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If I recall right from the original it should not be too hard to get more katanas later that are as good or better.
That blade praetorian didn't want a prisoner, not even one the emperor confided in, to have a fallen blade's katana.
It may of said item removed somewhere on the screen while the guy last talked to you.
Maybe dropping it before then will keep it there to pick up. Or it will disappear from there too. Likely it will. Maybe place it in a body.
Iirc? Forgive me if I remember wrong but it was something I did in the original game.
Short blades and daggers are affected by Agility. There are no katana-like short blades or daggers in Oblivion
The strongest katana in the game is Goldbrand, so that's ultimately what you want to plan for
There is only unique version, right? 22 Fire Dmg it has. Not bad but can be achieved better with custom enchants on other Katanas.
That makes sense in a technical way. But they still didn't list it with either list. I figured it could be considered a long sword. But also that it is also considered in real life not a long sword and more agility like. The devs may of chose katana as an exception to not longer. Understand why I thought it may be one?
I forgot about goldbrand. It has been many years since I played the original. Thanks. Too band there are no dia-katanas in this one. Only ones that you can use a shield with and use one hand on.
Only "normally" obtained Katana particularly Renault's Akaviri Katana will be taken back from Baurus. But if Baurus's Katana is at 0% condition he can't use it and therefore unequipped for you to pickpocket after the class creation.
Same trick with some NPC if they are sleeping and naturally won't have their weapon equipped. Like the one monk in Weynon Priory if you want common Akaviri Katana.
That happens a lot. People skim through the general idea of a post and post things that no more answer your question than where you looked online for it. In this case though the first person that posted started a tangent. People have also been replying to that.
My question on my current character does not matter anymore anyways as he has both Str & Agi up to 100 without gear. But for future reference it sounds like the sleak, thin, and dexterous skill involved katana is effected by brute strength rather than agility with the daggers, or the short swords (that should really weigh around as much as a one handed katana). Apparently length is the only thing that matters.