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Would you go warrioir or mage birth as a melee fighter with healing magic?
Not sure if changed in remaster, but orginally hp gained from endurance was not retroactive so it was a good idea to max it ASAP.
WIL, again referring to the original, was only really good when you already had tons of max magicka. It actually becomes a strong stat at a certain point but it kinda sucks and doesnt do much in the early game. This might've changed in the remaster though so cant say with 100% confidence.
For a battlemage type character I would go +5 STR +5 END +2 INT every level until STR and END are capped. Prioritize INT after for more max magicka. Afterwards sorta just put points into whatever besides personality
There's a huge difficulty spike from adept to expert. Difficulty and how damage scaling works in this game has always been ultra scuffed, where if you want to play on really high difficulties you have to abuse certain facets of game design. As such I would recommend that you lower the difficulty to adept until you have access to those types of mechanics.
The main way to actually kill stuff in high difficulty in oblivion is mainly through abusing "weakness to X" type effects. There are two very important facets to this mechanic:
1) Weakness effects stack with themselves.
2) Multiple different weakness types can overlap and benefit one damage type - for example, weakness to magic + weakness to shock would double dip for shock damage source
I think that expert should *eventually* feel fine without abusing broken stuff like that but yeah, no matter what you do starting the game on expert is going to be a struggle. My suggestion if you want to play the game "normally" is go down to adept for a while, get pieces of your build set up (good spells, strong enchants, high stats, etc) and then try bumping to expert when the game is starting to feel a bit too easy.
Int also directly impacts on magicka regen and having a bigger magicka pool is better than having quicker regen