endurance adds bonus HP per level, so I think you'll end up with a larger total health pool if you level endurance early.
Gisborne Apr 26 @ 12:19pm 
Originally posted by 8-bit Cavalry:
I'd say endurance first, as MP is a static number based on Will but Endurance adds bonus HP per level, so I think you'll end up with a larger total health pool if you level endurance early.
so the health gained per end is not retroactive when you add more at a later level?

Would you go warrioir or mage birth as a melee fighter with healing magic?
Last edited by Gisborne; Apr 26 @ 12:20pm
STR/END are more useful in the early game.

Not sure if changed in remaster, but orginally hp gained from endurance was not retroactive so it was a good idea to max it ASAP.

WIL, again referring to the original, was only really good when you already had tons of max magicka. It actually becomes a strong stat at a certain point but it kinda sucks and doesnt do much in the early game. This might've changed in the remaster though so cant say with 100% confidence.

For a battlemage type character I would go +5 STR +5 END +2 INT every level until STR and END are capped. Prioritize INT after for more max magicka. Afterwards sorta just put points into whatever besides personality
Gisborne Apr 26 @ 12:43pm 
Originally posted by Ostrava of Boletaria:
STR/END are more useful in the early game.

Not sure if changed in remaster, but orginally hp gained from endurance was not retroactive so it was a good idea to max it ASAP.

WIL, again referring to the original, was only really good when you already had tons of max magicka. It actually becomes a strong stat at a certain point but it kinda sucks and doesnt do much in the early game. This might've changed in the remaster though so cant say with 100% confidence.

For a battlemage type character I would go +5 STR +5 END +2 INT every level until STR and END are capped. Prioritize INT after for more max magicka. Afterwards sorta just put points into whatever besides personality
Im playing on expert diff, but the first bandits outside sewer are destroying me lol, warhammer 3x to their head and it does like 15% dmg lol and they pretty much 2-3 shot me.
Originally posted by Gisborne:

There's a huge difficulty spike from adept to expert. Difficulty and how damage scaling works in this game has always been ultra scuffed, where if you want to play on really high difficulties you have to abuse certain facets of game design. As such I would recommend that you lower the difficulty to adept until you have access to those types of mechanics.

The main way to actually kill stuff in high difficulty in oblivion is mainly through abusing "weakness to X" type effects. There are two very important facets to this mechanic:

1) Weakness effects stack with themselves.

2) Multiple different weakness types can overlap and benefit one damage type - for example, weakness to magic + weakness to shock would double dip for shock damage source

I think that expert should *eventually* feel fine without abusing broken stuff like that but yeah, no matter what you do starting the game on expert is going to be a struggle. My suggestion if you want to play the game "normally" is go down to adept for a while, get pieces of your build set up (good spells, strong enchants, high stats, etc) and then try bumping to expert when the game is starting to feel a bit too easy.
I'd personally say Int is a better use than Willpower if only choosing one main magic stat

Int also directly impacts on magicka regen and having a bigger magicka pool is better than having quicker regen
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Apr 26 @ 11:48am
Posts: 6